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Rohak the Swordsman (Rohak_the_Swordsman.txt)

ROHAK THE SWORDSMAN 
Solution 

Part 1
Start in the bar of the Crossbow and Quarrel Tavern. I (nothing), ASK 
KEEPER (he says "I've heard rumours there's an assassin out to get you"), 
U, IN (your room), TAKE SWORD, OUT, D, OUT, S, S (dark side street - a 
brigand challenges you to a fight, ignore him for the moment), IN 
(decrepit old house), U, U (too high), JUMP (now standing on top of roof 
- see a whetstone), TAKE WHETSTONE, SHARPEN SWORD, D, D, OUT, FIGHT 
BRIGAND (okay if sharpened sword - note what he said before he died), 
EXAM BRIGAND, TAKE GLOVES, EXAM GLOVES, N, N, E, IN (blacksmith's shop), 
ASK FOR GADIR (as advised by dying brigand - you are given a helmet), 
EXAM HELMET (inscription inside says "He who wears this helm, will be 
free of any curse."), OUT, E, IN (college), S (library), EXAM SAGE (says 
"One behind then one ahead."), N, U (empty lecture room - see a coded 
message scrawled on the blackboard - using sage's clue it decodes as "For 
homework read page 57 of Frok's encyclopaedia."), TAKE SCROLL, TAKE 
QUILL, D, S (back in library), FIND FROK, I (now have the encyclopaedia), 
READ 57 (a bookmark falls out), DROP FROK, TAKE BOOKMARK, EXAM BOOKMARK 
(says "bread knife").
N, OUT, N, N, IN (now in Goblin Guts Inn), WEAR GLOVES, TAKE DAGGER (must 
be wearing gloves), OUT, E (street at back of Inn - see a cloaked man), 
KILL MAN (asked "with which weapon?"), WITH DAGGER, EXAM dead MAN, TAKE 
PAPER, EXAM PAPER (it has a picture of you on it and instructions to kill 
you and go to the Herbalists), TAKE CLOAK, W, S, WEAR CLOAK, WEAR HELMET, 
IN (helmet protects you from the hag's curses and you won't be turned 
into a frog - she gives you a letter), OUT, READ LETTER, N, E, E, TAKE 
MATCHSTICK, W, W, S, S, W, W, S, S, IN (back in decrepit old house), 
LIGHT FIRE (need matchstick - an egg falls down the chimney), TAKE EGG, 
OUT, N, N, E, E, E, E (market square), IN (inside small tent - asked if 
you want to see his wares), SAY YES (he shows you a lamp which he claims 
has a genie), GIVE EGG (for lamp), EXAM LAMP (it is not magical), OUT, E, 
S (cobbled path - a creatures asks you a riddle), SAY WIND, E, E (end of 
dock), IN (now aboard a vessel), SAY YES (the captain will take you if 
you have a map and crew), OUT, W, W, N, E, E, E, E (outside palace - 
guard asks for the password), say BREAD KNIFE (you are arrested), ON 
LAMP, LOOK (see you are in a cell), COPY CHART (need scroll and quill), 
EXAM RATS (find a small hole in the floor), D (into sewer), W (now in 
Morbid Alley), OFF LAMP.
E, E, N, N, E, E, E, E, E, E, E, IN (antique shop - see a coin), TAKE 
COIN and immediately go OUT (magpie steals the coin), THROW WHETSTONE (at 
magpie), LOOK, TAKE COIN, TAKE BIRD, W, W, W, W, W, W, W, IN (Crossbow 
and Quarrel Inn), DROP BIRD (to feed cat - the woman thanks you and give 
you a hint), SAY SAQUE (scholar tells you to gamble with soldiers, but 
beware of cheats), GAMBLE (need coin), ROLL DICE, 1 5 (you win but they 
snatch your coin but give you another hint), SOMERSAULT (southerners 
offer to be your crew and give you a card), OUT, E, E, E, E, E, S, E, E, 
IN, SAY YES (if you have the map and card you will be given the password 
to begin part two).

