LABYRINTH Written by David Fox 1986 (LucasArts) Solution by Dorothy Millard (C64 Version) Scenario As the name suggests, this adaptation of the Jim Henson Muppet movie takes place within a convoluted maze. Trapped inside, you seek the central room and Jareth the Goblin King, who must be vanquished within the 13-hour time limit if you hope to escape. Distinctive 3D graphics and animation were devised by Lucasfilm Games to show the maze and your animated character. They afford a sense of depth and perspective as your character moves deeper into the maze. You don't see room names as in a standard adventure. Instead, a mini-map below the graphics shows your position and the location of objects in the current corridor. Actions are conducted with a joystick/keyboard interface and a mini-parser whose verbs and nouns scroll through on screen lists, so no typing is required. Most puzzles hinge on objects, but a few demand talking with Muppets such as Ludo and Firey. Two simple arcade-style sequences break up the brain-wrangling. The mapping isn't as difficult as it first seems, and some people have completed it without a map (but a map will save you lots of time). If you're looking for an out-of-the-ordinary adventure, Labyrinth is a good one to get lost in for a few weeks. Cheat When you reach the wise man's garden, walk up to him and TAKE RULE BOOK, READ RULE BOOK repeatedly to end up with over a 50 hour time limit. Notes 1. In some locations, such as the castle of the Goblin King, certain doors lead to random locations. 2. Always save your game in all three save slots when you complete a level, so you can restore one if necessary. 3. It isn't necessary to visit the castle of the Goblin King and you can go straight to The Underground. Trapped in Dungeon If you find yourself trapped in a dungeon, one of several solutions will work, depending where you are. Any of them takes you back to the last part of the labyrinth you successfully completed. * Walk up the wall. * Find a trap door. * Insert a quarter into a slot. * Eat a peach. * Speak the word you learned from the beggar at the start of the game. Solution THE THEATRE (Start on a sidewalk on the east side of a city block), GO HOME, TAKE CAMCORDER, GO OUTSIDE, GO NORTH (a beggar is here), GIVE NICKEL (he winks at you and says ......... - the word is random, note it), GO WEST, GO THEATRE (to lobby), GIVE DOLLARS (to buy a ticket), COMPLAIN, GO THEATRE, GO NORTH (to popcorn stand), GIVE DOLLARS (you are given some cold popcorn and two quarters change... a nickel is dropped at your feet), TAKE (you put your change in your pocket), TAKE (you pick up the nickel), GO SOUTH, GO SOUTH (into the theatre), LOOK (a girl tells you about the film), LOOK (she asks for some popcorn), GIVE POPCORN, LOOK, LOOK. THE MOVIE BEGINS Walk in the front door. THE LABYRINTH Walk right, GIVE NICKEL, ASK HOGGLE (he will give you a clue), Walk right until you see the log, TAKE LOG, Walk right until you come to some writing, eg. "There is a door here" or "Have you found the door yet?" (this is in fact a door), Enter wall which takes you to The Brick Hallway. THE BRICK HALLWAY Open all doors in each of the three halls (note if you don't open all the doors Alf/Ralph will not be helpful later), being careful not to get caught by the goblin and picking up crystal balls and peach you find on the way. INSERT QUARTER in the vending machine on left of screen, TAKE bottle of perfume (you can use this later if you fall in the bog - note the vending machine on the right only dispenses rocks). The exit to the next level is the second door from the right in the Goblin Hall. ALPH AND RALPH The first time you arrive here open the two doors and enter the one that says "This Way to Castle." If you unintentionally return a second time the signs will have been removed so, ASK ALPH or ASK RALPH which door to take. Neither will give a straight answer unless all the brick hallway doors are open. If you arrive here without opening all the doors, go left or right to return to the brick hallway. On your third visit ask again but this time one of them will lie. WALL OF HANDS This is found only in the Commodore version. SAY CONGRATULATE WALL. THE STONE CORRIDOR Walk Right, TAKE PEACH, Walk left, TAKE ROCK, Walk Left as far as possible and go down hallway, Walk right, TAKE SHEARS, Walk Left, TAKE CRYSTAL BALL, Walk Right to where the armoured goblin is, GIVE PEACH (he collapses), TAKE HELMET, Walk left then through tunnel, Walk Left then through tunnel to the hedge maze. HEDGE MAZE A & B Walk left until you find the crystal, TAKE CRYSTAL, Walk right past the bush and go through the next gap in the hedge, TAKE BRACELET, (note the goblin protects it well and must be avoided), Walk Left (avoiding the goblin all the while) to centre and USE SHEARS, Walk North through the hole you just created in the hedge. THE WISE MAN'S GARDEN ASK WISE MAN and he'll answer with a riddle whose answer will tell you how to exit the garden. Usually a sequence of three or more doors is involved. The riddle is chosen randomly and most are easy: (a) "The only way out is all that is left", which means go through all three doors on the left side. (b) "If you go left first, you'll know the blooming' way out", which means go through the far left door (nearest you), then through the one with the flowers beside it. (c) "If at first you don't succeed Try Try Again", this means go through the same door three times. (d) "You will only succeed one in three", this means go through the same door three