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Prisoner-Island (Prisoner_Island_JMP_Software.txt)

PRISONER ISLAND
JMP Software
Walk Through by Dorothy Millard (C64 Version)


(Start inside your isolation cell), GET SAW, SAW BARS, LOOK (the door is now open), GO DOOR (to a
long sloping corridor), S (you are standing in front of a locked door note PM is on it), READ PM
(this is the only door which leads out to freedom), DROP SAW, GET MATCHES, N, E, GO VENT (it's
dark), LIGHT MATCH, GET 1 (key), E, E, GET IDENTIFICATION. W, W, S, DROP MATCHES, E, E, E, E (in
front of a locked door), UNLOCK DOOR (with key 1), GO DOOR, S (elevator where you see a strange
box), EXAMINE BOX (it's a control box and you need identification to get through), INSERT
IDENTIFICATION (the elevator is here), GO ELEVATOR, EXAMINE BUTTONS (up and down buttons), PRESS UP,
W, S (door), UNLOCK DOOR (with key 1), GO DOOR, W (dining room), GET NAIL, S, GET 2 (key), E, N, N,
N, N (door), UNLOCK DOOR (key won't fit), PICK LOCK (click), GO DOOR (elevator), PRESS UP, S, W
(door), UNLOCK DOOR (with key 2), GO DOOR (to a room in the prison), DROP IDENTIFICATION.

N (stairs), DROP NAIL, U, E, S (door), UNLOCK DOOR (with key 1), GO DOOR (to another door), UNLOCK
DOOR (with key 2), DROP 2, GO DOOR (head office), GET PAPER, GET PENCIL, GET 3 (key), N, N, N, W. D,
S, S (door), UNLOCK DOOR (with key 3), GO DOOR (prison library). E, N, GET BOOK, READ BOOK (you
learn how to make a perfect copy of identification papers), MAKE COPY (using the paper and pencil),
INVENTORY (you are carrying a card), DROP PENCIL, DROP BOOK, S, W, N.

N, N, D, S, S (door), UNLOCK DOOR (with key 3). GO DOOR (electric central where you see buttons with
keyholes under - we will return here later). DROP 2, N, N, N, U, S, E, E, S, UNLOCK DOOR (with key
3), GO DOOR (room in the prison), GET ROPE, N, N, W, GO DOOR, DROP ROPE, W, UNLOCK DOOR (with key
3), DROP 3, GO DOOR, W (elevator), INSERT CARD (elevator is here), GO ELEVATOR, PRESS UP, E, E, S
(door), UNLOCK DOOR (with key 1), DROP 1, GO DOOR (toolshed), GET TONGS, S (a heap of garbich is
here - note the spelling), EXAMINE GARBICH (it's 12 bent nails and a dead elephant), GET
SCREWER (whatever that is), E, GET STEEL, N (a giant mashine is here - again note the spelling),
EXAMINE MASHINE (it's a turning lathe), MAKE KEY, INVENTORY (you now have key 4 - note do not
drop this key as it magically disappears if you do). DROP TONGS.

W, N, N, W (elevator), INSERT CARD, GO ELEVATOR. PRESS DOWN, E, E, E, E (room in the prison), N, GET
NAIL, D, S, S, GO DOWN (electric control), PICK 1, PICK 2, PICK 3, DROP NAIL, PRESS 1 (click). PRESS
2 (you hear something), PRESS 3 (the alarm goes off and the electric fence switches off), N, N, N,
U, S (room in the prison). GET IDENTIFICATION, GET ROPE, E, E (elevator), INSERT CARD, GO ELEVATOR,
PRESS DOWN, S, S (elevator), INSERT IDENTIFICATION, GO ELEVATOR, PRESS DOWN, W, N. W, W, W, W, W, W,
S (outside door), GET SAW, UNLOCK DOOR (with key 4), GO DOOR (outside the prison in the yard
surrounded by high walls), THROW ROPE (it goes over the wall), CLIMB ROPE (you
are on the wall 83 ft. above the ground with rope going across east), E (you are now on the wall
82.5 ft. above the ground), CLIMB ROPE (you're standing in front of an electrified fence), SAW
FENCE (if you hadn't turned off the power you would get a shock - now see a downbroken
electrical fence), GO FENCE (you are standing in front of the ocean and see a large yacht), GO
YACHT.

CONGRATULATIONS
When you reached the coast of America you became a hero and got a nice little reward.


Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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