PSYCHO Written by Roland Selzer (1985) Walk Through by Dorothy Millard (C64 Version) Scenario The aim of the game is to make the impenetrable walls of Castle Towerhill vanish by magical power. Notes 1. Understands TAKE not get. 2. When playing the emulated version it was necessary to use the C64S emulator, not PC64. Walk Through (Start by tree), S (cemetery), S (court), OPEN COFFIN (inside is an amulet), TAKE AMULET, W (by window), W, W (bar - leave the bottle which is a red herring), W (dining hall - leave the bread), N (armoury), TAKE PISTOL, S (escutcheon where you meet a ghost), SHOW AMULET (ghost vanishes), TURN ESCUTCHEON (note the word which is different for each game), N, N, N (by shelf), TAKE SKULL, E (lattice), TAKE NOTE, READ NOTE (says to place yourself in front of the lattice and say the magical word), SAY ................. (the word on the bottom of the escutcheon - the lattice opens), TAKE RING. S (dining hall - ignore the rope), E (corridor - ignore the telephone), E (meet cowboy), SHOW PISTOL (he flees), TAKE FLUTE, S (by elevator door), GO ELEVATOR, PRESS BUTTON (elevator moves), GO OUTSIDE (cave entrance where you see a snake), PLAY FLUTE (the snake doesn't move anymore), GO CAVE (meet a magician who asks for the ring), THROW RING (the magician gives you a golden sword), SPLIT SKULL (the castle walls vanish). CONGRATULATIONS Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com