THE FOREST AT WORLD’S END (Interceptor Micros) ---------------------------------------------- (You begin in a great valley) S (an old man gives you a bow and arrows), GET BOW, GET ARROWS, N, E, N, E, N, GET LOG, W, S, S, S, S, S, GET HORN, N, E, S, PLACE LOG ACROSS CHASM, E, S, W, W, S, W, GET ROPE, E, KILL SPIDER WITH BOW, N, CLIMB INTO BOAT, ROW BOAT, CLIMB OUT OF BOAT, N, N (walk around till you are attacked by wolves), LOOK (until the nymph heals you), S (the nymph gives you a ring), GET RING (now, from the enchanted wood: ), E, E, N, BLOW HORN (the dragon takes you over the cliff) E, S, S, S, S, WEAR RING, OPEN DOOR, ENTER HOVEL (the witch sees the ring and vanishes), GET KEY, E, W, N, N, N, N, E, N, N, E, U, U, TIE ROPE TO ROCK, CLIMB DOWN ROPE, UNLOCK CHEST (with the key), OPEN CHEST, GET CRYSTALS, CLIMB UP ROPE, D, D, W, ENTER FORGE, GIVE CRYSTALS TO BLACKSMITH (he makes you a strong sword), GET SWORD, S, W, S, W, S, E, TOUCH ROCK (this opens a passage into the wizard’s stronghold), E, KILL DEMONS WITH SWORD, E, KILL WARRIOR WITH SWORD, E, D, KILL WIZARD WITH SWORD (awful violent game, huh? Anyway, now you’ve rescued the princess – time to return home), U, S, W, W, N, W, BLOW HORN (the dragon picks you up again), W, W, W, S, S, S, CLIMB INTO BOAT, ROW BOAT, CLIMB OUT OF BOAT, N, W, S, W, W, W, N, N, W (returning with the princess, you win the game. Congratulations!) Notes: characters will appear at random and try to kill you. If that happens, just KILL creature WITH BOW. Also, the enemies stated above might appear in adjacent locations – and they might actually kill you, so save often!) Jacob Gunness - fall 1998 Updated in August 2010 with bug fixes by Jim Grimwood ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com