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Junkyard (Junkyard.txt)

JUNKYARD
Written by Steve Peoples (Renegade Systems Ltd.)
Walk Through by Dorothy Millard (C64 Version)

Scenario
You are Dr. Nemesis. To prevent you from testifying at a trial you are thrown into a junkyard from
which you must escape.

Walk Through
PART 1
(Start in the Junkyard - leave the button), INVENTORY (you have a bottle of poison and a
chronometer), LOOK CHRONOMETER (it tells how much time you have left), S, SE, SE, SE, E, SE, S, E, E
(curious area), N, N, N, NW, W, NW, N (to where the starship floor plates are piled high), W
(something is too big), DROP ALL, W, W, S (don't be tempted to get the switch), GET ANTI
(anti-grav unit), THROW ANTI (anti-grav unit - it sails cleanly over the debris and lands out of
sight), OPEN SWITCH (this turns off the alarm so you can enter the shack), N, E (inside rocket), GET
STRANDED (wire), E, GET BOTTLE, GET ANTI (anti-grav unit), E, E (east end), GET WELDER (old), OPEN
WELDER, INVENTORY (note the welder has a loose contact hanging out of a panel on the side), GET
SCREWDRIVER (flat-headed), ATTACH CONTACT, DROP SCREWDRIVER, W, W, S, SE, E, SE.

S, S, S, W, W, NW, N, W, SW (pool of acid), GET ACID (in the bottle), W, N, N, W, E (keep going west
then east until you meet the insane cyborg), THROW ACID (it destroys the cyborg), DESCRIBE, GET IV
(chip), S, S, SE, SE (storage tanks), OPEN DOOR (must have opened the switch and turned off the
alarm first), N (into a shack), OPEN DESK (it crumbles to sawdust), DESCRIBE, GET PAPER, READ PAPER
(android assembly instructions), DROP PAPER, S, W, GET LXIV (chip), N, GET PIPE (curved), NW, W, GET
BATTERY, E, E, N (starship hull), DROP BATTERY, E, E, SE, S, E, E, N, N, NW, N, ATTACH ANTI
(anti-grav unit), TO PLATE, WELD CURVED (pipe - to the plate), DESCRIBE (you now see an anti-grav
cart), GET CART (you grab the handle and push it along with you).

SE, S, S (demolished area), GET TORSO (of an android - on the cart), S, S (south-east corner), GET
PINK (wire), W, W, N, N, NW, W, W (to where the micro-manipulator arm is), DROP TORSO, N (take note
of the nuclear mines warning and don't drop anything here), W, W, GET STRONG (arm - on the
cart), E, E, S, DROP STRONG (arm), E, E, SE, GET HEAD (of an android - on the cart), NW, W, W, DROP
HEAD, BUILD ANDROID (using the head, torso, manipulator and strong arms and welder), DESCRIBE (you
now see the ugly android), DROP WELDER, GET BATTERY, ATTACH BATTERY (using the stranded and pink
wires - it is now ready to be programmed).

LOOK ANDROID (there is a slot), GET ANDROID (on the cart), E, E, SE, S, E, E, N, N, NW, NW, W (to
where the strange machine is), LOOK PLAQUE (see buttons), PUT IV (in slot - it snaps into place),
PUSH CLEAR (tells you to push the buttons for the memory chip then push the buttons for the machine
chip, then push XFER), PUT LXIV IN NICHE, DROP ALL, E, NW, N, W, W, S, CLOSE SWITCH (you trip the
alarm but don't worry), N, E, E, S, SE, W (to strange machine), PUSH 6, PUSH 4, PUSH 4, PUSH
XFER, CAP ANDROID, WEAR CAP (congratulations you have managed to defeat the first obstacle to your
escape from this Junkyard... you have successfully made the transfer to the android... the next
segment of the adventure lies before you... you will find yourself in the airlock just before the
transfer machine explodes).

