FELINE SLEEPY By Edwina Brown Zenobi Games Spectrum 128 This is a delightful, very engaging game, deceptively simple on the surface, but like other of Brown’s games, sufficiently complex for you to enjoy. I liked Brown’s puzzles about getting the fish for the chef, sufficiently interesting, but not too complex. Use the hints that you are given when you type HELP. You are Jenny, touring England. You pull off the road to avoid a deer, sleep for an hour and get to the Catnip Hotel. Hints: Red herrings: the mittens, the goldfish, the pink door. You won’t find keys to all the coloured doors. Some you don’t need keys for. Others require some action on your part, other than just unlocking the door with the correct key. Making the fishing rod: you need a stripped stem, a hook, and some string. Then put them together. Problem with making a hook? You need to find a tool to do so. And when you have the tool, what do you use it on? Surely you have found some metal that could be made into suitable hook. Have you looked in the creche? Then you need bait. Some food you have can be suitable, particularly after it is mushed up and malleable. To shorten the ladder, use one of the verbs provided when you type HELP. All objects, but one, are needed only once, so you can drop them once you have used them. You need to oil the whetstone before you can use it. Yes, you would have found this on your own, just thought I would save you some trouble. For additional points, use the scissors on the brambles (even though that doesn’t work). Prickly things require hand protection. I am not quite sure how you can get full points. You should be able to do something at the dining room, but I have not found out what it is. May be a slight bug in the game. Solution: INVENTORY (nothing but your clothes), HELP (you get useful verbs and shortcuts), UP, EXAMINE DESK (you see a nameplate and a bell), EXAMINE NAMEPLATE, RING BELL (the receptionist comes in), SAY HELLO, SIGN REGISTER (you are given a key), INVENTORY (a red key), NW, LOOK BEHIND DOOR, EXAMINE OVERALL (you see pockets), SEARCH POCKETS (you get pliers), EXAMINE PLIERS, SE, E, N, W, SEARCH ALCOVE, TAKE HOLDALL, EXAMINE HOLDALL, PUT PLIERS IN HOLDALL, E, S, E, EXAMINE CHAIRS, LOOK UNDER CUSHION (you get a needle), EXAMINE NEEDLE, PUT NEEDLE IN HOLDALL, E, LOOK BEHIND BAR, TAKE SCISSORS, EXAMINE SCISSORS. Go W, N, EXAMINE HIGH-CHAIRS, TAKE PIN, EXAMINE PIN, PUT PIN IN HOLDALL, SAY HELLO (the nurse tells you a tabby kitten appears from time to time), N, EXAMINE TABLE, TAKE ROLL, PUT ROLL IN HOLDALL, W, N (you see a chef in the kitchen), SAY HELLO (he needs trout for dinner), EXAMINE WALLS (you see a grey key on a keyboard), EXAMINE WORKTABLE, TAKE STRING (you can’t), CUT STRING (you get it), PUT STRING IN HOLDALL, PUT SCISSORS IN HOLDALL, TAKE GREY KEY (you can’t…yet), N, W, LOOK BEHIND POTS (you see gloves), TAKE GLOVES, EXAMINE GLOVES (thornproof), PUT GLOVES IN HOLDALL, E, E, N, SEARCH HERBS, TAKE TROWEL, N, DIG (you get a whetstone), DROP TROWEL, PUT WHETSTONE IN HOLDALL. Go S, S, W, W, S, W, SEARCH BASKET (you get a white key), E, S, E, S, S, W, UP, E, EXAMINE DOOR (yellow), N, EXAMINE DOOR (pink), N (you hear cats talking about a missing key), SAY HELLO (the wife has lost a knitting needle), N, EXAMINE DOOR (white), E, EXAMINE SEAT (you see a cushion), LOOK UNDER CUSHION (you get a newspaper), EXAMINE NEWSPAPER, W, UNLOCK DOOR (you go in), SEARCH ROOM, TAKE GOGGLES, PUT GOGGLES IN HOLDALL, E, SEARCH BASKET (you see mittens), EXAMINE MITTENS, DROP MITTENS, W, S, E, LOOK THROUGH WINDOW, CLIMB THROUGH WINDOW, S, W, SAY HELLO, SEARCH BED, TAKE HEADSQUARE (the cat runs from the room), PUT HEADSQUARE IN