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Island, The (Island_Crystal.txt)

THE ISLAND
Written by N. Smith (Crystal)
Walk Through by Dorothy Millard (Spectrum Version)


Scenario
After your plane crashed you have managed to swim to a conveniently placed island.  Your task is to
escape, preferably alive and with the valuable treasure that is buried somewhere on the island.

Notes:
1. Playing this game is largely a mapping exercise.  There are whole sections, which are superfluous
and/or lead to dead ends.  
2. Death can be sudden and instantaneous or the result of the build up of damage caused by
snakebites, rock falls, explosions, etc.  Use the STATUS command to check damage.
3. There are only seven objects that are needed to complete the adventure - the rest (and there are
many of them) are red herrings:  TORCH, KEY, OIL, HALF A WAND, HALF A WAND, RAFT and ROPE.
4. Doesn't understand examine.

Walk Through
(Start on a golden sandy beach), E (outside cave entrance), GET TORCH, N (dark cave), W, N, E
(maze), E, N, W, N, E (dead end where you see the password "fiddlesticks"), W, S, W
(don't enter the stone archway to the west which leads into a labyrinth from which there is no
escape), N, N (jungle), N, N, E, N, W, W, GET KEY, N (large clearing), E, S (stone circle), E, E, S,
E, E (guard hut where the guard asks if you know the password), Y (he allows you to pass), N, N, N,
S (bottom of steep cliff), LOOK (see a lift), USE LIFT (now at top of cliff), N, S (you enter a
cave), S (see half a wand), GET HALF, S, E, E, GET OILCAN, E, E (temple), E, N (in another of the
temple's other rooms), LOOK (see a secret door), USE KEY, USE OIL, OPEN DOOR (it opens and you
hear a distant noise - this action creates the rope on the second island), DROP OIL.

W, N, N, N, N (steep path where you see the other half of the wand), GET WAND, S, INVENTORY (the
wand has become whole), E, E, N, E (back to outside entrance to cave system, east of the start
location), N (dark cave), E, N (summit of steep hill), GET TELESCOPE, USE TELESCOPE (see a sign
telling you not to look through the telescope again), DROP TELESCOPE, U (beach where you see a
raft), USE RAFT (now on a windswept beach of the second island), N, GET ROPE (the rope will only be
here if you have opened the secret door on the first island), E (plain), S (sandy plain where must
be carrying the rope to avoid the quicksand), S (oasis), USE WAND, INVENTORY (now carrying the
treasure), R.

Well Done.  This is incredible!  You have won!
You discover a small boat and as the sun sets you sail off into the darkening
horizon to spend your money!

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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