PART 2
(Start in the airlock), LOOK BASKET, GET GREEN (card), LOOK GREEN (card), INSERT GREEN (card - there
is now a way open to the west), W (into storage room), GET GREEN (card), W (into northwest hallway),
OPEN JOHN's (locker - it starts to fall), OPEN POINDEXTER's (locker), GET COAT (lab coat -
it dissolves into a pile of lint and something that was in the pocket falls to the floor), DESCRIBE,
GET BLACK (card), OPEN RENEE's (locker - it starts to fall... a slip of paper flutters out from
behind the locker), GET SLIP, S, READ SLIP (password during shut-down will be HAAL), DROP SLIP (a
loud crash is heard from the locker hallway and you now won't be able to return that way).

SW (wide hallway), INSERT GREEN (card - the door west opens), W, LOOK CONSOLES (type in clearance
code to deactivate security), HAAL (a yellow card is ejected), GET YELLOW (card), INSERT BLACK (card
- must have turned off security first), W, INSERT YELLOW (card), W (into elevator), GET YELLOW
(card), PUSH D, N (to V-shaped consoles), W (into corridor), READ PLAQUE (communications), N, READ
PLAQUE (monitoring), N, READ PLAQUE (recreation room), W (into lounge), LOOK SCREEN, GET CUSHION
(while rummaging around something falls out), DROP CUSHION, DESCRIBE, GET SCREWDRIVER, E, N, READ
PLAQUE, N, READ PLAQUE (automat), N, READ PLAQUE (specimen/receiving), N, READ PLAQUE (gold), S, S,
E (to room of columns), GET WRENCH, W, S, S, S, S, E, INSERT YELLOW (card), S (into elevator), GET
YELLOW (card), PUSH U, E (brightly lit chamber), GET BLACK (card), INSERT BLACK (card), E, GET GREEN
(card), INSERT GREEN (card).

E (wide hallway), LOOK PIPE (in among the maze of water pipes you see a water valve shut off), LOOK
SHUT (off - rusted), TURN VALVE (using the wrench you turn it off - you drop the wrench), NE, E
(shower room), GET KEY (magnetic pass), LOOK DRAIN (under the cover is a small coin), UNSCREW COVER
(using the screwdriver), GET COIN, DROP SCREWDRIVER, W, SW, GET GREEN (card), INSERT GREEN (card),
W, INSERT YELLOW (card), N (into elevator), GET YELLOW (card), PUSH D, W (into repair shop), LOOK
DROID, LOOK BUILDING (you see a display screen and a magnetic key slot), INSERT KEY (the droid
whirrs to life), INSERT YELLOW (card), E (into elevator), GET YELLOW (card), PUSH U, S, GET BLACK
(card), INSERT BLACK (card), W, GET BLACK (card), INSERT YELLOW (card), W (into elevator), GET
YELLOW (card), PUSH D, N (the repair droid opens a hidden panel in the console and extracts a burnt
red wire), DROP BLACK (card), DROP COIN, INSERT YELLOW (card).

S (into elevator), LOOK UP (you see an access hatch), OPEN HATCH, CLIMB UP (top of elevator - note
you mustn't be carrying anything), CLOSE HATCH (you see an exposed wire), GET WIRE (the lift
power goes off), OPEN HATCH, D (the little droid is working on a panel below the buttons and the
door opens), N, GET BLACK (card - the droid snatches the wire from you and inserts it into the
panel), GET COIN, W, N, N, N, N, N, W, INSERT BLACK (card), W (ramp), NW, INSERT TOKEN (in slot -
you enter the car... you are taken to the launch pad... congratulations you have managed to squeak
out another close one Alvin, but don't pat yourself on the back too hard yet, Junkyard 3 is the
final piece to this puzzle and you're about to begin that now).

