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King's Quest (Kings_Quest.txt)

King's Quest I Solution

By ???. Edited by PARASITE.

King Edward's domain has been ravaged. Through trickery, three of the King's items of
power have been stolen from him. The kingdom lies in ruin. Its downfall is imminent. It is up to
you, Sir Graham, to recover the King's treasures. Succeed and you shall be crowned King of
Daventry! Fail and the worst of fates shall befall you.

One word of caution before you start: Never drop anything until you're told to do so. Once an
item is dropped in this game, you cannot pick it up again. For some reason, you're never
weighed down by too many items; so you should be able to pick up and carry every item with you at
all times. Also, in order to get maximum points, you must pick up everything you can and look at it,
read it, or whatever is required. (I lost 2 points for pouring some water on the ground!) Enough
said.

Begin your quest by going northwest to the garden. Once there, pick a carrot and go west to the
other side of the garden, south to the left of the castle and west to the rock. Stand on the north
side of the rock and move it. Doing so reveals a dark hole. Look in the hole and then get the
dagger. Then go west and swim west across the pond (both screens). Once out of the pond, go north to
the well and west to the gate in the corral.

Open the gate and enter the corral. When you see the goat, show it the carrot. Now he'll follow
you wherever you go. This is important as you'll soon see. Exit the corral and head west twice.
You may or may not see a fairy godmother handing out blessings. If you do see her, she'll give
you a short lived protective spell. If you don't see her, no problem. She'll pop up every
now and then.

Now go north to the clover patch and get a clover. This is a four-leaf clover and will protect you
from Leprechauns if the need arises. Go north to the wooden bridge. (Goat still with you?) As you
start to cross the bridge, an ugly troll bars the way and refuses to let you pass unless you throw
him a treasure. However, your goat, which hates trolls, rushes the troll and butts him off the
bridge! The troll is swept downriver, never to be seen again. The goat, having fulfilled its use,
strolls away. So wave goodbye and cross the bridge and continue north.

You've found a crotchety old gnome and when you talk to him, he informs you that he has
something to give you that might be useful...but only if you can guess his name! The crusty old
fellow gives you three chances. Type "IFNKVOHGROGHPRM" and the gnome, in amazement, says
"That's Right!" and leaves a handful of magic beans laying on the ground. The
gnome's name, by the way, is a cryptogram. The alphabet's been reversed and the new letter
set has been substituted for "Rumpelstiltskin".

Get the beans and go east to another wooden bridge. Be careful you don't fall in the gorge!
Cross the bridge and go east to the flower patch. Plant the beans here and all of a sudden, a huge
beanstalk stretches up out of sight into the clouds! Don't climb it yet, though. Go east and
swim east across the lake. When you exit the lake, continue east Look in the hole in the big rock as
you pass...what an odd green glowing!) Go east again. A little dwarf may come and make a quick
inspection of your possessions to see if there's anything of value. You don't have
anything of note and he leaves. Now go east once more to the little beach by the river. Get the
pebbles you see laying here then go west back to the beanstalk. CAUTION! Save your game here.
Climbing the beanstalk is a risky business and you'll most certainly fall off it many times
before you reach the top.

Climb the beanstalk until it enters the clouds. Leave the beanstalk by going east into the clouds
and continue east until you enter an area of trees. When you reach the first set of trees, head
south then east twice until you come to a tree with a hole in its base. Look in the hole and get the
sling. Go back west twice to the fruit tree then north. Now this is a bit tricky. There is a tree on
the upper right edge of the screen that you should go to before you go east to the next screen. This
area will give you the most amount of time to evade the giant before he kills you!

Go east...there he is! Go as quickly as you can and hide behind the center tree. Make sure Graham is
completely hidden behind the tree. Now just wait there. Eventually, the Giant will become tired and
lie down under the tree and go to sleep. Now's your chance...

The chest he's carrying is King Edward's Magic Chest! Get it and head west back to the
beanstalk. Make sure you walk in the right places or you'll fall out of the clouds! It would be
a good idea to save your game before you descend. Go back down the beanstalk and head south three
times then east to the well.

Stand on the north side of the well and cut the rope. Cutting the rope gets the bucket for you. Now
lower the rope into the well and climb down the rope. When you get to the end of your rope (so to
speak!), dive under the water and head southwest into the hole. Careful not to become tangled in the
weeds!

