WHERE IS ZEUS By Frank Fridd Adventure Workshop Spectrum 128 This is a good game, with straightforward puzzles and solutions, with one exception in Part 2. Zeus has disappeared and there is no rain and you decide to bring life back to the island by finding Zeus. Hints: Part 1: Need a light source? Check out the policeman. Can't get into the club? Persist. You need to LOOK UNDER <object> three times in this part. The balloon takes off without you in it? Tie it down first. You need the spade and the oilcan more than once. Before you take off in the balloon, make sure you have gifts for the gods (six) and a plank. Part 2: Manoeuvring through the clouds is very difficult. You do not have any objects with which to map it. You need to find your way until you see a hole in the clouds. Find your way to the mountain top by going in the opposite direction to the edge. There are three locations all in a row with a mountain top. From the northernmost location, go south twice and east twice. Then wait. Can't give Dionysus anything? DROP <your gift>. You need to feed Cerberus' three heads to get past him. So divide the food. How? The sword doesn't work? Visit Ares. Ares kills you? Do something else rather than kill him. Can't get the eagle to help you after you free him? Maybe giving him a gift will help. Part 3: Can't lift the full box? Try emptying it. Don't leave the crèche without checking out the horse, particularly a part of him around his neck (it is not mentioned directly). Check out the goalposts. One of them is different. PULL it. Find yourself locked in? Take the key with you. Need a digging implement? There are no spades or shovels in this part, so you will need to improvise with another tool. This implement has another use, later. Don't be too much in a hurry to take the clothes. There is a hole in the bucket? Fix it. Glue is a noun in this game, so try a verb synonym. Need a light source? You need to make a torch out of some materials you find. It won't light? Maybe you can find some liquid that would make it flammable. The light source doesn't help in the field. Put your hand in. The running man calls the police on you? Maybe you can give him something? You can't? Join him in his pursuit first. You need to LOOK UNDER <object> three times in this part as well. Can't get past the cat? Have you found something that cats like to chase? Can't catch it? Have you found something in which you can carry objects? Solution: Part 1: INVENTORY (you have a five pound note), LOOK UNDER JETTY (you see an oil can), TAKE CAN, N, N, W, TAKE PLANK, EXAMINE PLANK (eight feet long), N, N, E (you see a sleeping policeman), WAKE POLICEMAN, WAKE POLICEMAN (a torch falls out), TAKE TORCH, N, READ PLAQUE, W (continue until he lets you in; you see a bottle), EXAMINE BOTTLE (capable of holding a litre), W, OIL DOOR, W (you see a hot air balloon and a basket), EXAMINE BASKET (attached to a balloon which is tied to a hawser), PUT PLANK IN BASKET, TAKE SPADE, E, TAKE BOTTLE, BUY WINE, W, PUT WINE IN BASKET. Go E, E, E, TAKE AXE, E, E, N, N, DIG, TAKE SCEPTRE, EXAMINE SCEPTRE, S, S, S, S, W, DIG, TAKE WAND, EXAMINE WAND, DROP SPADE, S, E, EXAMINE TREE, CHOP TREE (you see a twig), TAKE TWIG, W, W, EXAMINE TANK, EXAMINE TAP (rusty), OIL TAP, LOOK UNDER TANK (you see a rope), TAKE ROPE, FILL BOTTLE, W, N, E, EXAMINE TRACTOR (ploughing attachment), LOOK UNDER TRACTOR (you see scissors), TAKE SCISSORS, EXAMINE SCISSORS (very sharp), EXAMINE BARN (you see a key), TAKE KEY, TURN KEY, SIT ON TRACTOR, EXAMINE TRACTOR (you see a notice, a button, and a hole for an ignition key), READ NOTICE (blurry, but one of the words could be "cold". PUT KEY IN IGNTITION, TURN KEY (no fuel), FILL TANK, PRESS BUTTON, TURN KEY, W, W, PLOUGH FIELD (you hear a noise), TAKE SWORD, EXAMINE SWORD (slightly tarnished), N, E, N, GET OFF TRACTOR, S, S, S, S, S, E, E, SWITCH ON TORCH (you see rocks), EXAMINE ROCKS (in a pile), MOVE ROCKS (you see a trident), SWITCH OFF TORCH, TAKE TRIDENT, EXAMINE TRIDENT, W, W, N, N, N, N, N, W, W, PUT ALL IN BASKET, REDESCRIBE (you leave behind the axe, the bottle, the oil, the rope, the scissors, and the torch), TAKE SCISSORS, TAKE ROPE, TIE ROPE, CUT HAWSER, ENTER BASKET, TAKE ALL, CUT ROPE. You are finished part 1. Part 2: The balloon lands and you see a gap. TAKE ALL, DROP PLANK, BRIDGE GAP, INFO (you get information about the gods), S (you are on the clouds with an edge to the north), S, S, S, S, S, S, S, S, S, S, E, E, WAIT (you see a hole in the clouds), DOWN, DOWN, (you see a Yeti climbing up), DIG (not deep enough), UP, DIG (you cover yourself up), WAIT (until the Yeti passes you by), DOWN, DOWN, S, W (you see Tyche), E (you can't leave until you play a game or give her something), GIVE SCEPTRE (she thinks Zeus is in a cave on the Isle of Sayings), E, S, W (you see Dionysus), DROP WINE (he returns to his friends), E, S, W (you see Apollo), GIVE TWIG (Apollo remembers Daphne), E, S (you see a locked door), W (you see Poseidon), EXAMINE TROUT, TAKE TROUT, GIVE TRIDENT (you get a Yale key). Go E, E, TAKE MEAT, W, UNLOCK DOOR, DROP YALE KEY, N, E (you see Ares), FIGHT ARES (you overpower him), FREE ARES (he gives you a knife), W, N, E (you see Hermes), GIVE WAND (he won't steal from you), W, N, E (you see a dog and a brass key), EXAMINE DOG (Cerberus with three heads), CUT MEAT, TAKE KEY, EXAMINE KEY (brass padlock key), GIVE MEAT (you can now pass), W, S, S, S, S (you see an eagle chained by a padlock), UNLOCK PADLOCK (the eagle will help you find Zeus), GIVE FISH (the eagle is your servant), N, CLIMB ON EAGLE, DROP ALL, CLIMB ON EAGLE. The password for part 3 is the name of the Isle). You are finished Part 2. Part 3: SAYINGS, INVENTORY (nothing), W, N, EXAMINE BOX, OPEN BOX, TAKE BOX (too heavy), EMPTY BOX, EXAMINE TOYS, TAKE BOX, EXAMINE HORSE, READ PLAQUE, LOOK IN MOUTH (a key is there), TAKE KEY, S, E, S, S, EXAMINE GOAL (the earth is loose and there are claw marks on the post), PULL GOALPOST (it moves slightly), N, W, W (door is locked), UNLOCK DOOR, TAKE KEY, W, N in the dressing room with clothes), LOOK UNDER CLOTHES (you find a bat), TAKE BAT, TAKE CLOTHES, S, W, UNLOCK DOOR, TAKE KEY, W, S, S, S, S, DIG (with what?), DIG WITH BAT (you see a crowbar), TAKE CROWBAR, N, N, N, N, N, N, W (you see a tree), EXAMINE TREE (it oozes a liquid), EXAMINE LIQUID (petroleum), E, E (you see a hole), EXAMINE HOLE (too dark). FEEL IN HOLE (you discover a toad), TAKE TOAD (you get a handkerchief), W, S, W, W, W, N (you see a cat on a rock), LEVER ROCK (jammed), S, E, EXAMINE GATE (rotten), EXAMINE FENCE (the slats are loose), LEVER SLATS (with what?), LEVER SLATS WITH CROWBAR (you can now crawl through), S (you see a man running around a bush), RUN WITH MAN, GIVE HANDKERCHIEF (he gives you a lighter), S, TAKE BROOM, OPEN DRAWER, (you see a tube of adhesive), TAKE TUBE, N, E, OPEN CUPBOARD, TAKE FILM, LOOK UNDER SINK (you see a bucket), TAKE BUCKET, EXAMINE BUCKET (there is a hole in it). FIX BUCKET (you need glue), RIP FILM, DROP ROLL, PUT GLUE ON FILM, PASTE FILM TO BUCKET (it's now fixed), S, S, EXAMINE MOUSE (frightened), EXAMINE ROOM (you see a mouse hole in the skirting boards), DROP BOX AT BOARD, CATCH MOUSE, TAKE BOX, N, N, W, N, E, E, N, W, PUT BUCKET UNDER TREE, WAIT (until it is full), TAKE BUCKET, PUT CLOTHES ON BAT (you have made a torch), DIP TORCH IN BUCKET (the torch is soaked), DROP BUCKET, E, S, W, W, W, N, OPEN BOX (the cat runs off the looses a small rock), LEVER ROCK, DROP ALL, TAKE TORCH, LIGHT TORCH, W, DROP TORCH, E, TAKE BROOM, W, TAKE TORCH, W, W, W (you see Zeus chained to a padlock and a key high up), TAKE KEY (it's too high), TAKE KEY WITH BROOM (it falls to the ground), TAKE KEY, UNLOCK CHAINS. You are finished with 100%. Terri Sheehan 2008-02-25 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com