times. (e) "Follow the path of the clock till 9 o'clock", means go through all nine doors clockwise once in order. Save the game when you arrive. If you can't figure out the riddle, keep loading the saved game until he asks one you can figure out. If you return here later you must GIVE DOLLAR then ASK WISEMAN to be told another riddle. Don't forget to TAKE change (note you can also TAKE rule book if you wish - see cheat above). THE HEDGE MAZE (C) (FIRST TIME) Walk right until you come to the second closed hedge door (a long walk) then USE SHEARS. Enter the door. THE FOREST (FIRST TIME) CALL FIREY (he wants a rock video which you haven't got yet). Go through the forest "doors" twice. THE BOG OF ETERNAL STENCH (First Time) ASK SIR DIDYMUS and keep asking until he tells you to free Ludo. Walk Left. HE PERSECUTION OF LUDO To free Ludo from the two goblin guards you must trick them into falling into trap doors that are triggered by walking over the coloured squares. Each time you step on one it changes colour. After it has been stepped on three times and is red it will open and trap the next person who steps on it. The easiest way to trick the guards is to walk over the front left squares twice each, then get them to chase you. This takes patience, but they'll come to you eventually. When you've trapped them, USE SHEARS to free Ludo. THE HEDGE MAZE (C) (Second Time) CALL LUDO, when he arrives CALL ROCKS. When they roll in, USE CAMCORDER. You've made a rock video. Now TAKE rocks, CALL ROCKS, TAKE rocks, CALL ROCKS, TAKE rocks (you should have nine). Walk right and re-enter the hedge door you cut open earlier. THE FOREST (Second Time) CALL FIREY. When he arrives, GIVE CAMCORDER (so he has the rock video). He will offer you a piece of his mind. TAKE it. CALL FIREY again, TAKE (you get his arm), CALL FIREY a third time, TAKE (this time you get his leg). Go through the forest doors twice (note you can THROW HEAD through an archway in the trees and go down if the head sees something beside the trees). THE STONE FACES INSULT WALL to get hints on how to solve the labyrinth, eg. "Jareth can't take his own medicine" means he doesn't like the crystal ball thrown at him, or "Inside a lump of wood lies beautiful music". Go through the doors until you exit. THE BOG OF ETERNAL STENCH (Second Time) DROP ROCK (nine times into the bog), USE LEG, Cross the bridge as fast as possible. If the bridge is down CALL LUDO then CALL ROCKS four times before entering. If you fall in the bog USE PERFUME will improve your smell so that Ludo will come when you call. THE GOBLIN VILLAGE A good place to save the game. WEAR HELMET. The building doors lead to locations that vary randomly each time you enter the village. You must keep trying until you find one that takes you to the Castle of the Goblin King or the Underground while avoiding the goblin guards. The second door from the back on the left usually leads to The Underground. THE CASTLE OF THE GOBLIN KING This is an arcade game in which you must throw rocks at the guards and knock them all down. First DROP HELMET, CALL LUDO, CALL ROCKS, TAKE. Repeat the last two commands until you have nine rocks. THROW ROCK (when you run out of rocks, repeat CALL ROCKS then TAKE). It's fairly easy to detect patterns in the movements of the guards that will tell you when to throw. If you stand with your head parallel with the door, throw at the guard on the ledge just as his head leaves the bulls-eye and he is moving toward the centre. (He must be hit either with the helmet or five times with the rocks). For those in the windows, watch the guards in other windows to work out the timing. After all the guards are finished, hit the two bulls-eyes. In the Commodore version hit them until they turn black. In the Apple version they will turn white. Now go to the chain on the right side of the door and USE ARM to open the door. Enter. THE UNDERGROUND You've got to be fast here. When the machine (it has been called a steam roller, slasher and street sweeper, so take your pick) comes down the hall, DROP LOG and run in the opposite direction. When the machine runs over it, the log turns into a plank. Wait until the machine moves in the other direction, then TAKE plank and enter the nearest open door. Enter doors until you arrive at The Door Knockers. If you fall through a trapdoor here keep walking on the panel until it turns red and you fall through. THE DOOR KNOCKERS If you HIT KNOCKERS they tell you jokes. Go to the left door TAKE KEY. At the right door, HIT KNOCKER. When the knocker starts talking, INSERT BRACELET, OPEN DOOR then enter. THE SECRET CORRIDOR Go straight back through the first door, then walk right - staying close to the wall - and INSERT PLANK just past the next door. When the word plank vanishes from the vocabulary list, go right until you see the iron door that pops out of the floor. INSERT KEY and enter. THE UPSIDE DOWN ROOM Here you will find Jareth the Goblin King, in a strange room with stairs and corridors that have different relationships to up and down. You have to hit Jareth by throwing one of your crystal balls at him, which is easy if you position yourself on the same plane and just behind him. An easy way to do so is to follow him through a door. THE FINAL CONFRONTATION Be careful not to slide off the disk. Select YOU HAVE NO POWER OVER ME and press return. Note for variety try the other options such as YOU HAVE NO TOWELS/ELEPHANTS OVER ME. CONGRATULATIONS You have defeated Jareth Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com