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Games - Simon Wadsworth (4 results)

From the author's personal website (now offline):

In the early 1980s text adventure games were popular on the home microcomputers of the day; the TRS-80, Sinclair ZX81, Sinclair ZX Spectrum and the Acorn BBC Micro. My school friends and I spent countless hours battling the creations of Scott Adams, Brian Howarth, Level 9 and Artic Computing.

I loved these games and, being a hobbyist programmer, decided to create one of my own. Thus was born The Scepter, which was written mainly in ZX81 BASIC with a smattering of Z80 machine code. To my everlasting surprise Bug-Byte Software agreed to publish the game, under the title Adventure.

After writing a couple of reasonably successful arcade game clones and beta testing Adventure D - Espionage Island for Artic I suggested a continuation of their series. They agreed and the resulting game became Adventure E - The Golden Apple, which was well received.

My final effort in the commercial world was Artic's Adventure F - The Eye of Bain. This was a collaboration between myself as programmer, a chap called Ken Gosling as story designer and two graphic artists at Artic.


# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Title Publisher Year Language Documents
Time Warden Bug-Byte Software ? English Solution, Map
Golden Apple, The Artic Computing 1983 English Solution, Map, Hints, Puzzle chart
Eye of Bain, The Artic Computing 1984 English Solution, Map, Hints
Adventure Bug-Byte Software 1982 English Solution, Map