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Case of the Missing Adventure, The (Case_of_the_Missing_Adventure.txt)

CASE OF THE MISSING ADVENTURE
Written by A. J. Bradbury
Converted to the Quill and Enhanced by Dorothy Millard
Walk Through by Dorothy Millard (C64 Version)


(Start inside Fantasia International), GET KEY, EXAMINE KEY, GET OBJECT, EXAMINE OBJECT (a small
badge with 669 on it), WEAR BADGE, READ SIGN, EXAMINE WINDOW, N (USS Split Infinitive), GET GUN,
EXAMINE GUN, N (small cavern - you've found the dreaded bug and will have to fight), EXAMINE
BUG, FIGHT BUG (this is random so keep trying if it dodges, until it crawls off and dies - if you
are unlucky enough to run out of strength or be killed by the bug, it will be necessary to start
again), EXAMINE FOUNTAIN (contains water), EXAMINE WATER (magical - you're probably pretty low
on energy about now so), DRINK WATER (you feel stronger), GET MAP, EXAMINE MAP, READ MAP, EXAMINE
WALLS, EXAMINE TORCHES, EXAMINE TRACKS, UNLOCK DOOR (there's no keyhole), S.

S (back to Fantasia International), PULL HANDLE (you hear a grating sound in the distance), N, N
(the door east is now open), E (library), EXAMINE FURNITURE, EXAMINE BOOKS, EXAMINE BODY (leave the
safe for now), GET CRUCIFIX, W, D (crypt), EXAMINE BAT, EXAMINE COFFIN, GO COFFIN, EXAMINE VAMPIRE,
U (there is no way past the vampire), SHOW CRUCIFIX (the vampire disappears at the sight of it, but
will return), DROP CRUCIFIX, U, E (library), EXAMINE SAFE, OPEN SAFE (it has a combination lock -
input combination), 669 (correct, but the safe was booby-trapped and you fall through a hatchway
into the room below which is the crypt), GET FLOWCHART, EXAMINE FLOWCHART, GET CRUCIFIX (which you
left here earlier), SHOW CRUCIFIX, U, DRINK WATER (from the fountain again to build up your
strength).

U (you find yourself in the cockpit of a jumbo jet which is about to crash - don't hang around
here just get out before it crashes), D, N (desert island), DIG (no spade!), EXAMINE SAND, EXAMINE
SEA, EXAMINE TREES, GET HATCHET (you're carrying too much and just drop everything), GET
HATCHET, EXAMINE HATCHET, S, W (forest), CHOP TREE (now have a pile of logs), DROP HATCHET, GET
LOGS, EXAMINE LOGS, GET RING, EXAMINE RING (magical), E (this movement is random and may take
several attempts, keep trying to go east until you arrive back at the small cavern), N (desert
island), DROP LOGS (they form a bridge into Gobbetania), GET FLOWCHART, S, E (library), EXAMINE SAFE
(inside you see the storyline), GET STORYLINE, EXAMINE STORYLINE, W.

N (Gobbetania where you meet a bulbusfagend), W (the bulbus won't let you), FIGHT BULBUS (he is
under a spell and can't be killed... you're only wasting strength), HOLD RING (the bulbus
simply fades away but always returns), W (this is random and if you don't immediately make it
into the new game room, simply repeat HOLD RING and W until you do).

CONGRATULATIONS
You've found the missing adventure.  Now all you need is a good software house to 
market it and make your fortune for you... but that's another game altogether.


Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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