ROHAK THE SWORDSMAN
Solution
Part 1
Start in the bar of the Crossbow and Quarrel Tavern. I (nothing), ASK
KEEPER (he says "I've heard rumours there's an assassin out to get you"),
U, IN (your room), TAKE SWORD, OUT, D, OUT, S, S (dark side street - a
brigand challenges you to a fight, ignore him for the moment), IN
(decrepit old house), U, U (too high), JUMP (now standing on top of roof
- see a whetstone), TAKE WHETSTONE, SHARPEN SWORD, D, D, OUT, FIGHT
BRIGAND (okay if sharpened sword - note what he said before he died),
EXAM BRIGAND, TAKE GLOVES, EXAM GLOVES, N, N, E, IN (blacksmith's shop),
ASK FOR GADIR (as advised by dying brigand - you are given a helmet),
EXAM HELMET (inscription inside says "He who wears this helm, will be
free of any curse."), OUT, E, IN (college), S (library), EXAM SAGE (says
"One behind then one ahead."), N, U (empty lecture room - see a coded
message scrawled on the blackboard - using sage's clue it decodes as "For
homework read page 57 of Frok's encyclopaedia."), TAKE SCROLL, TAKE
QUILL, D, S (back in library), FIND FROK, I (now have the encyclopaedia),
READ 57 (a bookmark falls out), DROP FROK, TAKE BOOKMARK, EXAM BOOKMARK
(says "bread knife").
N, OUT, N, N, IN (now in Goblin Guts Inn), WEAR GLOVES, TAKE DAGGER (must
be wearing gloves), OUT, E (street at back of Inn - see a cloaked man),
KILL MAN (asked "with which weapon?"), WITH DAGGER, EXAM dead MAN, TAKE
PAPER, EXAM PAPER (it has a picture of you on it and instructions to kill
you and go to the Herbalists), TAKE CLOAK, W, S, WEAR CLOAK, WEAR HELMET,
IN (helmet protects you from the hag's curses and you won't be turned
into a frog - she gives you a letter), OUT, READ LETTER, N, E, E, TAKE
MATCHSTICK, W, W, S, S, W, W, S, S, IN (back in decrepit old house),
LIGHT FIRE (need matchstick - an egg falls down the chimney), TAKE EGG,
OUT, N, N, E, E, E, E (market square), IN (inside small tent - asked if
you want to see his wares), SAY YES (he shows you a lamp which he claims
has a genie), GIVE EGG (for lamp), EXAM LAMP (it is not magical), OUT, E,
S (cobbled path - a creatures asks you a riddle), SAY WIND, E, E (end of
dock), IN (now aboard a vessel), SAY YES (the captain will take you if
you have a map and crew), OUT, W, W, N, E, E, E, E (outside palace -
guard asks for the password), say BREAD KNIFE (you are arrested), ON
LAMP, LOOK (see you are in a cell), COPY CHART (need scroll and quill),
EXAM RATS (find a small hole in the floor), D (into sewer), W (now in
Morbid Alley), OFF LAMP.
E, E, N, N, E, E, E, E, E, E, E, IN (antique shop - see a coin), TAKE
COIN and immediately go OUT (magpie steals the coin), THROW WHETSTONE (at
magpie), LOOK, TAKE COIN, TAKE BIRD, W, W, W, W, W, W, W, IN (Crossbow
and Quarrel Inn), DROP BIRD (to feed cat - the woman thanks you and give
you a hint), SAY SAQUE (scholar tells you to gamble with soldiers, but
beware of cheats), GAMBLE (need coin), ROLL DICE, 1 5 (you win but they
snatch your coin but give you another hint), SOMERSAULT (southerners
offer to be your crew and give you a card), OUT, E, E, E, E, E, S, E, E,
IN, SAY YES (if you have the map and card you will be given the password
to begin part two).
Part 2 (Password - U2)
Start on The Mermaid without your possessions. OUT, W, U, ASK CAPTAIN (he
gives you a cutlass), U, U (crow's nest - see a sleeping sailor), WAKE
SAILOR, LOOK (he is now alert and on the lookout for pirates), D, D, D, D
(kitchen), E, E (stores), TAKE FLASK (of green liquid), EXAM FLASK
(contains poison detector), W, W, POUR LIQUID (into cauldron - cook
thanks you for saving the crew), TAKE MONKEY.
