King Arthur's Quest - by Robert Meeks - Commodore 64/128 Walkthrough by Dion Guy N,S,E,N,GET RAFT,GO STREAM,S,W,GET RUBBLE,E,E,GIVE RUBBLE (to dinosaur),E,GET LAMP,GET COINS,W,W,W,LIGHT LAMP,GO STAIRS,E,S,GO LAKE,S,U,N,N,E,SEARCH MERCHANT,GET CUP,W,N,W,TALK (to jeweller),Y (trade cup for ring),E,S,W,TALK (to locksmith),Y (trade ring for key),E,S,S,D,N,N,N,E,GIVE COINS (to rat),UNLOCK DOOR,GO DOOR,GET IDOL,GET STATUE,W,W,S,GO LAKE,S,U,W,GO BUILDING,S,S,GO STAIRS,N,E,N [*],S,E,N,N,E,N,GET HARP,S,W,S,S,W,W,D,SAY,RATS LIVE ON NO EVIL STAR [**],GET MACE,N,W,N,W,GO CART,U,PLAY HARP Note: Don't use any word beginning with RES or the game will restart without warning! [*] The magic words required for picking up the mace are found written on the wall here - "rats EVIL on no LIVE star". [**] For the magic words to work, the words EVIL and LIVE have to be swapped around.