DIABLO by Mark Cantrell Nebula Design Software Spectrum 48 HINTS: (not in order) This game is long (three parts) but intriguing as you can become another character, provided you take your colleagues with you at the very beginning. They can help you carry objects when your limit is reached, though that is not necessary since most objects are used only once. They, and you, can also kill people as well as be killed themselves. I am not sure whether you can finish the game if you do not rescue them. One of the colleagues is necessary, though the others do not appear to be. As Captain Payne, you can give various commands, in quotation marks, to them, such as "COME", "WAIT", etc. Always have them with you. When you change character and revert back to Payne, you will need to direct the others again. Despite descriptions of "AFT", "PORT", etc. you can use conventional N/E/S/W directions. Sometimes more than two-word commands are needed. Your first priority in Part 2 is fixing the atmosphere (there are only a limited number of moves after you feel the air getting stale. After doing that you need to disable the automatic countdown mechanism (also a limited number of moves). Your goal becomes clear early in the game – destroy the mutants and escape. There are some randomly generated events, like meeting the thing. SAVE/RESTORE often works if you cannot deal with it. Do not be too eager to kill it, as you will come across another one, and it appears as if you can only use your blaster once. Do not dawdle at the beginning. Make sure you deal with the shield door before you turn the light on. Otherwise you can't see it. There does not appear to be any way of finding out how to attach the detonation units to the sockets. You will need to try various combinations. You need to protect yourself before you get the axe. Once you have opened the box you can drop it if its incessant chattering annoys you. It will eventually stop on its own. What would destroy the flesh-eating mines? Flesh of some kind? The light protects you from being attacked by Diablo. Ignore Lawson until you meet him in Part 3. Deal with Renfield in Part 2. Set a trap for him using something you find nearby. All objects appear to be necessary. Carry what you have not used into Part 2 and part 3. There are certain locations when time is of the essence, one each part. There are also some minor glitches and inconsistencies, such as a bottle that is full continues to be full when emptied, unlocking a cabinet without a key, etc. Opening the box is an easy puzzle, so no hints will be given. Getting through the airlock is tricky. It seems to need two people to operate it. Terri Sheehan 2005-12-13 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com