U, E, E, IN (captain's cabin), TAKE CHART, EXAM CHART, EXAM ARROWS (on
chart - show safe route to Bloodrock Isle), OUT, E, IN (crew's quarters -
a sailor asks you a riddle), SAY CHAMELEON (he gives you a whistle), OUT,
W, W, W, WAIT (pirates attack and you are called on deck), S (see a dead
pirate), EXAM PIRATE, TAKE BANNER, EXAM BANNER (same emblem as on the
cloak in part one), N, N, E (see another dead pirate), EXAM PIRATE (find
a poniard {sword} and letter), TAKE LETTER, READ LETTER (it is from
Bluebeard and gives the password "Kraken"), U (into rigging), U (if you
have the banner and monkey, the monkey grabs the banner, goes up the
rigging and exchanges it for the merchant flag).
Now wander around until the cook calls everyone for dinner {about 70
turns} - okay if you discovered the other food was poisoned. U, U, E, E
(head of ship - see helmsman), GIVE CHART, SAY STEER E, W (to the main
deck cannon location), WAIT (until the ship is attacked by a giant sea
serpent - about 20 turns), PUSH CANNON (the crew automatically help you,
unfortunately the helmsman goes overboard), FIRE HARPOON (to kill sea
serpent). STEER N, STEER E, STEER E, STEER S (to avoid danger - the ship
is now becalmed), WAIT (the captain says he will take over the wheel),
WAIT (repeat until a storm develops), WAIT (lightning strikes the ship
and you have to jump into the water), BLOW WHISTLE (a shoal of dolphins
arrives and rescue you).
Now on a sandy shore. N, TAKE BADGE, S, E, E, E, E, E (behind a clump of
bushes), TAKE BLOWPIPE. Remember you are in a tropical forest, so CLIMB
TREE (now by a treehouse), IN (a man asks you a riddle), SAY BED (he
gives you a rope), OUT, E, E, D ((you've avoided the natives), E, TAKE
PLANT, E (a mad ape bars your way), GIVE PLANT (ape leaps into a tree), E
(deep in tropical forest - a maze), NE, N, NW (grassy clearing outside
village wall), MAKE NOOSE (in rope), THROW ROPE, LOOK (see it hanging
down - your escape route), W (gate of village), N (inside village), TAKE
UNIFORM, S (native warriors won't let you), E, U (ladder, to platform -
see your rope), CLIMB ROPE, SE, S, SW, S, SE, E, N, NE, S, NW (rocky path
outside the tropical forest).
E, E (mountain path - an armed thug asks you to play in order to pass),
BLOW PIPE, LOOK (see a dead thug), EXAM THUG, TAKE CLUB, E (see a palace
in the distance), WEAR UNIFORM, WEAR BADGE, E (20 guards challenge you),
SAY KRAKEN (as given in letter found on pirate - but you are still thrown
into the dungeon). End of part two. Note password to start part three.
Part 3 (Password - C3PO)
Start in a dark, damp dungeon. I (wearing loincloth), WAIT, WAIT, WAIT
(two guards unchain you and take you to the arena - see a trained
fighter), KICK SAND (into his eyes, you then kill him), TAKE BODY (6
guards appear), THROW BODY (at guards to give you time to escape), IN
(guards chasing after you), N, N, CLIMB CURTAIN, IN (now on balcony), N
(see a guard peering out of the window), KILL GUARD, EXAM GUARD, TAKE
UNIFORM, TAKE HELMET, REMOVE LOINCLOTH, WEAR UNIFORM, WEAR HELMET, PUT
LOINCLOTH (onto guard), TAKE GUARD, THROW GUARD (from balcony onto rocky
cliff below), S, E, EXAM SCULPTURES, PUSH NOSE (you fall into a wide
corridor).
W, S (armoury), TAKE SWORD, N, W (bottom of spiral staircase), U, U, N
(long north-south corridor), E (torture chamber - torturer leaves), W, N,
N (if torturer has gone for a drink you should see a lever - note scene
in painting), PULL LEVER, L (painting changed to show a dusty courtyard),
ENTER PAINTING, S, PULL VINE (it breaks), EXAM WALL (see footholds),
CLIMB WALL (to window), IN (see a wounded sailor, in fact it is the cook
from The Mermaid - he gives you a password, a warning and hint), OUT, D,
N, N, N (outside palace - a sentry asks for a password), SAY WARLORD, E,
E, TAKE BUCKET, U, U, N (see warning on sign), N (an avesaur swoops over
you - also see a pool of acid), FILL BUCKET, THROW ACID, DROP BUCKET, N,
TAKE KEYS, S, S, S, D, D, W, W, S, S (back in dusty courtyard), D (back
at end of corridor), S, S, E (torture chamber), KILL EXECUTIONER, EXAM
CAGE, UNLOCK CAGE (need keys). You release the captured sailors and they
offer to help you but they need arming. SAY FOLLOW, W, S, D, D, E, E, E,
E (outside storeroom), UNLOCK DOOR (need keys), OPEN DOOR, IN (room full
of weapons - the sailors arm themselves).
