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Gateway to Karos (Gateway_to_Karos.txt)

GATEWAY TO KAROS

Written by Derek Haslam

Published by Acornsoft

Solution by Barbara Gibb on a BBC and PC under emulation

Notes:

a) To learn how much money you have - COUNT MONEY. (1 Silver=4 copper,1 Gold=16 
copper)

b) You need to restore your strength, drink water and eat food,
particularly towards the end of the adventure - the crown and cup
particularly saps your strength, so don't carry them for longer than
necessary.

c) The axe, spear, sword and dagger seem to act as protection when
attacked by wild animals.

d) You can BUY DRINK for the men in the Vork's Revenge tavern, but it can be 
expensive and they don't tell you anything useful.

e) The parser does not understand EXAMINE, so note descriptions of
objects before and after you have picked them up. INVEN(tory) will tell you what 
you are carrying and wearing.



Type BEGIN to start on a hill top. N, W (hollow), TAKE RED PLANT, TAKE GREEN 
FERN, SW, SW (derelict building), TAKE SPADE, E, E, E, E (jumble of large 
boulders), TAKE COINS (19 copper), E, NE, E, E (tongue of grassland), TAKE 
DAGGER, W, W, N, N, N, N, N, N, NE, N (north coast of Karos), W, S, S, IN (small 
shop), BUY BAG (costs 5 copper coins), TAKE BAG (can now carry more items), BUY 
LAMP (costs 5 copper coins), TAKE LAMP, OUT, S, IN (witch's cottage), BUY 
TINDERBOX (costs 5 copper coins), TAKE TINDERBOX, DROP RED PLANT, DROP GREEN 
FERN, you can now ASK WITCH WHERE IS TALISMAN (says "Go west of mountains, find 
volcano called Mt. Pykon. There are secret places beneath it,").

OUT, N, N, N, E, S, SW, S, S, S, W, W, W (outside hut in forest), IN, LIGHT
LAMP (need tinderbox), TAKE AXE, TAKE empty BOTTLE, OFF LAMP, OUT, E, N, N,
N, W (forest clearing), DIG (need spade), TAKE CYLINDER, N, N, N (cave),
LIGHT LAMP, TAKE COINS (5 silver), OFF LAMP, S, S, S, W, W, W (another
cave - see an old man), ASK OLD MAN WHERE IS TALISMAN (says "Somewhere in
forest is way into hidden valley."), E, N, NW (narrow defile), HACK
UNDERGROWTH or HACK PATH (need axe), N (hidden valley), NW, W (large cave),
LIGHT LAMP, TAKE COINS (6 gold coins), OFF LAMP, E, SE, S, SE, E, E, E, E,
NE, N (north coast of Karos), W, W, W, IN (armourer's shop), BUY SWORD
(costs 25 copper coins), TAKE SWORD, BUY COAT (of mail - costs 40 copper
coins), TAKE COAT, WEAR COAT, OUT, E (boat yard), BUY BOAT (costs 40 copper
coins), E, S, S, IN (back in small shop), BUY SCREWDRIVER (costs 5 copper
coins), TAKE SCREWDRIVER, UNSCREW CYLINDER (it contained a plate), DROP
SCREWDRIVER, DROP CYLINDER, TAKE PLATE, BUY ROPE (costs 5 copper coins),
TAKE ROPE, OUT, N, N, IN (now inside ill-lit tavern), BUY FOOD (costs 5
copper coins - you have now spent all your money), TAKE FOOD, OUT, W, N (end of 
landing stage - a good place to store your treasure and useful items),DROP 
DAGGER, DROP FOOD, DROP ROPE, DROP AXE, DROP PLATE, S, E, E, S, S, S(ruined 
cottage), TAKE BAR, S, S, E (half-way along Vorkness), TAKE STONE, E(mound), 
DROP SPADE (for later), W, W, W (high cleft), TAKE STRING, W, W, LIGHT LAMP, GET 
STAUETTE, OFF LAMP, E, S, S, S, SW, W (jumble of large boulders), W, W, W, N (by 
stream), FILL BOTTLE, SW, SW (cliff edge), 
TAKE BROOCH, WEAR BROOCH, NE, E, E, E, E, E, NE, N, N, N, N, N, N, NE, N, 
W, W, N (end of landing stage), DROP BOTTLE, DROP BAR, TAKE PLATE.