Part 2 (Password - U2)
Start on The Mermaid without your possessions. OUT, W, U, ASK CAPTAIN (he 
gives you a cutlass), U, U (crow's nest - see a sleeping sailor), WAKE 
SAILOR, LOOK (he is now alert and on the lookout for pirates), D, D, D, D 
(kitchen), E, E (stores), TAKE FLASK (of green liquid), EXAM FLASK 
(contains poison detector), W, W, POUR LIQUID (into cauldron - cook 
thanks you for saving the crew), TAKE MONKEY.
U, E, E, IN (captain's cabin), TAKE CHART, EXAM CHART, EXAM ARROWS (on 
chart - show safe route to Bloodrock Isle), OUT, E, IN (crew's quarters - 
a sailor asks you a riddle), SAY CHAMELEON (he gives you a whistle), OUT, 
W, W, W, WAIT (pirates attack and you are called on deck), S (see a dead 
pirate), EXAM PIRATE, TAKE BANNER, EXAM BANNER (same emblem as on the 
cloak in part one), N, N, E (see another dead pirate), EXAM PIRATE (find 
a poniard {sword} and letter), TAKE LETTER, READ LETTER (it is from 
Bluebeard and gives the password "Kraken"), U (into rigging), U (if you 
have the banner and monkey, the monkey grabs the banner, goes up the 
rigging and exchanges it for the merchant flag).
Now wander around until the cook calls everyone for dinner {about 70 
turns} - okay if you discovered the other food was poisoned. U, U, E, E 
(head of ship - see helmsman), GIVE CHART, SAY STEER E, W (to the main 
deck cannon location), WAIT (until the ship is attacked by a giant sea 
serpent - about 20 turns), PUSH CANNON (the crew automatically help you, 
unfortunately the helmsman goes overboard), FIRE HARPOON (to kill sea 
serpent). STEER N, STEER E, STEER E, STEER S (to avoid danger - the ship 
is now becalmed), WAIT (the captain says he will take over the wheel), 
WAIT (repeat until a storm develops), WAIT (lightning strikes the ship 
and you have to jump into the water), BLOW WHISTLE (a shoal of dolphins 
arrives and rescue you).
Now on a sandy shore. N, TAKE BADGE, S, E, E, E, E, E (behind a clump of 
bushes), TAKE BLOWPIPE. Remember you are in a tropical forest, so CLIMB 
TREE (now by a treehouse), IN (a man asks you a riddle), SAY BED (he 
gives you a rope), OUT, E, E, D ((you've avoided the natives), E, TAKE 
PLANT, E (a mad ape bars your way), GIVE PLANT (ape leaps into a tree), E 
(deep in tropical forest - a maze), NE, N, NW (grassy clearing outside 
village wall), MAKE NOOSE (in rope), THROW ROPE, LOOK (see it hanging 
down - your escape route), W (gate of village), N (inside village), TAKE 
UNIFORM, S (native warriors won't let you), E, U (ladder, to platform - 
see your rope), CLIMB ROPE, SE, S, SW, S, SE, E, N, NE, S, NW (rocky path 
outside the tropical forest).
E, E (mountain path - an armed thug asks you to play in order to pass), 
BLOW PIPE, LOOK (see a dead thug), EXAM THUG, TAKE CLUB, E (see a palace 
in the distance), WEAR UNIFORM, WEAR BADGE, E (20 guards challenge you), 
SAY KRAKEN (as given in letter found on pirate - but you are still thrown 
into the dungeon). End of part two. Note password to start part three.

Part 3 (Password - C3PO)
Start in a dark, damp dungeon. I (wearing loincloth), WAIT, WAIT, WAIT 
(two guards unchain you and take you to the arena - see a trained 
fighter), KICK SAND (into his eyes, you then kill him), TAKE BODY (6 
guards appear), THROW BODY (at guards to give you time to escape), IN 
(guards chasing after you), N, N, CLIMB CURTAIN, IN (now on balcony), N 
(see a guard peering out of the window), KILL GUARD, EXAM GUARD, TAKE 
UNIFORM, TAKE HELMET, REMOVE LOINCLOTH, WEAR UNIFORM, WEAR HELMET, PUT 
LOINCLOTH (onto guard), TAKE GUARD, THROW GUARD (from balcony onto rocky 
cliff below), S, E, EXAM SCULPTURES, PUSH NOSE (you fall into a wide 
corridor).
W, S (armoury), TAKE SWORD, N, W (bottom of spiral staircase), U, U, N 
(long north-south corridor), E (torture chamber - torturer leaves), W, N, 
N (if torturer has gone for a drink you should see a lever - note scene 
in painting), PULL LEVER, L (painting changed to show a dusty courtyard), 
ENTER PAINTING, S, PULL VINE (it breaks), EXAM WALL (see footholds), 
CLIMB WALL (to window), IN (see a wounded sailor, in fact it is the cook 
from The Mermaid - he gives you a password, a warning and hint), OUT, D, 
N, N, N (outside palace - a sentry asks for a password), SAY WARLORD, E, 
E, TAKE BUCKET, U, U, N (see warning on sign), N (an avesaur swoops over 
you - also see a pool of acid), FILL BUCKET, THROW ACID, DROP BUCKET, N, 
TAKE KEYS, S, S, S, D, D, W, W, S, S (back in dusty courtyard), D (back 
at end of corridor), S, S, E (torture chamber), KILL EXECUTIONER, EXAM 
CAGE, UNLOCK CAGE (need keys). You release the captured sailors and they 
offer to help you but they need arming. SAY FOLLOW, W, S, D, D, E, E, E, 
E (outside storeroom), UNLOCK DOOR (need keys), OPEN DOOR, IN (room full 
of weapons - the sailors arm themselves).
OUT, W, W, W, W, U, U, N, N, N (back at painting/lever location). 
Unfortunately you will be killed if you use the portal to teleport 
directly to Trolez-Hiar in the Throne Room. ENTER PAINTING (dusty 
courtyard), N, N, E, E, U, U, S (by large decorated door), UNLOCK DOOR 
(need keys), OPEN DOOR, IN (met by 30 soldiers - okay if accompanied by 
armed sailors), E, U (top of steps - see a scroll), TAKE SCROLL, EXAM 
SCROLL (gives magic words), D, E (banqueting hall - see Trolez-Hiar and 
Zlonia), KILL TROLENZ (he snaps his fingers and disappears with Zlonia), 
SAY DROK (as per scroll (*) - throne moves, revealing an exit), IN, E 
(see a bronze key), TAKE KEY, E (you fall down a chute - to a small bare 
room), UNLOCK GRATING (need bronze key), OPEN GRATING, D (now crawling 
through a low tunnel), S, S (sacrificial chamber - see Trolez-Hiar about 
to kill Zlonia), KILL TROLEZ (he has gone again!), TAKE ZLONIA, SWIM 
LAKE, E, E, E (amongst bamboo), TAKE BAMBOO (to help you breathe), WAIT 
(until you hear men talking, then move away), U (to complete part three 
and be given the password to begin part four).
{*} SAY DROK ARNE may be accepted but does not score 10%

