LOST IN SPACE: DR. SMITH GOES HOME TOSSED INTO SPACE: DR. SCHMIDT GOES HOME Written by Graeme Cree Walk Through by Dorothy Millard (PC AGT Version) Scenario Waving goodbye to the family you have one day to get the ship spaceworthy and be gone before they return. Jody and the Robot have remained behind and will hinder your plans unless you do something about them as well. Notes 1. The only difference between TOSSED INTO SPACE and LOST IN SPACE appears to be in the title of the game and wording of the opening screen, Lost in Space being an updated version. The game plays exactly the same. 2. The arrival of wandering creatures is random, although infrequent if you leave the force field on as much as possible. When a monster appears simply type SHOOT CREATURE (using the laser pistol). Walk Through (Start at campsite), INVENTORY (wearing leisure clothes), EXAMINE CLOTHES, EXAMINE PROJECTOR (you discover you have lost your key), START PROJECTOR, SW (Jupiter 8 airlock), SW (main control room), EXAMINE ROBOT (there is a power pack in it's side), GET PACK (robot is deactivated), EXAMINE VIEWPORT, EXAMINE STATUS PANEL (note the fuel tank is empty), EXAMINE AIRLOCK, EXAMINE ASTROGATOR (ship's course is set from here), EXAMINE RADIO (range is limited), EXAMINE SCOPE (see the dutronium drillsite), USE SCOPE, NW (space pod), GET PISTOL, EXAMINE PISTOL (six shots). SE (back to main control room), TURN KNOB (elevator arrives), D (lower deck), S (you find your key in the elevator shaft), GET KEY, N, SE (galley where you see Jody), EXAMINE JODY, GET LETTUCE, EXAMINE LETTUCE, EAT LETTUCE (it was for dinner, Jody is cross and goes off to get more lettuce), NW, NE (Major West's cabin), EXAMINE CANISTER (a bottle used to hold fuel), GET BOTTLE, SW, NW (Pilliam's cabin), GET ROCK, EXAMINE ROCK (a luminescent specimen), SE, W (your cabin), EXAMINE TRUNK, UNLOCK TRUNK WITH KEY, OPEN TRUNK, LOOK IN TRUNK (see clothes, uniform and spacesuit), DROP LEISURE CLOTHES, GET SPACESUIT, EXAMINE SPACESUIT, WEAR SPACESUIT, E. D (secondary exit), GET JETPACK, EXAMINE JETPACK, WEAR JETPACK, U, U (main control room), NE (airlock), NE (campsite), DEACTIVATE PROJECTOR, USE JETPACK (you arrive at the drillsite), EXAMINE RIG (a hole has been drilled), PUT BOTTLE IN HOLE, PUSH BUTTON (now full of fuel), GET BOTTLE, USE JETPACK (back to campsite), START PROJECTOR (force field is back on), SW, SW (main control room), D (lower deck), SW (storage room), D (power store), GET BOOK, EXAMINE BOOK (navigational log), READ BOOK (need light from the rock specimen - you note the course back to earth), POUR FUEL (ship is now refulled), U, NE. U (main control room), SET COURSE, NE, NE (campsite), DEACTIVATE PROJECTOR (force field is off), SW, SW (main control room), EXAMINE BUTTON (closes airlock doors), PUSH BUTTON (outer airlock door shuts), PULL BUTTON (inner airlock door shuts), EXAMINE SWITCH (launch), PULL SWITCH (you successfully lift off), EXAMINES TUBES (six cyrogenic freezing tubes), ENTER TUBE, EXAMINE BUTTON, PUSH BUTTON (tube closes and the cyrogenic apparatus activates and you lose consciousness... moments later the tube opens and you step out... five and a half years have passed... earth is dead ahead). You've done it. You've returned home, and more importantly, you've won the game. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com