SAIL (in boat you bought earlier), E, SE, S, SW, S, E, SW (seaward side of a 
tiny island), LAND (on island of Skarp), W, W (courtyard, see broken
inscription), SW, D (dungeon), LIGHT LAMP, TAKE BELT, WEAR BELT, WEAR SWORD
(must be wearing belt), TAKE HELMET, WEAR HELMET, OFF LAMP, U, E (by well),
TIE STRING TO STONE, LOWER STONE DOWN WELL, TAKE KEY, DROP STONE, DROP
STRING, N, E, E (back on beach), SAIL, N, W, SE, SW, S, SE, SW, SW, W, N,
LAND (sloping beach), ASK MAN WHERE IS TALISMAN (all he will say is "They
are all rogues in Thwil."), IN (cottage), TAKE MAGNIFYING GLASS, READ PLATE
(says "The dog has secret ways."), DROP MAGNIFYING GLASS, ASK OLD MAN WHERE
IS TALISMAN (says "Follow stream through rock gate, it will lead to Vork's
Barrow."), OUT, SAIL, S, W, NW, W, SW, W, NW, W, NW, NW, N, N, E (close to
small green island), LAND (now inside circle of stones), TAKE CIRCLET, WEAR
CIRCLET, SAIL (must be wearing circlet in order to leave the circle of
stones).

E (middle of Pykon Bay), LAND, N, N (wizard's grove), TAKE BERRIES, TAKE
FRUIT, NW, IN (small stone chamber), LIGHT LAMP, TAKE crystal BALL, OFF
LAMP, OUT, RUB BALL (note number - 35142), S, S, S, SAIL, W, W, N, N, NE, E, E, 
S, S (end of inlet), LAND, S (lookout point), TAKE HORN, N, SAIL, N, N, E 
(beside bell rock), TAKE BELL, E, E, E, E, SE (Thwil Bay), LAND (back on landing 
stage), DROP PLATE, REMOVE BELT, DROP BELT (also drop sword), REMOVE COAT, DROP 
COAT, REMOVE HELMET, DROP HELMET, DROP KEY, DROP FRUIT, DROP BALL, DROP BELL, 
TAKE ROPE.

S, E, E, S, SW, S, S, S, S, S, S, SW, W (jumble of large boulders), W, W, W, W, 
W (mouth of abandoned mine shaft), D, LIGHT LAMP, W, S (dead end), TAKE TUBE, N, 
W, W (small room), TAKE HAMMER, TAKE ANVIL, E, N (large square room), TAKE 
GLOVES, WEAR GLOVES, STAND ON ANVIL, U (large hall), PULL LEVER (on tube, which 
is a primitive gun, to scare away the kobolds), DROP TUBE, TAKE GEM, W, N, NW, 
OFF LAMP, NE, N, W, N (inside cave - see a dragon), DROP BERRIES (dragon eats 
them and dies), MOVE DRAGON (must be wearing the gloves), TAKE CHAIN, WEAR 
CHAIN, TAKE DISH, S, E, S, E (narrow mountain pass), N, TAKE SPEAR, N, E, E, E 
(end of spur), TAKE STAR, W, W, W, NE, W, N, E, E (low tunnel), LIGHT LAMP, SE, 
E (northwest valley), OFF LAMP, N (north end of valley - see inscription with 
same letters as the one in the courtyard), TIE ROPE TO ROCK (end drops down 
shaft - important later in game), S, SE, N (north branch of valley), BLOW HORN 
LOUDLY (boulder falls, just missing you), N, TAKE BRACELET, WEAR BRACELET, S, S, 
S, SE, S, E (top of hill), LIFT STONE WITH RING (reveals an ancient book - do 
not pick it up as you won't be allowed to drop it), READ BOOK (if you are 
wearing the circlet you can read "Words alone unlock the secrets of the dark), 
READ BOOK (says "Beware of the Black Grove and Stone Web."), READ BOOK (says 
"Bring light and music to the secret pool), E, E, E, NE, N, W, W, N (landing 
stage), DROP GEM, DROP SPEAR, DROP DISH, DROP STAR, TAKE BELT, WEAR BELT, TAKE 
SWORD, WEAR SWORD, TAKE HELMET, WEAR HELMET, TAKE COAT, WEAR COAT, TAKE KEY, 
TAKE BAR.

SAIL, NW, W, W, W (note rope hanging down, if tied it at top of shaft
earlier), W, W, W, W (northwest tip of Karos), SW, S, S, S, S, SE (mouth of
wide river), NE, NE, LAND (grassy riverbank), W, S (stone web), N, TAKE ROD
(edge of stone pillars), SW, N, TAKE WIRE, NE (standing stones), E, S, IN
(Black Grove), TAKE CAP, WEAR CAP, WAVE ROD (teleported to stone web), N, SW 
(edge stone pillars), N, NE, E, E, E, E, E (foot of mountains), N
(surrounded by mountains), TAKE PLANK, S, S (foot of mountains), W, W, W, W, NW 
(beach by Pykon Bay).

