Sherlock Holmes & the Case of the Elementary Rescue by George Schultz (Page 6 Magazine, 1983) Atari 400/800 Walkthrough by Juan Duc Read note, Examine window, Examine desk, Examine note with glass (you notice the watermark “IMPC 632” on the paper), Examine bookcase, Examine ancient weapons, Get revolver, Examine trademarks (IMPC = The Imperial Paper Co., LTD., whose office is located in Picadilly Circus), Examine imports (all inks coming from China are imported by Dihn Imports, located in Limehouse), Go door, D, Left, Examine rack, Go front, Left, Go cab, Picadilly (sic! that’s how the programmer spelled it) Circus, Enter Imperial Paper, Examine files (clue leads to the Savoy Hotel), Exit, Left, Left, Examine sofa, Examine hat (it’s Watson’s), Examine desk, Payoff clerk (Watson is supposed to be in room 213), Right, Left, Enter room, Examine bed, Examine covers, Exit, D, Exit, Go ahead, Scotland Yard, Examine La Strade (sic! that’s how the programmer spelled inspector “Lestrade”), Go cab, Limehouse, Enter Dihn, Examine files, Exit, Right, Go pier, D (Watson’s bag is here), Examine bag, Row dingy, D, Go ahead (a clue is found leading to the Brown Derby Pub, West End), Get matchbook, U, Enter dingy, Go ahead, Go ahead, 211 Baker Street, Go door, U, Right, Examine desk, Examine key, Examine bookcase, Examine dictionary (the matchbook contains clues in the form of directions: “store room, wine rack, left, left, right”), Go door, D, Go front, Left, Go cab, West End, Go Brown Derby Pub, Go rear Note: I don’t know if this is a bug or intentional, but what you are supposed to do next never seems to work the first time you enter the pub. You are supposed to go to the rear room, which is a storeroom, but it keeps sending you to the ladies room! So do this: Go out (you are back on the streets), Enter Brown Derby, Go rear If it doesn’t work the second time, keep trying this until it lets you in the storeroom. Examine rack, Push rack, D, Examine sewer (remember those cryptic directions on the matchbook?), Left, Left, Right, Insert key, Shoot (Moriarty manages to avoid getting hit, shoots back, misses you as well, then escapes; there does not seem to be a way to avoid this ending), Jump trap door (you free Watson) THE END ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com