Kobold in Search for Family By Tosxychor For web browser Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make sense. The primarily two-word input makes this harder to play than it needs to be, as you end up with a lot of guess-the-verb scenarios. There are a lot of different ways to die, but most of these can be avoided if you examine things around you. There are also a few locations where you die after two or three moves if you hang around. When you get a warning in UPPER CASE, get out of there straight away. You can return later to reset the timer. If you are killed, you can learn from the experience and undo the last move. Optional (but significant) commands are shown in parentheses. You can omit these once you know what to do. GET SPLINTER E E (X DOOR) (it's locked) X POSTBOX (you find a key) GET KEY UNLOCK DOOR ENTER GET CLOAK EXIT (X CLOAK) (fit for a human, but too large for you) CUT CLOAK (with your claws, it now fits better, cloth strips are left behind) WEAR IT (you can now go north from market plaza) GET STRIPS W N N (the cut-down cloak disguises you) N (X FENCE) (it looks climbable) CLIMB FENCE GET FIREWOOD (you take a thick stick) EXIT WRAP STICK (with cloth strips, you now have a clothed stick) E (X DOOR) (a crack reveals a wooden beam holding the door shut) (LIFT BEAM) (with splinter, it's too thick) CARVE SPLINTER (with your sharp claws, it becomes thin and regular) LIFT BEAM (with carved splinter, door is now unlocked) ENTER (X CORRIDOR) (you find a trap in the floor) TRIGGER TRAP (it falls to sides & exposes a gaping hole) GET PLANK PLACE IT (you lay it across the hole, you can now go east) E OIL STICK (you now have an unlit torch) W EXIT W CLIMB FENCE LIGHT TORCH (you now have a lit torch) EXIT E ENTER E D (lit torch protects you from the distant eyes) N (you've found the hideout & are reunited with your kobold family and friends) ***THE END***