E, E (by door in mountainside), UNLOCK DOOR (need key from well), DR0P KEY,
OPEN DOOR, IN (east/west passage), LIGHT LAMP, E (edge of pit - see fire in
pit), W, BREAK JAR WITH HAMMER (to extinguish fire in pit), DROP HAMMER, N
(guard room), TAKE FLASK, TAKE CARPET, S, E, PLACE PLANK ACROSS PIT, E
(across plank), E (vast cavern - see a lake), SWIM ACROSS LAKE, S (end of
tunnel), OIL WHEEL (need flask from guard room), TURN WHEEL (to open the
sluice gate to lower level of lake), OFF LAMP, FILL LAMP, LIGHT LAMP, DROP
FLASK, N, E (small room), TAKE EMERALD, W, SWIM ACROSS LAKE, N, N, N, E
(east bank of river), SE, GO BEHIND WATERFALL (now on ledge behind
waterfall), N (passage - see brass plates), CONNECT PLATES WITH WIRE, N
(Khoronz's laboratory), TAKE MIRROR, PRESS BUTTONS (asked "in what order?"), 
35142 (as seen in crystal ball), E, E, N, N (bottom of volcanic crater), TAKE 
SPHERE, S, S, E (end of passage). Remember the advice given in the book? SAY 
ARCANA TENEBRAE (an anagram of the various inscriptions {I think it is Latin for 
"secret dungeon/haunt"} - door opens to the east), IN, LIFT STONE WITH BAR, DROP 
BAR, TAKE HARP (now have a limited time escape as Mt. Pykon is erupting), SAY 
EARBENET ANACRA (teleported back to Khoronz's Lab) S, S (back behind waterfall), 
SE, N (east bank of river - a red serpent is guarding the bridge), BLOW HORN 
LOUDLY, W, SW, S, S, W (edge of pit - a huge griffin is on the other side), 
THROW SPHERE AT GRIFFIN (griffin falls into the pit), W, W, OUT, OFF LAMP, W, S, 
S, S (grassy river bank), SAIL, S, SW, NW, N, N, N, N, NE, E, E, E, E (tunnel 
through Dogshead - should see rope if you tied it to the rock at the North End 
of Valley earlier in adventure), TIE ROPE TO HARP, E, E, E, SE, LAND, DROP HORN, 
DROP ROD, DROP WIRE.

DROP CARPET, STAND ON CARPET, FLY TO VORKNESS (mound), TAKE SPADE (left here 
earlier), DIG, D (underground chamber), LIGHT LAMP, TAKE CROWN, U, OFF LAMP, 
DROP SPADE, STAND ON CARPET, FLY TO THWIL, DROP CROWN, STAND ON CARPET, FLY TO 
SKARP (battlements), D, N (north tower), U, TAKE CUP, D, S, U, STAND ON CARPET, 
FLY TO THWIL, DROP CUP, TAKE BOTTLE (of water), DRINK WATER, DROP BOTTLE, TAKE 
CARPET, S, E, E, S, SW, W, W, W, W, N, NW (narrow defile), N, NW, N (north end 
of valley), PULL ROPE, TAKE HARP (tied to rope when you went through Dogshead 
Tunnel).

S, W, LIGHT LAMP, N (small cave - see a pool). Remember the advice given in
the book? PLAY HARP SOFTLY (sweet music fills the cave; a water sprite
emerges from the pool and hands you a golden ring, he says "Your skill and
courage have won you the Talisman of Khoronz, May you return safely!"), TAKE 
RING, WEAR RING, S, E, DROP TINDERBOX, OFF LAMP, DROP LAMP, DROP CARPET, STAND 
ON CARPET, FLY TO ACRIS (on peak of Acris), TAKE CASKET, STAND ON CARPET, FLY TO 
PYKON (ledge half-way down crater), TAKE BOWL, STAND ON CARPET, FLY TO THWIL, 
TAKE FOOD, EAT FOOD, TAKE GEM, TAKE STAR, TAKE PLATE, TAKE BALL, TAKE HORN, TAKE 
DISH, TAKE FRUIT, EAT FRUIT, TAKE CROWN, WEAR CROWN, TAKE CUP, STAND ON CARPET, 
FLY TO GATE, TAKE CARPET, IN.

You are back in the garden, your quest accomplished. Congratulations.

THE MIRROR OF KHORONZ is a sequel to this adventure.


Treasures:


Worn (12) - brooch, circlet, ring (Talisman), cap, sword, belt, coat of
mail, helmet, bracelet, chain, crown, carpet.
Carried (14) - gem, star, mirror, crystal ball, dish, bowl, casket of
jewels, horn, harp, emerald, cup, carpet, plate, statuette.

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