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Labyrinth (Labyrinth.txt)

LABYRINTH
Written by David Fox 1986 (LucasArts)
Solution by Dorothy Millard (C64 Version)

Scenario
As the name suggests, this adaptation of the Jim Henson Muppet movie takes place within a convoluted
maze.  Trapped inside, you seek the central room and Jareth the Goblin King, who must be vanquished
within the 13-hour time limit if you hope to escape.  Distinctive 3D graphics and animation were
devised by Lucasfilm Games to show the maze and your animated character.  They afford a sense of
depth and perspective as your character moves deeper into the maze.  You don't see room names
as in a standard adventure.  Instead, a mini-map below the graphics shows your position and the
location of objects in the current corridor.

Actions are conducted with a joystick/keyboard interface and a mini-parser whose verbs and nouns
scroll through on screen lists, so no typing is required.  Most puzzles hinge on objects, but a few
demand talking with Muppets such as Ludo and Firey. Two simple arcade-style sequences break up the
brain-wrangling.  The mapping isn't as difficult as it first seems, and some people have
completed it without a map (but a map will save you lots of time).  If you're looking for an
out-of-the-ordinary adventure, Labyrinth is a good one to get lost in for a few weeks.

Cheat
When you reach the wise man's garden, walk up to him and TAKE RULE BOOK, READ RULE BOOK
repeatedly to end up with over a 50 hour time limit.

Notes
1. In some locations, such as the castle of the Goblin King, certain doors lead to random
locations.
2. Always save your game in all three save slots when you complete a level, so you can restore one
if necessary.
3. It isn't necessary to visit the castle of the Goblin King and you can go straight to The
Underground.

Trapped in Dungeon
If you find yourself trapped in a dungeon, one of several solutions will work, depending where you
are. Any of them takes you back to the last part of the labyrinth you successfully completed.
* Walk up the wall.
* Find a trap door.
* Insert a quarter into a slot.
* Eat a peach.
* Speak the word you learned from the beggar at the start of the game.

Solution
THE THEATRE
(Start on a sidewalk on the east side of a city block), GO HOME, TAKE CAMCORDER, GO OUTSIDE, GO
NORTH (a beggar is here), GIVE NICKEL (he winks at you and says ......... - the word is random, note
it), GO WEST, GO THEATRE (to lobby), GIVE DOLLARS (to buy a ticket), COMPLAIN, GO THEATRE, GO NORTH
(to popcorn stand), GIVE DOLLARS (you are given some cold popcorn and two quarters change... a
nickel is dropped at your feet), TAKE (you put your change in your pocket), TAKE (you pick up the
nickel), GO SOUTH, GO SOUTH (into the theatre), LOOK (a girl tells you about the film), LOOK (she
asks for some popcorn), GIVE POPCORN, LOOK, LOOK.

THE MOVIE BEGINS
Walk in the front door.

THE LABYRINTH
Walk right, GIVE NICKEL, ASK HOGGLE (he will give you a clue), Walk right until you see the log,
TAKE LOG, Walk right until you come to some writing, eg. "There is a door here" or
"Have you found the door yet?" (this is in fact a door), Enter wall which takes you to The
Brick Hallway.

THE BRICK HALLWAY
Open all doors in each of the three halls (note if you don't open all the doors Alf/Ralph will
not be helpful later), being careful not to get caught by the goblin and picking up crystal balls
and peach you find on the way.  INSERT QUARTER in the vending machine on left of screen, TAKE bottle
of perfume (you can use this later if you fall in the bog - note the vending machine on the right
only dispenses rocks).  The exit to the next level is the second door from the right in the Goblin
Hall.

ALPH AND RALPH
The first time you arrive here open the two doors and enter the one that says "This Way to
Castle."  If you unintentionally return a second time the signs will have been removed so, ASK
ALPH or ASK RALPH which door to take.  Neither will give a straight answer unless all the brick
hallway doors are open.  If you arrive here without opening all the doors, go left or right to
return to the brick hallway.  On your third visit ask again but this time one of them will lie.

WALL OF HANDS
This is found only in the Commodore version.  SAY CONGRATULATE WALL.

THE STONE CORRIDOR
Walk Right, TAKE PEACH, Walk left, TAKE ROCK, Walk Left as far as possible and go down hallway, Walk
right, TAKE SHEARS, Walk Left, TAKE CRYSTAL BALL, Walk Right to where the armoured goblin is, GIVE
PEACH (he collapses), TAKE HELMET, Walk left then through tunnel, Walk Left then through tunnel to
the hedge maze.

HEDGE MAZE A & B
Walk left until you find the crystal, TAKE CRYSTAL, Walk right past the bush and go through the next
gap in the hedge, TAKE BRACELET, (note the goblin protects it well and must be avoided), Walk Left
(avoiding the goblin all the while) to centre and USE SHEARS, Walk North through the hole you just
created in the hedge.

THE WISE MAN'S GARDEN
ASK WISE MAN and he'll answer with a riddle whose answer will tell you how to exit the garden. 
Usually a sequence of three or more doors is involved.  The riddle is chosen randomly and most are
easy:

(a) "The only way out is all that is left", which means go through all three doors on the
left side.
(b) "If you go left first, you'll know the blooming' way out", which means go
through the far left door (nearest you), then through the one with the flowers beside it.
(c) "If at first you don't succeed Try Try Again", this means go through the same
door three times.
(d) "You will only succeed one in three", this means go through the same door three
times.
(e) "Follow the path of the clock till 9 o'clock", means go through all nine doors
clockwise once in order.

