Username: Password:
RegisterForgotten Password

Project Thesius (List_of_takeable_items_in_Project_Thesius.txt)

LIST OF TAKEABLE ITEMS IN PROJECT THESIUS
-----------------------------------------
This is the second game in the Rick Hanson trilogy and is probably slightly easier than Myorem and
harder than Rick Hanson although this is just my personal take.  There are three mazes, the first
one (the village) is particularly nasty and needs careful mapping.  One particular puzzle (you gain
a vital object) seems to me to be without any motivation whatsoever and atypical for Robico.  I
merely tried something out of curiosity and found that it was essential for later in the game.

There are no red herrings in this game (although there might be a green one) and no inventory limit.
 One object is made from another but I haven’t intimated the two items involved to avoid a
spoiler.  Some items have multiple uses.  Some verbs seem to be unrecognised intransitively by the
parser but may work transitively, i.e. SHAKE may seem to be unrecognised but SHAKE OBJECT AT
SOMETHING may produce a different result.  This is not an example lifted from the game.
 
FLIPPERS
DIVING SUIT
BEACH TOWEL
NAME TAG
TORN PAGE
COPPER COIN
OVERALLS
LEATHER GLOVES
SHOES
BEACH PASS
CHEESE WIRE
SPANNER
SNARE
SNARED RABBIT
PINK CARNATION
NEWSPAPER
BED SHEET
BATTERY
MINING HELMET
LAB COAT
FACE MASK
BATHROOM SCALES
PLANS