CASTLE DROGANYA Steve Chodes Walk Through by Dorothy Millard (PC BASIC Version) Scenario The goal is to free the souls of the townspeople who have been trapped by the evil Lord Droganya. Walk Through (Start in herdsman's hut), GET BOOK, READ BOOK (of fairytales), GET LAMP, EXAMINE LAMP (battery powered), GET WRENCH (leave the sword), EXAMINE TABLE (RLL has been scratched into the wood), OPEN DOOR, E (by well), EXAMINE WELL, TURN SPIGOT WITH WRENCH (a stream of water pours out), DROP WRENCH, D (well bottom), LIGHT LAMP, W, W (ogre's lair), EXAMINE OGRE (smells you and wakes), DROP BOOK (he reads it and leaves you alone), GET LODESTONE, E, E, E, E (pit), E (east of pit by a brick wall), EXAMINE WALL (two bricks are smoother than the rest), PUSH RIGHT BRICK, PUSH LEFT BRICK, PUSH LEFT BRICK (RLL - the wall moves to one side revealing a passage), E (fork), NE (sloping room), MOVE MOSS (as you touch it it disappears and in its place is a locked door). SE, U, U (meeting hall), N (kitchen), GET BOTTLE, EXAMINE BOTTLE (wine), OPEN BOTTLE, DRINK WINE (now have an empty bottle), MOVE UTENSILS (reveals a door in the floor), OPEN DOOR, D (wine cellar), E, E, E (dead end), U (peasant's hut), GET CANE, EXAMINE CANE, OPEN DOOR, W (outside hut), NE (oil pit), FILL BOTTLE WITH OIL, SW, E (peasant's hut), D, W, W, W, U (kitchen), S, W, N, N (junction), U (ante room), N (servant's chamber), MOVE BED, (see small opening), LOOK IN OPENING (see a key), ATTACH LODESTONE TO CANE, GET KEY WITH CANE (it attracts the key), DROP CANE, DROP LODESTONE, S. S (child's bedroom), EXAMINE CHEST, GET CHEST, N, W (king's chamber), EXAMINE CANOPY, DROP CHEST, STAND ON CHEST, LOOK (see golden scepter on top of the canopy), GET SCEPTER, EXAMINE SCEPTER, D, E, E, E (wizard's chamber), GET WAND, W, W, D, S (hall), EXAMINE MIRROR, S (meeting hall), EXAMINE THRONE (see a hole in one of the arm rests), PUT WAND IN HOLE (hear a grinding sound), N, N, U, E, E (wizard's chamber where you now see a doorway to the north), N, (study room), READ SCROLL, READ PARCHMENT (note the word KYLBASSA), S, W, W, D, S, S. E, D, D, SW (treasury), GET DIAMOND, NW, NE (sloping room with the locked door), UNLOCK DOOR WITH KEY, DROP KEY, OPEN DOOR (stuck), OIL DOOR, DROP BOTTLE, OPEN DOOR, S (king's vault), EXAMINE ENCLOSURE, CUT GLASS (with what?), DIAMOND, GET CRYSTAL (reaching through the hole), SAY KYLBASSA (a scream of rage resounds in the distance....) THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com