Save the game when you arrive.  If you can't figure out the riddle, keep loading the saved game
until he asks one you can figure out.  If you return here later you must GIVE DOLLAR then ASK
WISEMAN to be told another riddle.  Don't forget to TAKE change (note you can also TAKE rule
book if you wish - see cheat above).

THE HEDGE MAZE (C) (FIRST TIME)
Walk right until you come to the second closed hedge door (a long walk) then USE SHEARS.  Enter the
door.

THE FOREST (FIRST TIME)
CALL FIREY (he wants a rock video which you haven't got yet). Go through the forest
"doors" twice.

THE BOG OF ETERNAL STENCH (First Time)
ASK SIR DIDYMUS and keep asking until he tells you to free Ludo.  Walk Left.

HE PERSECUTION OF LUDO
To free Ludo from the two goblin guards you must trick them into falling into trap doors that are
triggered by walking over the coloured squares.  Each time you step on one it changes colour.  After
it has been stepped on three times and is red it will open and trap the next person who steps on it.
 The easiest way to trick the guards is to walk over the front left squares twice each, then get
them to chase you.  This takes patience, but they'll come to you eventually.  When you've
trapped them, USE SHEARS to free Ludo.

THE HEDGE MAZE (C) (Second Time)
CALL LUDO, when he arrives CALL ROCKS.  When they roll in, USE CAMCORDER.  You've made a rock
video.  Now TAKE rocks, CALL ROCKS, TAKE rocks, CALL ROCKS, TAKE rocks (you should have nine). Walk
right and re-enter the hedge door you cut open earlier.

THE FOREST (Second Time)
CALL FIREY.  When he arrives, GIVE CAMCORDER (so he has the rock video).  He will offer you a piece
of his mind.  TAKE it.  CALL FIREY again, TAKE (you get his arm), CALL FIREY a third time, TAKE
(this time you get his leg).  Go through the forest doors twice (note you can THROW HEAD through an
archway in the trees and go down if the head sees something beside the trees).

THE STONE FACES
INSULT WALL to get hints on how to solve the labyrinth, eg. "Jareth can't take his own
medicine" means he doesn't like the crystal ball thrown at him, or "Inside a lump of
wood lies beautiful music".  Go through the doors until you exit.

THE BOG OF ETERNAL STENCH (Second Time)
DROP ROCK (nine times into the bog),  USE LEG, Cross the bridge as fast as possible.  If the bridge
is down CALL LUDO then CALL ROCKS four times before entering.  If you fall in the bog USE PERFUME
will improve your smell so that Ludo will come when you call.

THE GOBLIN VILLAGE
A good place to save the game.  WEAR HELMET.  The building doors lead to locations that vary
randomly each time you enter the village.  You must keep trying until you find one that takes you to
the Castle of the Goblin King or the Underground while avoiding the goblin guards.  The second door
from the back on the left usually leads to The Underground.

THE CASTLE OF THE GOBLIN KING
This is an arcade game in which you must throw rocks at the guards and knock them all down.  First
DROP HELMET, CALL LUDO, CALL ROCKS, TAKE.  Repeat the last two commands until you have nine rocks. 
THROW ROCK (when you run out of rocks, repeat CALL ROCKS then TAKE).  It's fairly easy to
detect patterns in the movements of the guards that will tell you when to throw.  If you stand with
your head parallel with the door, throw at the guard on the ledge just as his head leaves the
bulls-eye and he is moving toward the centre.  (He must be hit either with the helmet or five times
with the rocks).  For those in the windows, watch the guards in other windows to work out the
timing.  After all the guards are finished, hit the two bulls-eyes.  In the Commodore version hit
them until they turn black.  In the Apple version they will turn white.  Now go to the chain on the
right side of the door and USE ARM to open the door.  Enter.

THE UNDERGROUND
You've got to be fast here.  When the machine (it has been called a steam roller, slasher and
street sweeper, so take your pick) comes down the hall, DROP LOG and run in the opposite direction. 
When the machine runs over it, the log turns into a plank. Wait until the machine moves in the other
direction, then TAKE plank and enter the nearest open door.  Enter doors until you arrive at The
Door Knockers.  If you fall through a trapdoor here keep walking on the panel until it turns red and
you fall through.

THE DOOR KNOCKERS
If you HIT KNOCKERS they tell you jokes.  Go to the left door TAKE KEY.  At the right door, HIT
KNOCKER.  When the knocker starts talking, INSERT BRACELET, OPEN DOOR then enter.

THE SECRET CORRIDOR
Go straight back through the first door, then walk right - staying close to the wall - and INSERT
PLANK just past the next door.  When the word plank vanishes from the vocabulary list, go right
until you see the iron door that pops out of the floor.  INSERT KEY and enter.

THE UPSIDE DOWN ROOM
Here you will find Jareth the Goblin King, in a strange room with stairs and corridors that have
different relationships to up and down.  You have to hit Jareth by throwing one of your crystal
balls at him, which is easy if you position yourself on the same plane and just behind him.  An easy
way to do so is to follow him through a door.

THE FINAL CONFRONTATION
Be careful not to slide off the disk.  Select YOU HAVE NO POWER OVER ME and press return.  Note for
variety try the other options such as YOU HAVE NO TOWELS/ELEPHANTS OVER ME.

CONGRATULATIONS
You have defeated Jareth

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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