CERCLA: THE GAME Written by Jeffrey Robinson Walk Through by Dorothy Millard (PC AGT Version) Scenario You are an employee of a world renowned and extremely profitable consulting engineering firm. Recently, you completed the remedial investigation of the McArdle hazardous waste site. Following a wonderful vacation in the Caribbean, you have returned to work to find that disaster has struck. All the copies of the documents critical to the remediation of the site have vanished. Even the computer files containing the documents have been wiped clean. What is worse is that your boss has a meeting with (GASP) the U.S. EPA in a matter of days. You must recover the documents before that meeting, or regulatory hell will break loose. Unfortunately for you, some, well, shall we say, supernatural beings have made off with the documents for their own mystical, nefarious purposes. It is your quest to outwit these creatures and recover the documents. Walk Through (Start in your office - leave the knapsack), READ PAPER, READ MEMO (you must attend a meeting with four vital documents), E (hallway), N, N, N (boss' office), EXAMINE DESK, READ BOOKLET (hints), S, E, E, N (storeroom), GET FLASHLIGHT, EXAMINE FLASHLIGHT, READ SIGN (hint), S, E, N (stairwell), D, D, S (dining area), GET SILVER CROSS, EXAMINE CROSS, N (stairwell), U, S (hallway), W, W, W, S, W (corporate library), GET FOLDER, EXAMINE FOLDER (should contain four documents but they are missing), READ BOOK, E, S, S (reception), READ BOOK (note do not take it or you will be thrown out). S (parking lot), READ PAPER, NW (McGillicudy's Pub), GET VIAL, EXAMINE VIAL (holy water), READ BOOK, SE, SE (garage), N (laundry), W, W (kitchen), OPEN DRAWER, LOOK, GET KNIFE, EXAMINE KNIFE, S, W (foyer), U (landing), NW (master bedroom where you see a walnut jewelry box), OPEN BOX (see jewels inside - leave them, they're not what you're looking for), SE, NE (child's bedroom), GET CANDY COINS, EXAMINE COINS, SW (landing), D, D (cellar), EXAMINE WALL (hear footsteps behind it), PUSH WALL (it gives way and you find yourself in a dimly lit secret room), GET BADGE, EXAMINE BADGE (with it you can enter the EPA building - note do not wear it however), W (cave - note the message written on the wall), GET SWORD (can't, but note the response which is a clue for entering Cercla). W (unusual place), N (hollow in stone tower where you meet a redcap), EXAMINE REDCAP, SHOW SILVER CROSS (it's shadow falls on the redcap and it vanishes leaving behind the Remedial Investigation Report), GET INVESTIGATION, READ INVESTIGATION (note letters LI), S, W (stone bridge), D (dry creek bed where you meet a troll), EXAMINE TROLL (carrying a chest), DROP COINS (troll comes out to collect them and is turned to stone by the sunlight), GET CHEST, EXAMINE CHEST, U, E, S (cave where you meet a dwarf), DROP CHEST (he points to the back of the cave and disappears), LOOK, GET QAPP, READ QAPP (note letters AC), N, W, W, W (abandoned farm), W, W (parking lot), W, W, W (quiet area in the park), LOOK (a small dwarfish creature appears), SHOW KNIFE (he slinks away leaving behind HASP), GET HASP, READ HASP (note letters XE). W, W (perilous chapel), EXAMINE CUBBYHOLE, OPEN CUBBYHOLE, LOOK (see a sliver of wood), EXAMINE WOOD (it's a piece of the true cross), GET TRUE CROSS, WEAR TRUE CROSS, E, E, E, E, E (parking lot), E, E (abandoned McArdle farm), N (clean zone), N, N, N, N (by lake), E (eastern shore where you startle a racoon who drops a key), GET KEY, EXAMINE KEY, S, E (test pit), D (bottom of pit), TURN ON FLASHLIGHT, W (grotto), READ SIGN, S (elfland), GET HARP, EXAMINE HARP, SE, SW, SE, E, NE, E, N, NE (large rectangular room - note don't eat the food), NW, N, NW (treasure room), UNLOCK LARGE CHEST WITH KEY, OPEN LARGE CHEST, LOOK (see thick volume), GET VOLUME, READ VOLUME (note work plan BUR - the anagram of the letters collected form the word EXCALIBUR), NW (angry elves), PLAY HARP (you escape to the sixties), W, SW (music room where you see a vacant space for the harp and a peg to hang it on), HANG HARP (your honesty is rewarded with ten points), S (library), SE (mountainside), READ FLYER (not magic word), RUCKELSHAUS (you enter the car and are transported to the dim grotto at the start of elfland), E, U (pit), W, W, S, S, S, S, W (parking lot), S, S (EPA entrance where you meet the guard), SHOW BADGE (he waves you past), SW (corridor), NW, W, NW, S, S, S, S, S, E, E, S, S, S, S (large circular room), NW (war room where a sign over the northwestern door says to type the word to enter), EXCALIBUR (door opens and you enter the computer room where you meet The Fool but you are safe if wearing the true cross), EXAMINE FOOL, THROW VIAL AT FOOL (he disappears without being able to snatch the documents on the table... little folk emerge from the walls and carry you off to the Virgin Islands for a well-deserved holiday in the sea and sun....) CONGRATULATIONS You have won the game. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com