NIGHT OF THE WALKING DEAD Written by John Olsen (Free Spirit Software) Walk Through by Dorothy Millard (C64 & PC Versions) Scenario You are heir to the Musgrave millions, but to prove your claim you must find Aunt Bedilia's locket, buried with her twelve years ago, and take it back to town. Walk Through (Start in a cemetery on the outskirts of town), N, W (autopsy room), READ PLAQUE, EXAMINE CABINET, GET RECORDER (tape), E, N, W (cold storage room), GET TAPE, PUT TAPE IN RECORDER, EXAMINE RECORDER, PLAY TAPE (hear the coroner's voice "Bodies disappear from one place to reappear at another when no-one is around... graves open and close seemingly by themselves... is someone playing a prank?... or do the dead walk?... an autopsy is pending..."), REWIND TAPE, REMOVE BATTERIES (they fall to the ground), DROP RECORDER, GET BATTERIES, E, E (janitor's storage room), GET FLASHLIGHT, PUT BATTERIES IN FLASHLIGHT, W, N (a shadowy figure stalks towards you in the fog... a knife whistles past your ear and sinks into the doorway... the figure staggers and falls, it is the caretaker), GET KNIFE, EXAMINE BODY. E (chapel), E, S (rectory), GET BOOK, READ BOOK (contains diagrams on how to use a lock pick), EXAMINE DESK (there is a stapler hidden in a drawer), GET STAPLER, EXAMINE STAPLER (empty), N, DROP BOOK, DROP STAPLER, E (sanctuary where you see rotting floorboards), BREAK FLOORBOARDS (they disintegrate in your hands leaving a hole in the floor), D (it's dark), LIGHT FLASHLIGHT, GET FLINT (two pieces), U, TURN FLASHLIGHT OFF, W, DROP FLINT, N (anteroom), PULL ROPE (the bell rings and bats fly out of the bell tower), U (bell tower), GET KEY, D, CUT ROPE, GET ROPE, S, W, W, N, N (misty path), UNLOCK DOOR, OPEN DOOR, DROP KEY, E (it's dark), LIGHT FLASHLIGHT (you are in the boathouse), GET OARS, W (you are hit from behind... you awake later to find the flashlight is missing). N (dock), E (boat), DROP OARS (as long as they are in the boat there is no need to carry them), ROW (the boat is tied to the dock), UNTIE ROPE (the knot is impossible to untie), CUT ROPE, ROW ISLAND, TIE ROPE (if you don't tie it the boat drifts off), W (onto dock of a fog enshrouded island), N, N (caretaker's shack - note don't go down to the cellar yet as it's dark and you don't have the flashlight), GET GARLIC, S, S, E (boat - you hear the chapel bell ringing in the distance), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), HELP (heed the sounds of the night - remember the sound of the chapel bell), S. S, S, E, E, N (anteroom - make sure you are carrying the garlic so the bats don't attack), U (bell tower - the body of the caretaker is here, as well as the flashlight), GET FLASHLIGHT, D, DROP GARLIC, S, W, W, N, N, N (dock), E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, N (shack), D (it's dark), LIGHT FLASHLIGHT (you're in the cellar), GET SHOVEL, U, TURN OFF FLASHLIGHT, S, W (west side of island), DIG (you uncover a glass bottle), EXAMINE BOTTLE (contains a volatile explosive - don't get this yet), E, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), S (misty path), REMOVE BATTERIES (from the flashlight - they fall to the floor), DROP FLASHLIGHT, DROP KNIFE. S, E (northeast corner of the cemetery), EXAMINE HAND (cold and stiff), DIG (you uncover a lock pick... a grave robber takes your shovel), GET PICK, W, S, E, E, GET BOOK, W, W, N, N, N, E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, N (shack), PICK LOCK, OPEN DOOR, N (closet), DROP PICK, DROP BOOK, GET BALL (crystal - the wind howls around the shack and you hear the chapel organ being played), EXAMINE BALL, RUB BALL (a voice from the dead speaks), S, S, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), S (misty path), GET BATTERIES, S, S, S, W (cold storage room), GET RECORDER (tape), PUT BATTERIES IN RECORDER, E, N, E, E, E, E, U (organ loft where you see the body of a grave robber), DROP RECORDER, DROP BALL, D, W, W, W (you hear an ambulance siren), W, S, S, S (outside the morgue where you see an ambulance parked to the south), S (front seat of ambulance), GET KEYS (on keyring), E (back of ambulance where you see the body of the ambulance driver), W, N, N, N, E (janitor's storage room), UNLOCK DOOR, OPEN DOOR, DROP KEYS, E (janitor's closet), GET HANDLE, W, W, S. E (crematory - you are hit from behind and awake to find the handle is missing), W, N, W (cold storage room where you see the body of the ambulance driver), GET BODY, E, S, E (crematory), OPEN DOOR, PUT BODY IN DOOR, CLOSE DOOR, W, N, W (back to cold storage room), GET HANDLE, E, N, E, E, GET FLINT, W, W, S, S, E (crematory), PUT HANDLE ON VALVE, TURN HANDLE (the gas is now on), LIGHT PILOT (using flint), DROP FLINT, PRESS BUTTON (the furnace ignites and burns the body), W, N, E, E (janitor's closet), GET STAPLES, W, W, N, E, E, GET STAPLER, PUT STAPLES IN STAPLER, E, E, U (organ loft), EXAMINE ORGAN (the bellows are split), GET BALL, RUB BALL (a voice from the dead speaks "the bellows can be repaired"), STAPLE BELLOWS, DROP STAPLER, EXAMINE ORGAN (the bellows have been repaired with staples), DROP BALL, GET MUSIC, GET RECORDER, PRESS RECORD (on tape recorder), PLAY MUSIC (you are hit from behind and awake later with the music missing), REWIND TAPE, PLAY TAPE (you hear only unintelligible background noises), GET BALL, GET SHOVEL. D, W, W, W, W, N, N (misty path), RUB BALL (a voice from the dead speaks "Total destruction is the only way to defeat the walking dead"), DROP BALL, N (dock), E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, E (east side of island), CLIMB TREE (a shadowy figure stalks towards you in the fog), WAIT (the walking dead pass beneath you into the swamp), D, GET MUSIC, W, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), S, S, S, E, E, E, E, U (organ loft), REWIND TAPE, PRESS RECORD, PLAY MUSIC (you play a haunting tune... note if you had been carrying the bottle of explosive it would have exploded), REWIND TAPE, PLAY TAPE (this time you hear the organ), REWIND TAPE, DROP MUSIC, D. W, W, W, W, W (southwest corner of cemetery - you are hit from behind and awake to find the tape recorder missing), N (northwest corner of cemetery where you see a recently filled grave), DIG (find the tape recorder and the body of the graverobber), DROP SHOVEL, GET BODY, E, S, S, S, E (crematory), OPEN DOOR (to furnace), PUT BODY IN DOOR, CLOSE DOOR, PUSH BUTTON (the furnace ignites and burns the body), W, N, N, N, W (northwest corner of cemetery), GET RECORDER, S (southwest corner), PLAY TAPE (you hear the organ and slowly the great crypt door opens), REMOVE BATTERIES, DROP RECORDER, GET BATTERIES, E, N, N (misty path), GET FLASHLIGHT, PUT BATTERIES IN FLASHLIGHT, S, S, W, W (inside crypt - you are hit from behind and awake to find the flashlight has been stolen). E, N, GET SHOVEL, E, E (northeast corner), DIG (you uncover the body of a pauper), DROP SHOVEL, GET BODY, W, S, S, S, E (crematory), OPEN DOOR, PUT BODY IN DOOR, CLOSE DOOR, PUSH BUTTON (the furnace ignites and burns the body), W, N, N, N, E (northeast corner), GET FLASHLIGHT, GET SHOVEL, W, N, GET BALL, S, S, W, W (crypt), LIGHT FLASHLIGHT, D (inside crypt where you see a marble coffin and a telephone), EXAMINE COFFIN (a heavy marble lid covers it), RUB BALL (a voice from the dead speaks "a telephone call could help solve your dilemma under the right circumstances"), U, E, E, N, N, DROP BALL, N (dock), E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, W (west side of island), GET BOTTLE (note don't drop this as it will explode), E, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), S, S, S, W, W, D (crypt), PUT BOTTLE ON LID, U, E, E, N, N, N, E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, N (caretaker's shack), RING PHONE (you hear an explosion in the distance), S, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), S, S, S, W, W, D (crypt - the stone lid has been blown off and you see the decaying remains of Aunt Bedilia and her locket), GET LOCKET. U, E, E (you are hit from behind and awake to find the locket is missing), N, N, DROP FLASHLIGHT, DROP SHOVEL, N (dock), E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, N (shack where you see the body of the caretaker), GET BODY, S, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W (dock), S, S, S, S, E (crematory), OPEN DOOR, PUT BODY IN DOOR, CLOSE DOOR, PUSH BUTTON (the furnace ignites and burns the body), W, N, N, N, N, N (dock), E (boat), UNTIE ROPE, ROW ISLAND, TIE ROPE, W, N, N (shack), EXAMINE BED (you find the locket), GET LOCKET, S, S, E (boat), UNTIE ROPE, ROW CEMETERY, TIE ROPE, W, S, S, S, S, E (janitor's room), GET KEYS, W, S, S, S (ambulance), DRIVE (your headlights cut through the thick fog as you drive back to town... the sheriff and district attorney meet you at the city limits... when they find the locket in your possession, they sign the legal documents which release your inheritance. CONGRATULATIONS You lived through the Night of the Walking Dead. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com