MOUNTAIN PALACE ADVENTURE Written by D. Ryan (Duckworth) Walk Through by Dorothy Millard (C64 Version) Scenario You find yourself on a small mountain ledge looking for the legendary "Hidden Palace" of the old king. Rumours of vast wealth have reached your ears and being adventurous you have come to seek your fortune. Treasurers 1. Silver Sceptre 2. Golden Orb 3. Chalice 4. Scroll 5. Emerald Tiara 6. Golden Mace 7. Coronet 8. Painting 9. Diamond Ring 10. treasure Sack Note When the headless ghost comes through the wall towards you and throws a knife), THROW AXE, GET AXE (if you miss just try again). Walk Through (Start on a mountain ledge), S, GET ROD (fishing), E, N (into Dave Lebling's coffee shop - just for a look), S, W, S (main door), W (main portal), W (the door closes behind you and you must find another way out), INVENTORY (you are carrying a torch), GET TINDERBOX, LIGHT TORCH, DROP TINDERBOX, W (deserted guardroom), DRAW CURTAIN (it opens revealing a shovel), GET SHOVEL, E, S, E, S, W, W, W, W, DROP SHOVEL, E, GET TOP, E, E, E, S (you are faced by a deep wide pit), DROP TOP, SPIN TOP (an ornate cover descends and covers the pit), S, S, GET AXE, S (upper lobby), DROP ROD, E, E, S, W, S, GET PICK, N, E, N, W, W (upper lobby), N, N, N, N, W, W, W, W (to where the rubble is), GET SHOVEL, DIG RUBBLE (with the pick and shovel - you have tunnelled through), DROP PICK, DROP SHOVEL, N, W (weapons workshop), GET ROPE, E, S. E, E, E, E, E, E (foot of high cliff), THROW ROPE (it catches at the top of the cliff and is safe to use), CLIMB ROPE, LOOK (you are at the top of a high cliff), N, N, W (balcony - ignore the sash window), GET SWORD, E, E (rose arbour), GET SMALL (key), S, S (potting shed), GET SCROLL, READ SCROLL (come back for the orb later as you can't carry any more), N, N, W, S, S, CLIMB ROPE, W, W, S, S, S, S (upper lobby), DROP SMALL (key), DROP SCROLL. N, N, N, N, W, W, W, W, N, N, N, W (foundry), ATTACK SMITH (blacksmith with sword - note the game doesn't understand black - you've killed him and he falls revealing new paths), DROP SWORD, N, W, S, GET COINS (gold), S, E, N, E, S, S, S (tunnel), E, E, E, E, E, E, CLIMB ROPE, N, N, E, S, S (potting shed), GET ORB (golden), N, N, W, S, S, CLIMB ROPE, W, W, S, S, S, S (upper lobby), GET SMALL (key). W, S, S, E, S, E, S, S (kitchen where the dirty wall is), DROP ORB, DROP COINS, W, W, S, GET CROWBAR, N (recreation room), PLAY PIANO, N, E, N, N, W, N, N (intersection), DROP CROWBAR, W (sharply turning corridor - a large flower pot is here), EXAMINE POT (there's a sudden noise), LOOK (see an emerald tiara - come back for this later), S, S, S (ante-chamber), W (strange room), N, N, W, GET MAGIC (dust), S, E, S, W, S (wizard's laboratory), UNLOCK CUPBOARD (with small key - it bursts open), LOOK, GET KEY, DROP SMALL (key), E (back to strange room). E, N, N, N, E (intersection), DROP MAGIC (dust), GET CROWBAR, E, E, E, E, N, E, N (storage A area - a chest is here), OPEN CHEST (an old bone falls out), DROP KEY, GET BONE, E, S, S (display room), EXAMINE RAGS (you find a silver sceptre - return later for this), W (small lobby - an oaken desk is here), EXAMINE DESK, OPEN DESK (see a golden mace - pick it up later), S, W, W (large art gallery), DROP KEY, GET PAINTING (using the crowbar - note every time you drop the painting you will need the crowbar to get it), N, W, W, W (intersection), S, S, E, S, E, S, S (kitchen), DROP BONE, DROP PAINTING, DROP CROWBAR, N, N, W, N, W, N, N (intersection), E, E, E, S, GET KEY, E, E, N (desk), GET MACE, E (rags), GET SCEPTRE, N, N, W, S, W, S, W, W, W, W, S, S, E, S, E, S, S (kitchen), DROP KEY, DROP SCEPTRE, DROP MACE. N, N, W, N, W, N, N (intersection), GET MAGIC (dust), E, GET ROD, GET SCROLL, W, S, S, E, S, E, S, S (kitchen), THROW MAGIC (dust), LOOK (the dirty wall has vanished and you can now see a secret door), GET KEY, UNLOCK SECRET (it slowly sinks into the floor and you can now go east), DROP SCROLL, GET COINS, E, E, N, N, E (to where the deep shadowy alcove is), USE ROD (it snares something then vanishes), LOOK (it was a coronet), S, E (guard room), BRIBE GUARD (with the coins - he accepts the offer and turns a blind eye), W, N, GET CORONET, W, W, S (to holy man's living chamber), GET CHALICE, N, E, E, S, E, E (dungeon complex), S, E, S, S, EXAMINE RED (dragon - appears to be in the wrong adventure - ignore him), W, W to where the watch dog is), DROP KEY, DROP CHALICE, DROP CORONET, E, E, N, N, W, N, W, W, N, W, S, S, W, W, GET BONE, GET CROWBAR, GET PAINTING, DROP CROWBAR, GET SCEPTRE, E, E, N, N, E, S, E, E, S, E, S, S, W, W (watchdog kennels), FEED DOG (he starts to eat the bone), GET KEY, N. W (entrance to the vault), OPEN GATE (with key), DROP KEY, S (inside the treasure vault - this is where you must drop all your treasurers), DROP SCEPTRE, DROP PAINTING, W, E, S, GET CHALICE, GET CORONET, N, W, S, DROP CHALICE, DROP CORONET, W, E, S, E, E, N, N, W, N, W, W, N, W, S, S, W, W (kitchen), GET ORB, GET SCROLL, GET MACE, E, E, N, N, E, S, E, E, S, E, S, S, W, W, N, W, S (vault), DROP ORB, DROP SCROLL, DROP MACE, W, E, S, E, E, N, N, W, N, W, W, N, W, S, S, W, W (kitchen), W, N (dining hall), GET BOTTLE (empty - note don't drop it though as it is breakable), N, N, W, N, N, W, GET TIARA, E, S, S, E, S, S, S, E (kitchen), E, E, N, N, E, S, E, E, S, E, S, S, W (wine cellar), EXAMINE VAT (there's something in the wine), GET WINE (in the empty bottle), LOOK (you see a diamond ring), GET RING, W, N, W, S (treasure vault), DROP TIARA, DROP RING, SCORE (you have successfully amassed enough treasure to leave the palace... you pick up the sack and as you do, you find yourself outside the entrance to the palace). CONGRATULATIONS... WELL DONE Enjoy your wealth. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com