PART 3
(Start in Yawmart car), FORE, LOOK DISPLAY, LOOK CHAIR, GET BLACK (card), LOOK BLACK (card), AFT,
OUT (loading dock), E, LOOK HUMAN (as you turn her over it is obvious she died from asphyxiation),
GET HUMAN, LOOK HUMAN (on her hand is a signet ring), LOOK RING, GET RING (you can't get it
off), DESCRIBE, GET RED (card), LOOK RED (card), LOOK CONSOLE (it's the only operational one),
PRESS BUTTON (now the left light is lit - you have reversed the conveyor belt to the east), E, WAIT,
WAIT (you arrive in a waiting room), LOOK SMALL PLATE (think about what you're doing), E (into
a hexagonal room), THINK UP (you find yourself in a lounge room), DROP BLACK (card), S (hexagonal
room), THINK UP (to a room with a weapons locker - note you can't open this), S, (back to
hexagonal room), THINK DOWN (back to lounge room), LOOK SLOT, INSERT RED (card - the door opens).

E (into an east/west corridor), E (an orange door is here), INSERT HAND (a voice says identity
confirmed), N (into sleep area - nothing here), S, E, INSERT HAND (identity confirmed), S (into sick
bay - nothing here), N, E, INSERT HAND (identity confirmed), S (into meeting room), GET SEARCHLIGHT
(note don't drop this as the bulb will break), LOOK SLOT (you see a red square - note you
can't enter this door), N, E, INSERT HAND (identity confirmed), N (into "ready"
room), MOVE CHAIR (you notice a green card), GET GREEN (card), LOOK GREEN (card), LOOK SLOT, INSERT
GREEN (card), DROP HUMAN.

N (it's dark), ATTACH SEARCHLIGHT, DESCRIBE, U (east/west road), E (steep ramp), D
(depression), GET YELLOW (card), LOOK YELLOW (card), U, U, W, GET SCREWDRIVER, N (nothing here), S,
W, U (the ladder to a ledge), GET VIOLET (card), LOOK VIOLET (card), D, E, E, D, S, GET HUMAN, S
(the panel closes behind you), DROP HUMAN, W, W, W, W, W (lounge), GET BLACK (card), N (into a
hexagonal room), THINK U, U (to a landing at the top of a staircase), LOOK SLOT, INSERT VIOLET
(card), E (it's dark here so it's a good job you still have the searchlight), LOOK DOWN,
E, LOOK DOWN, D (to southwest section of roof where a grate bars the way east), GET ORANGE (card), 
LOOK ORANGE (card), LOOK SLOT, INSERT BLACK (card), E (into main loading area - an electrical
barrier bars the way east), LOOK SLOT, INSERT YELLOW (card - the high-charged barrier shuts off), E
(into waiting area for the elevator).

E (into spacecraft elevator), GET BLUE (card), W, W, W, U, W, W (top of staircase), D, N (hexagonal
room), THINK D (lounge), E, E, E, E, E, E (to where the east/west corridor ends), LOOK SLOT, INSERT
BLUE (card), E (into central brain), GET WHITE (card), LOOK WHITE (card - smooth and plain), W, W,
W, W, W, W, W (lounge), N (hexagonal room), THINK U, U, E, E, D, E, E, E (into elevator), LOOK
BUTTONS (note if you press three the guards will capture you), PUSH 2, E (small access way - note
the setting is on autopilot), OPEN PANEL (there is a heavy power cable), TURN SETTING (now manual),
CLOSE PANEL, W (into elevator), PUSH 1, E (into airlock access), LOOK SLOT, INSERT ORANGE (card -
the outer airlock door closes and the inner door opens), E (into command cabin of spacecraft), CLOSE
DOOR, INSERT WHITE (card - the ship takes off... the huge globe-ship lifts majestically into the
atmosphere... below through the viewport you see the Junkyard laid out in all it's vast size...
you realise that soon you will have to decide where to go, but for now it is enough that you have
escaped the clutches of the evil HAAL, or have you?)

CONGRATULATIONS
You have defeated the evil machinations of the Humans Against Androids League.
The Junkyard is behind you and all of space is before you. You are free!

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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