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Elsie the Aardvark goes Lunar Surveying (Elsie_the_Aadvark_goes_Lunar_Surveying.txt)

Elsie the Aadvark goes Lunar Surveying
By Peter Shaw
Published in 'Creating adventure programs on the ZX Spectrum', Peter Shaw & James
Mortleman, Interface Publications, 1983, pp. 67-73
For Spectrum ZX

Solution by Garry Francis
----------------------------------------
This is a minimal solution. There is one monster that has to be killed in order to get two other
objects that you'll need to finish the game. However, it is impossible to kill the monster
because you need one of the objects that he's hiding in order to kill him. Catch 22. When you
get to the last room, if you haven't fuelled the shuttle, it gets into an endless loop where it
keeps reprinting the room description without you getting a chance to intervene. To fix these bugs,
change the following lines:

1440 PRINT '"There is no fuel in the shuttle,you'll have to fill her up.": LET
Z=8: GO TO 40
1810 IF O(2,1)=0 THEN  GO TO 1850
1880 IF O(2,1)=0 AND RND*STRENGTH>60 THEN  GO TO 1920

There are other bugs, but these fixes are enough to at least finish the game.

GET CHAIN
N
E
N
KILL BILK (repeat as necessary until it's dead)
GET KEY
GET FUEL
S
W
UNLOCK DOOR
OPEN DOOR
S
S
S
FILL SHUTTLE
S
***THE END***