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Trial of Arnold Blackwood, The (Trial_of_Arnold_Blackwood_hints.txt)

The Trial of Arnold Blackwood
by Nemesis

Hints.


Ask the oracle.

You operate the flashlight with FLASH ON and FLASH OFF.

Reading reveals other clues.

Lord Erebus desires some items.

Other items should be placed elsewhere.

Some things need to be destroyed, and one needs to be laid to rest.

There is no requirement to reflect on your situation.

The oracle's useful responses:
Bonzo is a cat!
Don't eat the kipper!
The cue holds the score word
The dog must be destroyed
Be careful - do not open the chest

Lord Erebus desires the following:
A plate of exotic food
A golden amulet
A kitchen knife
A pack of cigars
A bottle of claret
A silver tray
A crystal glass etched 'LE'
A lighter monogrammed 'LE'

The following items should be relocated:
A bag of coal
A 'lump' hammer
An original Turner
A water pistol
A bath plug
A travel alarm clock

You need the right weapons to dispatch the triffid and the dog.

Avoid the room of mirrors, but if you want seven years bad luck take a hammer with you.


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By Alastair for the Classic Adventure Solution Archive (CASA)
http://solutionarchive.com/