Kismet Walkthrough by Alex Dijkstra for the Atari 400/800 Notes: Some actions are random. Save a lot: -After you take the bear you have each turn a 30% chance of being attacked by the dervish. DROP BEAR to frighten the dervish away. GET SCIMITAR. -After you frightened away the dervish you have each turn a 20% chance of being attacked by a roc bird. You can FIGHT ROC with the simitar and you have a random chance of 90% to survive the fight. FEEL (you find a lamp), LIGHT LAMP, NW, GET MAGAZINES, READ MAGAZINES, DROP MAGAZINES, GET DIAMOND, N, GET VASE, S, SE, NE, GET RUG, UNROLL RUG, DROP RUG, GET KEY, SE, EXAMINE BEAR, UNLOCK CHAINS, DROP KEY, GET BEAR, S, SHOW VASE (medusa turns to stone), CUT WINDOW WITH DIAMOND, DROP DIAMOND, DROP VASE, S, W, W, GET BOTTLE, NE, N, SE, N, EXAMINE PYRAMID, GET PYRAMID, OPEN PYRAMID, FILL BOTTLE (with rum), DROP PYRAMID, N, GET KEY, NW, SW, SW, OPEN CHEST, EXAMINE CHEST, COUNT DOLLS, YOHOHO (remember fifteen dolls and a bottle of rum), DROP BOTTLE, GET SCREWDRIVER, OPEN DOOR (WITH KEY), N, RUB LAMP (djinnie), COMMAND DJINN, RAISE, UNSCREW GRILL (with screwdriver), COMMAND DJINN, RAISE, GET GRILL, GO SHAFT, U, COMMAND DJINNIE, RAISE, ENTER BUILDING.