Part 4 (Password - LYNX)
Start on a grassy bank of lake. I (Zlonia is still with you), N, DIG, 
TAKE SPEAR (a dragon attacks you, but okay if you are carrying the spear, 
but it carries off Zlonia), N, N, N, N (within a small village), ASK 
PEASANT (about dragon), N, W, W, IN (tavern - see a man), EXAM MAN (his 
name is Nexor and he asks you to help rescue Ceras), EXAM NEXOR (he leads 
you through a maze of alleys to an ivy-covered building), CLIMB IVY, IN 
(see Ceras, dead, with a note pinned to his back with a knife - you will 
never get here quick enough to save him - you are now back in the 
tavern).
OUT, E, E, E (east/west track), TAKE CASK, W, S, S, S, S, S, S, (back at 
lake), FILL CASK, N, N, N, N, N, N, E, E (fields), N, THROW WATER (tree 
splits, revealing a wooden disk), TAKE DISK, S (a shepherd should be 
here), ASK SHEPHERD (he says he will help you), W, W, W, W, W, TAKE 
SPIDER, E, E, E, N, N (shady main track), TAKE STRAP, INSERT STRAP (need 
wooden disk), I (the strap and disk have made a large wooden shield), N, 
N, TAKE FIREFLY (your light source), N, N, NE, NW, N (by an impassable 
barricade of boulders), EXAM SHEPHERD (who should be with you - he says 
"This way" and leads you to a narrow gully on the other side of the 
avalanche), N (hear a rumbling - a huge boulder is coming towards you), 
JUMP (onto boulder), WAIT, DUCK (as you go through a low tunnel), WAIT, 
JUMP, SQUEEZE SPIDER (a long sticky thread shoots out and you land on a 
ledge - see a troll beating a wolf), PUSH TROLL (into chasm - the wolf 
says "I am Aquil", changes into an eagle and flies away).
IN (cave - need firefly as light source), SE, SE (rock path), NE, N, NW, 
W, SW (trail - hear the clank of armour), S (you are captured and tied to 
a stake inside a tent), SAY AQUIL (a mouse appears and gnaws through the 
ropes), I (nothing), OUT (see a snoring guard), KILL GUARD, EXAM GUARD 
(find a uniform), TAKE UNIFORM, WEAR UNIFORM, N (by fire, only your 
shield remain), TAKE SHIELD, N, N, JUMP, W, NW, N, NE (ask a riddle), SAY 
CANDLE, U, U (outside a dark cave at the summit of Mt. Cragfall), IN 
(okay if carrying your shield), TAKE ZLONIA, N, E, E (dragon circles 
overhead), SAY AQUIL (a huge vulture appears and carries you out of 
danger).
You are now outside Troutweed Swamp. N, E, W, W, W, U (outside temple), 
IN (see a bejewelled runesword - note the name), TAKE SWORD, OUT, D, E, 
E, N, N (you are attacked by Swamp Goblins, okay if carrying runesword), 
N (Swamp Demon appears and knocks the runesword into the quagmire), SAY 
INFLICTOR (the runesword re-appears and you decapitate the demon). You 
are now inside a ring of daisies, NE, NW, N (outside gates of Cazanth). 
The friendly guards meet you and escort you to the tavern.

Solution by Barbara Gibb
http://www.stairwaytohell.com

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