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Dream Walker (Dream_Walker_solution__Spectrum_.txt)

DREAM WALKER
by Gareth Pitchford
8bitAG (2019-2021)


SOLUTION (Spectrum version)

Part 1
(you start in your bedroom) MAKE BED, D, E (your mother doesn't let you go), EAT 
BREAKFAST, E (your mother still doesn't let you go), X RACK, WEAR COAT, E, NW, 
NW (your father wants to play with you), X POCKET, THROW BALL, THROW BALL, NW, X 
PILE, SEARCH PILE, SE, E, E, E, X SIGN, E (the door to the north has opened), N, 
N (you have to collect your equipment before proceeding), X RACK, GET UMBRELLA, 
X SHELVES, GET VIAL, N, N, X LABELS, X BED, SPRINKLE DUST, ENTER, E, X BOY, 
EXIT, X DRAWERS, X GAP, FEEL GAP, MOVE DRAWERS, GET TEDDY, TOUCH TEDDY, ENTER, 
OPEN UMBRELLA, GET TEDDY, E, GIVE TEDDY, W, THROW DUST, E (Congratulations. You 
have finished the training section.)

Part 2
(you start standing on an invisible platform) E, S, SPRINKLE DUST, ENTER, X BOY 
(he's terrified), EXIT, X WINDOW, LISTEN, X CORNER, X BASIN, TURN TAP, CLOSE 
DOOR, N, SMASH STREETLIGHT, S, ENTER (you've eliminated the distractions, the 
boy's dreams will now be peaceful; you are back in the bedroom).

N, N, SPRINKLE DUST, S, E, S, SPRINKLE DUST, ENTER, X BOY, SAY YES, EXIT, X 
DOOR, GET GILET, X WALL, GET FLAG, GET FLAG, X DESK, GET PENCIL, X DESK, GET 
SWORD, SEARCH DRAWER, SEARCH BAG, GET RECORDER, SEARCH WARDROBE, X SHOE, GET 
SHOELACE, GET SHOELACE, SEARCH BED, PUT ALL IN BOX, GET BOX, ENTER (the 
cardboard box now is a cart), X CART (the six objects have changed into others), 
X BOY, SAY YES, GET ROPE (you can now pass the snake), GET SUIT (you trample a 
path), GET SWORD (it lights your way), GET FLUTE (turtles form a bridge to 
cross), GET DRAGON (the dragon melts the ice), GET WAND (the gates open and the 
dreamer will now sleep peacefully; now you are back in the bedroom with painted 
blue walls).

N, W, N, ENTER, X GIRL, SAY GIRL (she has lost her mum), GET GIRL, S, E, 
X BOOKS, N, W, EXIT, X BOOKCASE, GET BOOK, OPEN BOOK, GET BOOKMARK, X BOOKMARK 
(it's a strip of photograph), TOUCH PHOTO, ENTER, OPEN UMBRELLA, GET PHOTO, GET 
GIRL, GIVE PHOTO, N, W, N, E, E (the girl meets her mum and you are back in the 
small bedroom).

S, E, N, W, SPRINKLE DUST, X BOOKS, GET BOOK, E, SEARCH CUPBOARD, GET VACUUM, E, 
X UNIT, GET PARCEL, W, OPEN PARCEL, GET PAPER, TOUCH VACUUM, ENTER, X CHILDREN, 
OPEN UMBRELLA, EXIT, TOUCH BOOK, ENTER, OPEN UMBRELLA, EXIT, TOUCH PAPER, ENTER, 
OPEN UMBRELLA, EXIT, TOUCH BRICKS, ENTER, OPEN UMRELLA, GET ALL, W, X FAIRY, SAY 
FAIRY, N, N, SAY BOPEEP (he is missing one of his sheep), W, SAY ALADDIN, GET 
LAMP, E, S, S, E, E, N, W, OPEN LAMP, E, S, W, W, GIVE VACUUM, GET VACUUM, E, E, 
N, W, PRESS BUTTON (you hoover up the genie), E, S, W, W, N, N, W, GIVE VACUUM, 
E, S, S, E, E, N, N, E, SAY GOLDILOCKS, GIVE BOOK, X REPLICATOR, GET VINEGAR, W, 
S, S, W, W, N, N, N, SAY DOCTOR, GIVE VINEGAR AND PAPER, S, S, E, SAY ENGINEER, 
GIVE BRICKS, W, S, E, E, N, E, SPRINKLE DUST (the guard falls asleep), SEARCH 
GUARD, GET PASS, SAY WOLF, X SWITCH, PRESS SWITCH, W, N, W, X CEILING, X CLOUD, 
X CONTROLS, TURN CONTROLS (the sheep floats down and follows you), E, N, 
X BOOTH, INSERT PASS, S, S, E (the children don't argue anymore), S, E 
(Congratulations. You have completed part two of the game).

Part 3
(you've worked your way down to the end of the street) N, SPRINKLE DUST, X BED, 
X PILLOW, X WALKIE, X BEANBAG, X TABLE, X WINDOW, PULL BRANCH, TOUCH RADIO, 
TOUCH TEDDY, ENTER, X DREAMER, X RADIO, OPEN UMBRELLA, GIVE TEDDY (it's now as 
big as the dreamer), PUT TEDDY IN BED, S (north-south running corridor), S (you 
can't), X DREAMER, GET RADIO (nothing happens), EXIT, S, S, SPRINKLE DUST, X 
CABINET, TOUCH RADIO, X SHELF, SEARCH TOYS, X UNDER BED, OPEN BAG, TOUCH ENGINE, 
ENTER, X DREAMER, OPEN UMBRELLA, X ENGINE, X ENGINE, CLIMB LADDER (prison 
exercise yard), GET RADIO (you can now move between the two dreams and are back 
in the north-south running corridor), EXIT, S, S, TOUCH TALCUM, ENTER, GET 
RADIO, OPEN UMBRELLA, SQUEEZE TALCUM, S, S, X DREAMER, EXIT, TOUCH STICK, ENTER, 
GET RADIO, OPEN UMBRELLA, THROW STICK, N, X DREAMER, GET RADIO, EXIT, TOUCH 
SCISSORS, ENTER, GET RADIO, OPEN UMBRELLA, CUT FENCE, N, X DREAMER, EXIT, X 
BOOK, GET WALLPAPER, X WALLPAPER, X MAP, TOUCH MAP, ENTER, GET RADIO, OPEN 
UMBRELLA, GET MAP, S, X DREAMER, GET RADIO, X DREAMER, OPEN LOCKET, OPEN PHOTO, 
GET PHOTO, GET RADIO, GIVE PHOTO, S (the two dreamers are reunited).

S, E, E, X FLOOR, X HAT, ENTER, D, X DREAMERS, X TABLE, X SIDEBOARD, SMASH VASE, 
TURN TV, TURN TV, SHOUT (you wake up in your bedroom), D, X RACK, X COAT, X 
FIRE, GET BUCKET, E, THROW BALL, NW, X WELL, FILL BUCKET, X PILE (your father 
enters; you awake and find your loft room in flames), THROW WATER, D, X 
FURNITURE, X RACK, X COAT, E, THROW BALL (Congratulations on finishing the tale 
of the Dream Walker by restoring order to the dreamscape).


Solution by boldir, April 2024