OVERLORD Written by Zosia the Pious Walk Through by Dorothy Millard (C64 Version) (Start in amber room), E, S (moss filled cave), EXAMINE MOSS (there is something behind it), MOVE MOSS (a skeleton key falls to the floor), GET SKELETON (key), N, E (sacrificial altar), EXAMINE RAM (a silver cup falls to the floor), GET CUP, EXAMINE ALTAR (it gives slightly as you lean on it), PUSH ALTAR (it topples as you push it revealing a staircase descending from the ceiling), U (gallery), U, OPEN DOOR (kennel), S (fountain room), GET WATER (in cup), N, D, N (fire room), DOUSE FIRE (the water douses the flames and through the smoke you see a ladder leaning against the wall), GET LADDER, W, S, W (amber room), UNLOCK DOOR (using skeleton key), DROP SKELETON (key), SW (garden spot), SE (daisies obscure the exit), PICK FLOWERS (you climb the ladder and easily pick them... however they turn to dust in your hands), DROP LADDER, SE (magic shop), EXAMINE JUNK (you find a book), GET BOOK, READ BOOK (The Magic Mason - it has four chapters), READ FIRST (chapter - building trophy cases), READ SECOND (chapter - baseball), READ THIRD (chapter - something about farm houses and the properties of smoked wood), READ FOURTH (pages are blank), DROP BOOK. NW, SW (root room), GET ROBOT, NE, NE, E, NE (amber room), OPEN DOOR, E, E, U (kennel), GET DOG, U (mason's room), DOG DIG (Selena unearths a coin), GET COIN, D, D, S (wishing well), THROW COIN (for a wish), N, U, U (mason's room), PET DOG (she basks in your attention - she wants to know if the Chicago Cubs won the pennant back in '84), CHICAGO CUBS (you find you have been transported to a conservatory), EXAMINE IVY, N (graveyard), N (north conservatory), EXAMINE IVY (you search and find a hidden door in the north wall), OPEN DOOR (locked), POINDEXTER SMASH (door - the robot easily splinters the door revealing a northern passage out of the mountain), N (Poindexter looks fearfully at the exit and runs southward), N (mountainside). N (rockfield), W, N, N (moor), E, N, NE, E, S, S (pond), D (underwater), GET CROWBAR, U, S (back to forest), SE, N (fence), CLIMB FENCE (meadow), W, GET IRON (key), E, N (barn), OPEN DOOR, N (inside barn), E (front yard), N (front porch), GET CHAIR, EXAMINE HOUSE, THROW CHAIR (it sails through the window leaving a gaping hole), N (living room), N (kitchen), U (attic - nothing here), D, N (door is nailed shut), OPEN DOOR (using crowbar), N (back yard - not worth the effort!), S, S, E (dining all), EXAMINE TABLE (see a small button), PUSH BUTTON (hear a click and the china cabinet swings away from the wall revealing a descending stairwell), D (basement), OPEN DOOR (locked), UNLOCK DOOR (using iron key... junk falls out of the closet), GET WINGS (magic), DROP IRON (key), U, W, S, S, NW (smokehouse), N (inside), GET BRIDGE (magic), S, SE, W, S, S, CLIMB FENCE, S (back into forest). NW, SW, W (rockfield), W, N, N, E, N, NE, E, S, S (pond), EXAMINE WINGS (instructions... wear these wings to fly across obstructions to islands only - Caution do not us magic wings without a place to land), WEAR WINGS, SW (a wraith appears preventing your passage to the southwest "You must walk to the magic," it says), N, N, E (quarry), BUILD BRIDGE (a blue light blinds you... when all is clear a newly constructed bridge spans the quarry), NE (dark castle), SW, SE, FLY WINGS (gateway), N (castle courtyard), NW, W, W (greenhouse), GET SHOES (magic), E, E, SE, S (gateway), WEAR SHOES (magic), S (back to dark castle), NW, NE, N (quarry), W, S, S (pond), SW (the wraith dissolves as you walk through it into the forest), GET CAN (aerosol), N, SW, W, W, N, N (moor), E, N, NE, E, E (back to quarry), NE, SE, SW, FLY WINGS (gateway). N, N, E (music conservatory where a woman is playing the piano), SING, TOUCH WOMAN (she turns to you, smiles and disappears... a scroll occupies the spot where she sat), GET SCROLL, READ SCROLL (about teleportation), W, N, E (wyvern's lair - Selina dashes into the room and digs to find a pile of bones), GET BONE (make sure you have room in your inventory to get this, otherwise you won't be able to pick it up later), E (knosta's lair where a knosta cowers in the corner), E (the fierce little knosta won't let you), GIVE BONE (it gobbles the bone and falls asleep), E (fairy's lair), E (a beautiful fairy appears in the doorway and asks you to answer a question before you leave, "Am I not the most lovely creature you have ever beheld?"), NO (she disappears in a rage), E (chamber of the overlord - B'aalcknyte appears), SPRAY CAN (he cringes, you get him and all that remains is a pile of ashes), EXAMINE ASHES (they spell "ENFANT TERRIBLE"), ENFANT TERRIBLE (at last you have found your friends in prison), EXAMINE MACHINE (you climb in... the time travels forward). CONGRATULATIONS You have won. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com