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Secret Garden, The (Secret_Garden.txt)

Secret Garden (PD, BBC Micro) Walkthrough

Solution (and game) by J. R. Ormond

NB: If you are playing a version of this game on another machine such as the 
Archimedes (not under BBC emulation), there are slight variations - in 
particular, the mazes are different although they have the same principles, and 
there are a few important extra objects; plus, you can use GET ALL and DROP ALL.

GET CAN, S, S, S, S, S, SE, E, N, NW, GET HAMMER, WATER PLANT (the weedkiller 
temporarily disables the plant), NE, BREAK WINDOW WITH HAMMER (the tin drops 
out), GET TIN

S, GET BROOM, W, THROW TIN AT PLANT (the plant's secretions dissolve the tin and 
the weedkiller destroys the plant), S, GET CASE (it can be used for storing 
objects so that you can carry more), E, GET LADDER, S, PUT LADDER AGAINST TREE

DROP CASE, DROP HAMMER, DROP CAN, SWEEP UP LEAVES, DROP BROOM, U, GET APPLE (the 
leaves prevent it breaking when it falls), D, GET APPLE, GET CASE, PUT APPLE IN 
CASE, GET LADDER, GET CAN, W

(The next part has a random element. EXAMINE NEPTUNE and note which ornament he 
points to, then TURN that ornament. Repeat these two actions three more times to 
get another treasure.)

GET FISH, GET TRIDENT, PUT FISH IN CASE, PUT TRIDENT IN CASE

NW, FILL CAN, N, N, N, N, WATER ROSE (at this point you find out what your 
overall objective is), GET KEY

S, S, S, EXAMINE WEB (you find a mouse), GET MOUSE, DROP MOUSE

(You now guide the mouse around the rock garden maze)
SAY FORWARD, SAY LEFT, SAY RIGHT, SAY RIGHT, SAY LEFT, SAY FORWARD, SAY RIGHT, 
SAY RIGHT, SAY BACKWARD, SAY LEFT, SAY LEFT, SAY FORWARD, SAY RIGHT, SAY LEFT, 
SAY LEFT, SAY RIGHT, SAY FORWARD (the mouse emerges and leaves an acorn behind)

S, SE, E, NW, N, NE, UNLOCK SHED, PUT LADDER AGAINST SHED, DROP KEY, DROP CASE, 
DROP CAN, U, GET BATTERY, D, GET LADDER, GET CASE, ENTER SHED, GET BOWL, W

SW, S, SE, W, W, ENTER GREENHOUSE, GET CRACKER, E, N, FILL BOWL, N, GET ACORN, 
N, DROP CRACKER, LIGHT CRACKER WITH BOWL (using it as a lens to concentrate the 
sun's rays; the bird is frightened away), THROW ACORN INTO BED (an oak tree 
grows from it)

DROP BOWL, DROP CASE, N, N, N, GET BOAT, S, S, S, PUT LADDER AGAINST TREE, S, S, 
PUT BATTERY IN BOAT, DROP BOAT (the boat travels across the pond to the island), 
N, N, U, S, D, E, GET BOAT, GET BATTERY FROM BOAT, S, GET LAMP, W, N, S

PULL RUG (a hole is revealed), PUT BATTERY IN LAMP, D, S, PULL LEVER, N, N, PULL 
LEVER, S, S, PULL LEVER (a creaking noise nearby indicates that the portcullis 
is now open), N, E, E, E

S, NE, NE, E, GET GADGET, N, W, SE, SW, E, GET WAND, BREAK WAND (the werewolf 
shows you a secret exit)

PULL LEVER (the main light comes on), PULL LEVER (you get a disc which is needed 
at the end), GET MOONSTONE, GET DISC, DROP LAMP, DROP BOAT, U, NW, W, NW, N, N, 
GET CASE, PUT MOONSTONE IN CASE, PUT DISC IN CASE, DROP CASE

GET LADDER, S, S, SE, E, SE, D, S, NE, S, N, W, W, PUSH BUTTON (on gadget - it 
opens the portcullis), W, W, U, U, PUT LADDER AGAINST WALL, DROP GADGET, U (you 
climb through the trapdoor and it closes behind you), GET SWALLOW, JUMP (into 
the tree)

D, S, U, GET LADDER, GET GADGET, GET LILY, D, D, E, PUSH BUTTON, E, E, NW, SE, 
SE, E, E, U

NW, W, NW, N, N, GET CASE, PUT LILY IN CASE, PUT SWALLOW IN CASE, DROP GADGET, 
PUT LADDER AGAINST TREE

S, S, S, GET 7 (the characters come from the notice), GET O, GET S, N, N, N, N, 
E (having the three correct characters lets you pass through the aura)

N, N, OPEN WINDOW, E, E, PULL CLOCK (it falls across the doorway), S, E, HIT BED 
(a sword falls out of it), GET SWORD, W, N, W

EXAM CHAIR, GET CUSHION (the chair starts to follow you), E, E, CUT CUSHION (a 
chrysanthemum drops out), DROP CUSHION, GET CHRYSANTHEMUM

SHARPEN SWORD (using the strange device), PUSH BUTTON, PUT SWORD IN OPENING, W, 
W, W, S, S, W, S, PUT CHRYSANTHEMUM IN CASE

DROP 7, DROP O, DROP S, DROP CASE, U, NE, N, N, N, E, PUSH BUTTON (to operate 
the dumb waiter), GET SWORD FROM OPENING, N, W, CLOSE DOOR, PUSH CHAISE LONGUE 
(a scarab drops out), GET SCARAB, OPEN DOOR, E, S

W, S, E, OPEN BOX WITH SWORD, WEAR JUMPER, W, GET BOOK (it becomes stuck to 
you), W, N, READ BOOK IN MIRROR (revealing four magic words), SAY TZARA (you 
become invisible), N (through the mirror), SAY DOWLIOR (you become visible again 
and the pawn opens the door), N, SAY SNEB VIVIS (the book floats down the well 
and explodes, which kills the goblin)

E, TURN TAP, UNBOLT DOOR, OPEN DOOR, S, W, W, W, S, S, W, S, GET CASE, PUT 
SCARAB IN CASE, S, S, SE, E, NW, N, N (turning the tap off made the fountain dry 
up and a seal is revealed), GET SEAL, SE, OPEN HIVE (wearing the jumper makes 
the bees ignore you), GET BEE, PUT BEE IN CASE, PUT SEAL IN CASE, W, SE, S, W, 
NW, N, N

GET BOWL, EMPTY BOWL, GET 7, GET O, GET S

N, E, N, N, E, E, E, N, W, SW, DROP CASE, DROP 7, DROP O, DROP S, D, W, S, GET 
FROG, N, E, U (you need to breathe sometime around now)

D, S, WEAR GLOVE, N, W, S, S, E, BREATHE FROM BOWL (allowing more underwater 
moves), GET EEL (the glove prevents it shocking you), W, NE, N, U

GET CASE, NE, D, W, DROP EEL ON TERMINALS, EMPTY BOWL OVER EEL (the voltage it 
generates opens the door), W, W, GET DISC FROM CASE, PUT DISC IN SLOT, W, KILL 
WIZARD (well done - you have finished your quest!)

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