LIST OF TAKEABLE ITEMS AND HINTS FOR RING OF TIME ------------------------------------------------- This is a rather difficult game, mainly because of a torturous parser. It is possible to lock yourself out of victory by destroying an item which has more than one use. You have to commit two acts of animal cruelty and murder along the way. I’m guessing the author isn’t a lover of animals or organised religion neither! There are no red herrings. The candle has a finite burning time but the matches are limitless. Tally ho. RIDING BOOTS PENKNIFE MATCHES CANDLE HOLED JUG PARCHMENT LEATHER SADDLE FRESH MEAT KEY SWORD COIL OF ROPE NECKLACE SUGAR LUMPS SILVER BELL SHOVEL WATER RING OF POWER HINTS ----- I can’t fill the jug as the water runs away. Pour wax from the lighted candle into the hole. I can’t find the key to the locked door east of the embankment. Drop the parchment and push it under the door. Push the penknife into the door. Pull the parchment and the key will follow it. I can’t cross the lake as I’m eaten by crocodiles. Throw the fresh meat obtained by killing the small dog and then cutting it up. I can’t get past the Mad Monk. Kill him with the sword. I can’t open the safe. Burn the parchment (after obtaining the key!) and read the combination. What should I do in the stable? Ring the silver bell and the beautiful white horse will appear. Saddle it, put the boots on and give it the sugar lumps. Kick it and off you go. I can’t get past the sinister cowled figure in the forest. Make sure you are wearing the necklace you obtain by frisking the dead monk. I can’t access the hole in the ceiling in the disused mill. Throw the rope and climb it. The ground in the cemetery is too hard to dig. Pour the water from the jug that you can fill from the lake shore. I can’t take the portrait of the abbot. No; you can’t but there may be something behind it.