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Escapist, The (Escapist.txt)

The Escapist
By Ricardo Dague
For Z-code interpreters

Solution by Garry Francis
----------------------------------------
This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make
sense. Some optional commands are shown in brackets. These can be omitted once you know what to do.

(I) (you're carrying post-it note, empty bottle & wearing brown shirt)
(READ NOTE) (key is on top of door)
E
OPEN CAGE
GET SHEEP
(X SHEEP) (it's ear is tagged)
(READ TAG) ("EXP #4197" is no doubt an experiment number)
N
(GET PAINTING) (it's held up by nylon string)
BREAK BOTTLE (becomes broken bottle)
CUT STRING (painting falls to floor)
GET PAINTING
(L) (you see a combination safe)
(X DISPLAY) (can be set to a number, but none of the numbers you find will work)
GET LEASH
S
E
TIE LEASH TO DOG
W
N
DROP LEASH
DROP SHEEP (dog eats it)
S
Z (you hear explosion)
N (bloody mess left behind & safe blown open)
(X SAFE) (you find skeleton key & tred-rite boots)
GET KEY
GET BOOTS
WEAR BOOTS
S (boots prevent you from slipping on blood)
E
UNLOCK DOOR WITH KEY
OPEN IT
E
PUSH CART WEST
(G) (wheels of cart sink in mud)
PUT PAINTING ON PUDDLE
PUSH CART WEST
G
STAND ON CRATE (you see a steel key)
GET KEY
GET OFF CRATE
GET OFF CART
UNLOCK DOOR WITH KEY
OPEN IT
W
***THE END***