THE PHANTOM OF PRIORY COURT Commodore User Magazine Walk Through by Dorothy Millard (C64 Version) Scenario You are challenged to track down "The Phantom of Priory Court," a mischievous poltergeist, maybe, that's been causing havoc at the offices of Commodore User. Walk Through (Start at the entrance to Priory Court), N (main foyer), N, N, N (Mike's mad house), GET JOYSTICK, S (Eugene's emporium), GET TORCH, S (leave the message pad), W (listings store - leave the notebook), E, S, GET FUSEWIRE, W, GET ANTIDOTE, S (post room), E (dark basement), USE TORCH (now you can see the way out), W, N, E, E (back to main foyer), E (don't go north into the lift as there's no way out). S (security office - leave the passcard), E (store room), GET DISK, N (staff canteen where a homicidal chef pounces on you), THROW JOYSTICK (he slumps to the floor), N (drinking fountain - the water is poison and you grow dizzy), SWALLOW ANTIDOTE (it works), S, w, W, N, N, E, N (ads department), E, S (leave cassette), W, W, W, W (computer room), FIX FUSE (the C128 bursts into life), LOAD DISK. CONGRATULATIONS The detection program runs to reveal that the havoc as been caused by a disgruntled Valley reader who hasn't yet won a competition. You have reached the end of this attempt to find the Phantom. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com