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Complex (Complex_I_In_the_Beginning.txt)

COMPLEX I - IN THE BEGINNING
Written by Norm Kosty & Crazy Bill
Walk Through by Dorothy Millard (C64 Version)

(You are Christopher Starr, a regular type earth person and you start outside a shack), ENTER CAR,
OPEN GLOVEBOX (a box of matches fall out), GET MATCHES, OUT, N (front porch), N, E (sitting room),
GET LAMP, W, W (bedroom), LIFT MATTRESS (a key tumbles to the floor), GET KEY, E, N (kitchen), OPEN
BAG (garbage - it breaks and maggots begin pouring out), GET MAGGOTS, W (the door is locked), UNLOCK
DOOR, DROP KEY, OPEN DOOR, W (cellar), GET GUN, E (back to kitchen), EXAMINE SHELF (you see a towel
- leave it), N (back porch - note the rotting wood), JUMP (the planks break), LOOK, GET ROPE, N, N
(forest), W, NW, GET MEDALLION, WEAR MEDALLION, NW, N (a wild dog is here), SHOOT DOG (with the gun
- the crazed beast races into the woods fatally wounded), DROP GUN.

NE (shore - don't be tempted to go north without a boat or you will be eaten by piranhas), W, W
(a power boat is here), EXAMINE BOAT (looks fast and there's a cord for starting the motor... a
snake appears and you see a toolbox), FEED SNAKE (with the maggots - it eats then slithers off -
note if you try to get the toolbox the boat explodes and you die and you don't need it anyway),
E, E, E, IN ROWBOAT, N, NW (northeastern shore), OUT BOAT, NE, NE (you are on the road to town), W,
S (town hall), EXAMINE MAP (a detailed sketch of the town), LIFT MAP (something falls to your feet),
LOOK (it was a strange card), GET CARD, N, W, W, W, W, W (fork), NW (rocky road - this must be the
place marked on the map), SE, E, N.

S (library), EXAMINE SHELF (you find an old book), GET BOOK, READ BOOK (it is written in a strange
language), DROP BOOK, E, S (smouldering ruins), GET PAPER, READ PAPER (again in a strange language),
DROP PAPER, EXAMINE ASHES (you find a shiny jewel), GET JEWEL, INVENTORY (it's the star of
S'Jignh), N, N, E, E, N (church), GET CROSS (silver), U (bell tower - have a good look around),
EXAMINE TOWER (the bell is missing), D, S, NW (path), E (school house), GET DOLL, EXAMINE DOLL
(something falls to your feet), GET COIN, DROP DOLL, W, SE, W, W, N (general store), EXAMINE GARBAGE
(you find a bullet but leave it as it's just a red herring), S.

W, W, W (fork), SE, SE, S (northeastern shore), IN ROWBOAT, S (stream), W, W, W (to where the rough
waters bounce you about), LASSO LOG (using the rope), CLIMB ROPE, LOOK (you are straddling the log),
N (cliff edge), N, NE, NE (rough clearing - leave the old compass as it is useless), EXAMINE ROCK
(as you shove the rocks to one side you are surprised by a black and white furry creature that
hisses and smells... suddenly everything is dark and smelly), SW, WAIT, WAIT, WAIT, WAIT (it is now
light again), NE (back to rough clearing - the skunk has gone and you now see an access panel),
INSERT CARD (you see nothing of interest, but something has happened elsewhere), GET LAMP, LIGHT
LAMP, SW, SW (a deep dark pit is here).

D (as you climb down the entrance closes), PLACE COIN (on the pedestal - it vanishes), PLACE GEM on
the pedestal - it vanishes), REMOVE MEDALLION, PLACE MEDALLION (on pedestal - it vanishes), LOOK
(you now see an evil looking man), GET SWORD (glowing), GIVE SWORD (to man... a smirk crosses his
face, "Greetings Mr. Starr, your bravery and wisdom make you perhaps the only human worthy
enough to save your world and others from total destruction. Although I will always be nearby, I can
help little. You are now ready for journeys which you cannot yet comprehend. Should you be
successful in solving this present quest, you shall be granted powers like no other. So travel well
my friend, and remember these words carefully... HEROES NEVER QUIT").

You have scored 100%

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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