Eureka! (DoMark) Prehistoric * The dinosaur is do-it-yourself cannon fodder. Roman * The soothsayer requires an eggless chicken. * To leave the leper colony, give the mad one a good breakfast! * The witch is NW from the cypress grove - if you've heard about her! * The witch would be happier if she felt lucky. * How do you greet Nero? Hail Caesar (literally) after winning the race. * Wait on the road by the army camp until after dark, then take the chest from an unlit tent. * A stream holds the key to the eagle. * Distract Nero by lighting a fire under his bedroom window, then nip into the palace via the secret passage to get the Talisman. Arthurian: * Remove the P from the bone, and find the anagram of the song for the singer. * You cannot enter the village until the man in black has been killed in the woods. * To kill the wolf, drop something heavy on it. * Go down with green fingers and get past the furry monster. * To get Excalibur take the keys find some ****** and extract the sword with ease. * To purchase a boat, take statuette from banquet hall, and have a good feast, but don't go upstairs! Germany: * An ID needs some development before it bears your stamp. * Being generous at bedtime could help stain a blanket * If you are thinking of taking to the stage, a good understudy might help you with a uniform performance. * The guard inside Gestapo HQ is an alcoholic, and there's a bar opposite. * To handle the grenade, go for protective gear and lie down! Caribbean: * Something metallic from the pool will get you in! * Use the magnet with a piece of string when in the cell. * The crusher? Do nothing until reduced to one third, then use the pump. * The way off the conveyor belt is E, E, U, W, JUMP ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com