When you exit the hole, you're face to face with a fire-breathing dragon! Stay in the middle of
your screen and go only as far as the second rock. Throw water on the dragon's fire and
he's vanquished! In fact, he's so embarassed that he moves a boulder blocking the western
exit from the cave and skulks away! On the northern side of the cave is the King's Magic
Mirror! Take the mirror and leave the cave by going west twice. Outside the cave, you see a large,
friendly bird flying back and forth. We'll get to him later, though, so head south twice to the
stump.

Look in the stump and you see an old canvas pouch. Get the pouch and look inside it. When you do so,
you see it's filled with sparkling diamonds! Go east and swim east across the lake twice, then
continue east to where you found the dagger and north to the big tree. Climb the tree and go to the
nest. Craddled in the nest is a large golden egg! Get the egg and climb back down the tree and go
north twice to the tree.

Laying on the ground under the tree are walnuts. Get a walnut and open it. On the inside you find a
solid gold walnut! Go east and get the bowl you see, then go south. Running around the banks of the
lake is a friendly little elf.

Talk to the elf and he's so impressed by your manners that he gives you a magic ring! Wearing
it will make you invisible...but only once! So save it until you need it! Go north, east twice and
north twice to the back of the woodcutter's house. Now go west and enter the front door. Inside
you see a deplorable sight. A starving woodcutter and his wife sit dejectedly at an empty table. Too
bad you can't help them...say perhaps that bowl...? Look at the bowl and you see the word
"FILL" written on its bottom. Give the bowl to the woodcutter. He looks at you wonderering
why you'd give them an empty bowl. Say "FILL" and the simple ceramic bowl fills to
the brim with hot stew! For this precious gift (an unending supply of food!), the woodcutter gives
you his only other possession, an old fiddle laying in the corner. Get the fiddle (careful you
don't fall through the floor!) and leave the cottage.

 So go south from the woodcutter's house, swim across the lake in a southerly direction, then
continue south and go around to the front door of the Witch's Cottage. (Taste her house if you
must, it's quite good!) Save your game at this point. Open the cottage door and make your way
to the bedroom. Now wait. Eventually, the witch will come home. She won't see you because
you're in the other room. Sneak up on her and push her into the stove! You done the old hag in
and can move about her house without fear now.

Go to the cabinet on the north wall, open it and take the cheese wedge. Now go back south and leave
the cottage. Now comes the fun part. Go west and south to the front of the cave where you found the
Magic Mirror. The large friendly bird seems to be waiting for you! Go down to the lower middle
portion of your screen and keep jumping up until the bird (which is actually a Condor) catches you.

The Condor flies high up in the air and carries you to a small island which lies in the moat in
front of the castle. When he drops you, your head spins as you try to regain your bearings.
There's an odd hole in the ground here, but don't go down into it just yet. Head west and
get the mushroom you see growing here. Now go back east and down into the hole. Oops, the long drop
seems to have set your head spinning again! When it stops spinning, go south to the end of the
tunnel then *cautiously* head west.

There's a hungry rat running in circles here and when you talk to it, he says he won't let
you pass until you give him a treasure. Don't get too close to it! Throw the cheese to the rat.
Being hungry, he's just as satisfied with the cheese as he would have been with a treasure, and
he scurries away into some unseen crevice in the rocks. Go to the door, open it, and go west through
the door.

On the other side of the door is a tiny leprechaun, who, upon seeing your clover, lets you pass
unmolested. Go south and play the fiddle for the King of the Leprechauns. They dance and dance to
your music then finally they all leave the hall. As the King of the Leprechauns leaves, he forgets
to take his Sceptre! Get the sceptre and look! Next to the Leprechaun King's throne is King
Edward's Magic Shield!

Get the shield and go west up the stairs. Continue west until you come to the little hole in the
western wall. Now, eat your mushroom and you're shrunken down to a size small enough to allow
you to enter the hole. Go west into the hole and you find yourself in front of the big rock where
you saw the strange green glow! Eventually, you regain your former size, but wasn't it fun
being so tiny?

Go north twice then east three times to the left hand side of the castle. Walk (carefully!) across
the bridge and open the door. Enter the castle and follow the hallway to the throne of King Edward.
Bow to the King and he descends his throne. You've managed to recover the Strength of Daventry
and the king places his crown upon your head! As he does so, he falls to the ground in a seizure and
dies. Heavy lies the head that wears the crown. You ascend to the throne to govern Daventry as King
Edward had...guarding the Treasures of Power that you labored so long to recover. Thus ends the
King's Quest...congratulations, King Graham!