Elsie the Aadvark goes Lunar Surveying By Peter Shaw Published in 'Creating adventure programs on the ZX Spectrum', Peter Shaw & James Mortleman, Interface Publications, 1983, pp. 67-73 For Spectrum ZX Solution by Garry Francis ---------------------------------------- This is a minimal solution. There is one monster that has to be killed in order to get two other objects that you'll need to finish the game. However, it is impossible to kill the monster because you need one of the objects that he's hiding in order to kill him. Catch 22. When you get to the last room, if you haven't fuelled the shuttle, it gets into an endless loop where it keeps reprinting the room description without you getting a chance to intervene. To fix these bugs, change the following lines: 1440 PRINT '"There is no fuel in the shuttle,you'll have to fill her up.": LET Z=8: GO TO 40 1810 IF O(2,1)=0 THEN GO TO 1850 1880 IF O(2,1)=0 AND RND*STRENGTH>60 THEN GO TO 1920 There are other bugs, but these fixes are enough to at least finish the game. GET CHAIN N E N KILL BILK (repeat as necessary until it's dead) GET KEY GET FUEL S W UNLOCK DOOR OPEN DOOR S S S FILL SHUTTLE S ***THE END***