RIMWORLD Written by Russell A. Duderstadt Walk Through by Dorothy Millard (PC Version) (You awaken lying on the ground with a throbbing headache), W (barren area), W (obelisk), EXAMINE OBELISK (you remember seeing another one somewhere... you reach out and touch it... and everything turns upside down), TOUCH OBELISK (find yourself in a giant arena - leave the silver coin), E (bottom of stairs), U (observation tower), GET ALL (small metal device), EXAMINE DEVICE, D, W, S (back to obelisk), GET ALL (plastic disc), EXAMINE DISC (looks like one of your audio discs), TOUCH OBELISK (you are transported to obelisk south), S (rolling meadow), S (crash site), GET ALL (duralloy knife, audio-disc player, laser pistol and hyperwave transceiver), EXAMINE PLAYER, EXAMINE TRANSCEIVER, N, N (big hill), S, E, E (gully where a robot is headed straight for you), SHOOT ROBOT, N, N (thicket), LOOK (a second group of robots pass without detecting you), N. W (obelisk), TOUCH OBELISK (the robots cannot follow you), TOUCH OBELISK (back to obelisk south), GET ALL (laser pistol), TOUCH OBELISK (transported to giant arena south), W, W, W, W (garden courtyard), EXAMINE WALL (covered in vines strong enough to climb), DROP ALL, CLIMB WALL (it's a good idea to save the game at this point in case you make a mistake with the following directions), U, W, U, W, W, U, W, U, U, W, U, U, E, U, E, U, E, E, E, D, E, E, U, E, E, U, E, E, E, E, U, U, U, E, U, U, U, W, W, W, U, U, W, W, U, U, W, W, U, U, E, U, U (courtyard balcony), D (back to garden courtyard), GET PISTOL, CLIMB WALL (you quickly climb the vine covered wall using the same path as before... to courtyard balcony), EXAMINE DOOR (there is no handle), SHOOT DOOR (it falls off its hinges), DROP PISTOL, N (into pedestal room), GET KEY, EXAMINE KEY, S, D (back to garden courtyard), GET ALL, DROP DEVICE. E, E, E, N, N, E, E, E (courtyard where there is a shiny black obelisk), TOUCH OBELISK (repeat if necessary until you reach the high plateau), DROP ALL BUT KNIFE, TOUCH OBELISK (repeat if necessary until you reach the small room), W (access tube), W (station storage), GET SPACESUIT, EXAMINE SPACESUIT, E, U (junction), E (observation deck), GET CUBE (green), W, D, N (spacestation control), PUSH BUTTON (airlock door opens), N (airlock corridor), DROP ALL BUT SUIT, WEAR SUIT, GET ALL, PUSH BUTTON, N (hanger), ENTER SHUTTLE, DROP ALL, GET WRENCH, GET PANEL (solar cell panel), EXIT SHUTTLE (to hanger), PUSH BLACK BUTTON (hanger door opens), N (outside station where there is damaged solar cell panel), REPLACE PANEL, D, S (airlock corridor), PUSH BUTTON (north airlock closes), S (spacestation control), EXAMINE SCREEN (note the numbers), N, PUSH BUTTON, N, ENTER SHUTTLE, TURN FIRST DIAL TO #, TURN SECOND DIAL TO #, TURN THIRD DIAL TO #, FLIP SWITCH (shuttle starts... after about an hour it lands), DROP ALL, REMOVE SUIT, GET ALL, EXIT SHUTTLE (to landing field). E (spaceport), S (Zelmar's lot), EXAMINE ZELMAR, EXAMINE HOVERCAR, GIVE GREEN TO ZELMAR (you have a deal and the hovercar is yours), ENTER HOVERCAR, PUSH BUTTON (it rises), S, S, N, W, S, N, S, S (tower), TURN BOLT WITH WRENCH (the access plate is lowered and a small recess appears), DROP WRENCH, W (dry creek bed where a length of cable is protruding from the ground), DROP KNIFE, WEAR SPACESUIT, GET KNIFE, CUT CABLE WITH KNIFE (sparks fly but the spacesuit protects you), DROP KNIFE, GET CABLE, E (tower), GET BATTERY, N (river bank where you see a battered old hovercar), PUSH HOVERCAR IN WATER (now floating down the river), WAIT, WAIT, WAIT (the hovercar enters a jumbled cave and you are thrown out... you see a white obelisk), REMOVE SUIT, GET CABLE, GET BATTERY, TOUCH OBELISK (repeat if necessary until you reach the plateau), DROP SUIT. GET PLAYER, GET DISC, GET KEY, W (western edge of high plateau), EXAMINE TREE, TIE CABLE TO TREE, D (into large cave), S (oblong cavern where you see a strange machine), EXAMINE MACHINE, PUT BATTERY IN MACHINE, PUSH BUTTON (barrel now points east), PULL MACHINE EAST (into dark cave), PUSH MACHINE WEST (it topples onto its "back"), PUSH SWITCH (a pulsating beam of light bores a small hole in the ceiling), E (smelly passage), N (spider's lair), EXAMINE SPIDERS (they move towards you), PUT DISC IN PLAYER (plays classical music), DROP PLAYER (the spiders flock to the player), N (irregular grotto containing a chest and a dusty obelisk), EXAMINE CHEST, UNLOCK CHEST WITH KEY (reveals an eight-sided gold medallion), DROP KEY, GET MEDALLION, EXAMINE MEDALLION, S, S, W, W (back to oblong cavern), N, U, S (plateau), GET SPACESUIT. TOUCH OBELISK (repeat if necessary until you reach the courtyard), W, W, W, S, W, W, W (west end of corridor), DROP SUIT, W (garden courtyard), CLIMB WALL, N (pedestal room), EXAMINE PEDESTAL, PUT MEDALLION ON PEDESTAL (you hear a whirring sound from outside), S, D, E, GET SPACESUIT, WEAR SPACESUIT, N, S, W (garden courtyard), GET DEVICE, D (bottom of gravity elevator), E (electric hall one), E, E, E (north end of entrance area), N (repair room), GET LAUNCHER, EXAMINE LAUNCHER (portable rocket launcher), S, PUSH PAD (everything goes blurry), PUSH RED (light come on), S (south end of entrance area), WAIT (until you see the silvery figure standing in front of the other console), PUSH RED BUTTON (doors slide apart), E (globe chamber), SHOOT GLOBE (the rocket hits the globe and detonates, destroying the globe... you are commended on a job well done). SCORE 500/500 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com