MYSTERY SCIENCE THEATRE 3000 ADVENTURE 102, REEL 1 - "A FABLE" An Interactive MISTing Written by Graeme Cree Walk Through by Dorothy Millard (PC AGT Version) Scenario Leaving his house, Max thinks of his past and goes to "look for himself" in the fog, getting lost along the way. Walk Through (Start in foggy street), N (theatre), GET FISH, EXAMINE FISH (there's a bulge in it's belly), OPEN FISH (inside is a silver key), GET KEY, EXAMINE KEY (property of Motel 6), READ KEY (inscribed wisdom), E (foggy street), N (burning forest), LOOK, N (raging fire), LOOK (surrounded by flames), E (the patch), LOOK, INVENTORY (there is now an intermission). E (study), GET BOOK, EXAMINE BOOK (has a small silver lock), UNLOCK BOOK WITH KEY, OPEN BOOK (you cannot read it however), S (the parlour), LOOK, E (the hospital), LOOK, N (foggy street), W (grandfather's bedroom), LOOK, GET CIGAR, EXAMINE CIGAR, E (foggy street), N (cobble street), LOOK, N (alley), N (foggy street), E (back to grandfather's study), N (frozen lake), LOOK, W (front door). THE END Score 75/75 "Wisdom is the Key to Understanding" CONGRATULATIONS you have won the game. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com