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Sword Storm (Sword_of_the_Storm_Doug_Hyatt.txt)

SWORD OF THE STORM
Written by Doug Hyatt
Walk Through with Dorothy Millard (C64 Version)

Notes
1. You must poison the lion before giving the fang to Vaximian the Seer.
2. You must give the scroll to the king before freeing the slaves.
3. Before you give the money to the man in the stables, make sure you are carrying the bone, as you
only have one chance.

Walk Through
(Start on an unpaved road), READ SIGN, S, S, S (to the home of Vaximian the Seer - he tells you that
you will be rewarded if you bring him the eagle's feather and a serpent's fang), N, N, N,
N, E, N (outside wooden house), IN (hall), EXAMINE CEILING (you see "AR--" written there),
EXAMINE WALL (you see the last two letters of a word "--AN"), N (dining room), EXAMINE
TABLE (find some silver), E (kitchen), OPEN CUPBOARD (find some bread), EXAMINE DRAWER (see a
button), PUSH BUTTON (the drawer opens and you take a flask), W, S, E (bedroom), EXAMINE BED (note
the pillow), W, OUT.

S, E (bandit's camp), GIVE SILVER (the man takes you inside the tent to meet the leader who
asks you for the password), ARAN (he gives you some gloves and a knife - you catch a glimpse of
writing on his clothing), EXAMINE CLOTHING, EXAMINE BELT (it says "SEVRIN, Leader of
Travellers"), N, W, W, N, IN (house), E (bedroom), CUT PILLOW (using the knife - you find an
eagle's feather), DROP KNIFE, W, OUT, S, W (crossroads), S, S, W, W, W, W, W, S (underground
stream), FILL FLASK (with water), N, E, E, E, E, E, S, E, E, E, S (desert nomads are here), S (note
the oasis is dry), N, GIVE WATER (you are asked the name of the Wanderer's Champion), SEVRIN
(he hands you his ID), W, W, W, N, N.

N, N, N, N (entrance to Quenen), SW (security), SHOW ID (you are cleared), NE, N, W (deserted
building), EXAMINE WALL, PEEL PAINT (some writing says "Special of the day is almost always the
flail"), E, S, NE (weapons shop - a man asks you to name today's special), SAY FLAIL (he
hands you a used flail), SW, N, NE (casino - you are asked if you want to play blackjack), YES (at
the table you are losing and the dealer seems to know what cards you have), ACCUSE DEALER (you need
proof), EXAMINE DEALER (he keeps putting his hand under the table), EXAMINE TABLE (he is looking at
a magical charm under the table), ACCUSE DEALER (you flip over the table and expose the charm... the
manager settles things and gives you some money and a shatterer... you leave), S.

S, S, S, S, S, W, W (to Lizard-Man village), HIT LIZARD (you find yourself fighting in an arena),
USE FLAIL, EXAMINE LIZARD, RIP FANG (from his jaw), INVENTORY (note the fang is venomous), LOOK
(until you are thrown out of the village), N, E, N, N, N (crossroads), W, W, N, W, S (a ferocious
lion is here), KILL LION, USE FLAIL (you need to poison it), USE FANG (you find a bone), N, E, S, E,
E, S, S, S, S, S (to Vaximan who thanks you and gives you a scroll and potion), EXAMINE POTION (of
flight), EXAMINE SCROLL (of tunnel digging), N, N, W, W, W, W, W, N, W, SW (throne room), TALK KING
(he wants a new tunnel dug), GIVE SCROLL (he gives you Dwarvensight in return - make sure you do
this before you free the slaves), SE, SE (dwarven home), GET BOOTS, NW, E, N, W (slave pits),
EXAMINE SLAVES, (they are fastened securely), USE SHATTERER (the chains break and they rush out
yelling DAIL), E, E, E, E, E, E

N, N, W, W, EXAMINE WOMAN, TALK WOMAN (she is hungry), GIVE BREAD, SAY DAIL (she gives you a gold
brooch), E, E, N, N, E (jewellery store), TALK WOMAN, SHOW BROOCH (you trade it for a rope), W, S,
S, S, W, W (foothills), W (to cave using the rope), NOTICE SOMETHING (using your Dwarvensight you
find a mask), E, E, E, N, N, N, N, NW (to temple - note the sign about being completely covered
whilst praying), WEAR MASK, WEAR GLOVES, WEAR BOOTS, PRAY (a red stone falls into your hands), E,
SE, S, W (stables - a man here wants some money before he will let you into the kennel), GIVE MONEY
(he escorts you into the kennel), EXAMINE DOGS (mean), GIVE BONE (they fight over it and ignore
you), EXAMINE HAY (you find a key), E, E, S, S, S, S.

E, E, E, E (red boulder), EXAMINE BOULDER, PUT STONE (a hole appears and you walk through to a
gathering place), DRINK FOUNTAIN (you feel strong and have become a mythical creature with mythical
strength), N (into cave of the Chimera where you are asked a riddle), CALENDAR (correct - you are
given the first part of the staff), E (into cave of the Unicorn  where you are asked a riddle), COUN
 (correct - you are given the second part of the staff), NE (into cave of the Dragon where you are
asked a riddle), PENINSULA (correct - you are given the third part of the staff which is now
complete), S (now that you have proved yourself Morvaud gives you some information about where the
sword is).

W, W, W, W, W, W, W, W, W, W, N, W, SW (throne room - the King calls the guards because you freed
his slaves... you notice a keyhole in the throne), INSERT KEY (the throne swivels, revealing a
hidden passage... you reach a musty cavern), EXAMINE BEAM (of light), ENTER BEAM (you are
teleported... Otherans grant you passage to the Demonic Plane because you carry the staff), LISTEN
SOUND, EXAMINE SOD, GET SOD, EXAMINE SUN, HEAT SOD (now dry), PUT SOD (your fall stops and you stand
before a huge box), EXAMINE BOX (see handle), GRIP HANDLE, PUT BOX (using your mythical strength you
push it out of existence... you find yourself before a huge demon... you are transported and find
yourself standing before the Sword Guardian holding the Sword of the Storm, LOOK (keep looking until
you realise that the Sword Guardian lied to you and you in fact have the red stone).

CONGRATULATIONS
You have solved The Sword of the Storm.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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