OUT, W, W, W, W, U, U, N, N, N (back at painting/lever location).
Unfortunately you will be killed if you use the portal to teleport
directly to Trolez-Hiar in the Throne Room. ENTER PAINTING (dusty
courtyard), N, N, E, E, U, U, S (by large decorated door), UNLOCK DOOR
(need keys), OPEN DOOR, IN (met by 30 soldiers - okay if accompanied by
armed sailors), E, U (top of steps - see a scroll), TAKE SCROLL, EXAM
SCROLL (gives magic words), D, E (banqueting hall - see Trolez-Hiar and
Zlonia), KILL TROLENZ (he snaps his fingers and disappears with Zlonia),
SAY DROK (as per scroll (*) - throne moves, revealing an exit), IN, E
(see a bronze key), TAKE KEY, E (you fall down a chute - to a small bare
room), UNLOCK GRATING (need bronze key), OPEN GRATING, D (now crawling
through a low tunnel), S, S (sacrificial chamber - see Trolez-Hiar about
to kill Zlonia), KILL TROLEZ (he has gone again!), TAKE ZLONIA, SWIM
LAKE, E, E, E (amongst bamboo), TAKE BAMBOO (to help you breathe), WAIT
(until you hear men talking, then move away), U (to complete part three
and be given the password to begin part four).
{*} SAY DROK ARNE may be accepted but does not score 10%
Part 4 (Password - LYNX)
Start on a grassy bank of lake. I (Zlonia is still with you), N, DIG,
TAKE SPEAR (a dragon attacks you, but okay if you are carrying the spear,
but it carries off Zlonia), N, N, N, N (within a small village), ASK
PEASANT (about dragon), N, W, W, IN (tavern - see a man), EXAM MAN (his
name is Nexor and he asks you to help rescue Ceras), EXAM NEXOR (he leads
you through a maze of alleys to an ivy-covered building), CLIMB IVY, IN
(see Ceras, dead, with a note pinned to his back with a knife - you will
never get here quick enough to save him - you are now back in the
tavern).
OUT, E, E, E (east/west track), TAKE CASK, W, S, S, S, S, S, S, (back at
lake), FILL CASK, N, N, N, N, N, N, E, E (fields), N, THROW WATER (tree
splits, revealing a wooden disk), TAKE DISK, S (a shepherd should be
here), ASK SHEPHERD (he says he will help you), W, W, W, W, W, TAKE
SPIDER, E, E, E, N, N (shady main track), TAKE STRAP, INSERT STRAP (need
wooden disk), I (the strap and disk have made a large wooden shield), N,
N, TAKE FIREFLY (your light source), N, N, NE, NW, N (by an impassable
barricade of boulders), EXAM SHEPHERD (who should be with you - he says
"This way" and leads you to a narrow gully on the other side of the
avalanche), N (hear a rumbling - a huge boulder is coming towards you),
JUMP (onto boulder), WAIT, DUCK (as you go through a low tunnel), WAIT,
JUMP, SQUEEZE SPIDER (a long sticky thread shoots out and you land on a
ledge - see a troll beating a wolf), PUSH TROLL (into chasm - the wolf
says "I am Aquil", changes into an eagle and flies away).
IN (cave - need firefly as light source), SE, SE (rock path), NE, N, NW,
W, SW (trail - hear the clank of armour), S (you are captured and tied to
a stake inside a tent), SAY AQUIL (a mouse appears and gnaws through the
ropes), I (nothing), OUT (see a snoring guard), KILL GUARD, EXAM GUARD
(find a uniform), TAKE UNIFORM, WEAR UNIFORM, N (by fire, only your
shield remain), TAKE SHIELD, N, N, JUMP, W, NW, N, NE (ask a riddle), SAY
CANDLE, U, U (outside a dark cave at the summit of Mt. Cragfall), IN
(okay if carrying your shield), TAKE ZLONIA, N, E, E (dragon circles
overhead), SAY AQUIL (a huge vulture appears and carries you out of
danger).
You are now outside Troutweed Swamp. N, E, W, W, W, U (outside temple),
IN (see a bejewelled runesword - note the name), TAKE SWORD, OUT, D, E,
E, N, N (you are attacked by Swamp Goblins, okay if carrying runesword),
N (Swamp Demon appears and knocks the runesword into the quagmire), SAY
INFLICTOR (the runesword re-appears and you decapitate the demon). You
are now inside a ring of daisies, NE, NW, N (outside gates of Cazanth).
The friendly guards meet you and escort you to the tavern.
Solution by Barbara Gibb
http://www.stairwaytohell.com
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