DEATHMASTER: THE DUNGEON OF DEATH Written by Derek Hessman (Deekstar Productions) Walk Through by Dorothy Millard (C64 Version) Mission Your mission is to enter the Dungeons of Death and save the Princess Krala. Walk Through (Start at the entrance to the underground domain of Meka, the Deathmaster), GO FORWARD, GO WEST (to a solid wall - nothing here), GO BACK, GO EAST (end of hallway), GO SOUTH (small room), EXAMINE CRACK (see door), OPEN DOOR (see a beautiful woman chained to the ceiling - you can do some nasty things to the girl if you wish), FREE GIRL (she runs off), GO BACK, GO BACK, GO NORTH (stairs lead up), GO UP (door), OPEN DOOR (Meka's sleeping chamber), GO BACK, GO BACK, GO FORWARD, EXAMINE LEVER (note don't pull it or you finish up dead in a bottomless pit). GO FORWARD (large empty room), EXAMINE ROOM (see trapdoor), OPEN TRAP DOOR, GO DOWN (an evil spirit asks you a riddle), SAND (you are allowed to pass and find yourself standing in a very big room - Meka asks for the magic password), ............... (type anything for a clue), HELL (on the right trail, think about what you find there), DEVIL (the ground shakes, you deal with Mika, take Krala back to the king and live happily ever after). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com