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Crypt (Crypt_hints_c64.txt)

Crypt
Partial walkthrough by Alex Dijkstra for the c64

Note: The game is unfinished. To visit other locations enter / as a command and enter the location
number when the game asks for it. Roomnumbers are between 1 and 17, but rooms 12, 16 and 17 are
missing in the code. 

Playable part:

READ SIGN (welcome to Transylvania: beware the stroke of midnight), LOOK CHAPEL (you see a statue),
MOVE STATUE (you find matches), GET MATCHES, N, READ SIGN (wounded stag inn), E (your feet are
soaked with icy water. you have to warm your feet within 15 turns or else you will die), N, MOVE
ROCK, GET SHOVEL, S, GO CAVE, DIG (you find a bucket), GET BUCKET, S, W, FILL BUCKET (the bucket is
full of water), GO DOOR (the warmth of the fire dries out my wet and icy feet), EXTINGUISH FIRE
(with water), DROP BUCKET, LOOK FIREPLACE (it is full of pine logs), MOVE LOGS (you find a jemmy),
GET JEMMY, LIGHT FIREPLACE (with matches), DROP SHOVEL, S, E (your feet are soaked with icy water),
E, OPEN WINDOW (with jemmy), MOVE DRUM (you find a coin), GET COIN, S, W, W, GO DOOR (the warmth of
the fire dries out my wet and icy feet), N, PAY BARMAN (with coin. the barman gives you a key and
you can now go up), MOVE BED (you find a pitchfork), GET PITCHFORK, D, S, S, E (your feet are soaked
with icy water), E, GO WINDOW, MOVE HAY (with pitchfork. you find a trapdoor).


Other actions:
-Room 8: LOOK DRUM (it is filled with paraffin. Probably to fill the lantern). You should be able to
OPEN TRAPDOOR, but that part is not finished.
-Room 9: MOVE ROCKS to find a fiddle. It seems the game originally had a puzzle where you would get
the coin from someone by playing the fiddle in room 1, 2, 3, 7 or 10. But in the available version
this has been changed in moving the drum to find the coin.      
-Room 13: PRESS SWITCH to open/close the door. There is a red and a green button. pressing the
buttons would get you to room 14 or 17 but that part is not finished.
-Room 14: LOOK PAINTING ( its a picture of a gypsy violinist).
-When you wear the rubber boots (WB=1) you can safely cross the stream, but that part is not
finished.
-If night has fallen and it becomes dark DK=1 then you need the lantern. 
-Other objects inside the code which can't be found: lantern, hammer, wooden stake, garlic,
cross (there is one in room 9 but it is embedded in the rocks), spanner.