HOLDALL, W, N, W. EXAMINE DOOR (brown), LOOK THROUGH KEYHOLE (blocked), SLIDE NEWSPAPER UNDER DOOR, TAKE NEEDLE FROM HOLDALL, POKE NEEDLE IN KEYHOLE, PULL NEWSPAPER (you have the brown key), DROP NEWSPAPER, DROP NEEDLE, UNLOCK DOOR, LOOK UNDER BED (you pull out a suitcase), OPEN SUITCASE, LOOK IN SUITCASE, TAKE BOLTCUTTERS, EXAMINE CAT, EXAMINE FIRE (smoky), S, W, W, EXAMINE DOOR (red), UNLOCK DOOR (you fall down the laundry chute, E, N, W, EXAMINE SHED (secured by a padlock), CUT CHAIN, DROP BOLTCUTTERS, OPEN DOOR, EXAMINE BENCH, SEARCH JUNK (you get shears), EXAMINE SHEARS (they need sharpening), E, NW, LOOK BEHIND SHED (you see a box), PUT SHEARS IN HOLDALL, TAKE BOX. EXAMINE BOX (kitty litter), PUT BOX IN HOLDALL, N, N (you see a cat fishing), LOOK THROUGH HOLE (you see an orchard and a white statue), SAY HELLO (the cat disappears), SEARCH GRASS, TAKE BAG, EXAMINE BAG, NE, EXAMINE SHRUB, SEARCH STEMS, EXAMINE STEM (leafy), REMOVE LEAVES FROM STEM, TAKE PLIERS FROM HOLDALL, TAKE PIN FROM HOLDALL, BEND PIN, DROP PLIERS, TAKE STRING FROM HOLDALL, TIE STRING TO STEM, TAKE ROLL FROM HOLDALL, DIP ROLL, MAKE BAIT, PUT BAIT ON HOOK, FISH RIVER (you catch 8 trout), PUT FISH IN BAG, S, S, E, E, LOOK IN POND (you see goldfish), E (you see a gate), S, S, GIVE BAG TO CHEF (he leaves),TAKE GREY KEY, E, LOOK UNDER SHELVES, TAKE STICK, EXAMINE STICK (it has a curved end). Go W, S, S, S, W, UP, READ NOTICE, W, EXAMINE DOOR (green), N, EXAMINE DOOR (grey), UNLOCK DOOR, EXAMINE MANTELPIECE, EXAMINE CANDLESTICKS, LISTEN, TURN CANDLESTICKS, W, SAY HELLO (Sukie tells you she is trying to find her kitten Pickles. If you find him call her name), DOWN, N, EXAMINE SUKIE, SAY HELLO, PROMISE, UP, EXAMINE STATUE, PULL ARM, EXAMINE PLAQUE (seek and you shall find), E, SEARCH BRAMBLES (they’re prickly), TAKE SCISSORS FROM HOLDALL, CUT BRAMBLES (the scissors break), SW, W, EXAMINE FENCE, TAKE JACKET, NE, DOWN, S, UP, E, E, S, EXAMINE DOOR (green), OPEN DOOR. SAY HELLO (the cat has lost all her money and needs her friend who is behind the yellow door), E, E, E, KNOCK ON DOOR, SAY HELLO (the cat leaves), SEARCH ROOM, TAKE TORCH, W, W, DOWN, E, N, W, W, TURN TORCH ON, DOWN (it’s too slippery), TAKE BOX FROM HOLDALL, THROW LITTER, DOWN, TAKE WHETSTONE FROM HOLDALL, TAKE CAN, OIL WHETSTONE, DROP CAN, TAKE SHEARS FROM HOLDALL, SHARPEN SHEARS, DROP WHETSONE, PUT SHEARS IN HOLDALL, SEARCH CRATES (you see a Tabby), SAY HELLO (it is Pickles), CALL SUKIE (she comes and they both leave), UP, E, E, TURN OFF TORCH, DROP TORCH, S, W, UP, W, N. OPEN DOOR, W, DOWN, N, UP, E, TAKE SHEARS FROM HOLDALL, TAKE GLOVES FROM HOLDALL, WEAR GLOVES, CUT BRAMBLES, DROP SHEARS, TAKE LADDER, EXAMINE LADDER (extendable), W, DOWN, S, UP, E, E, S, E, DOWN, E, N, N, N, N, W, EXTEND LADDER, PROP LADDER, CLIMB LADDER (you can’t carry anything), DROP ALL, TAKE JACKET, WEAR JACKET, CLIMB LADDER (at the chimney), EXAMINE CHIMNEY, REMOVE JACKET, PUSH JACKET INTO CHIMNEY, DOWN, TAKE LADDER, CONTRACT LADDER, PROP LADDER,WA IT (the window is flung open and smoke pours out), TAKE SQUARE FROM HOLDALL, TAKE GOGGLES FROM HOLDALL, WEAR GOGGLES. COVER NOSE WITH HEADSQUARE, CLIMB LADDER, CLIMB THROUGH WINDOW, EXAMINE BED, LOOK UNDER PILLOW, TAKE BLACK KEY, UNLOCK WARDROBE, OPEN WARDROBE, LOOK IN WARDROBE (you get a sack), LOOK IN SACK (full of money and jewellery), S, E, S, S, W, DOWN, GIVE SACK (the cat puts in the safe and leaves), W, EXAMINE KEYBOARD (you get a blue key), E, UP, E, N, N, W, W, EXAMINE DOOR (blue), UNLOCK DOOR, EXAMINE SUITCASE (it’s yours), EXAMINE CHAIR (comfortable), SIT IN CHAIR. You are finished. Score: 95/100 points. Terri Sheehan 2009-11-29 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com