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Prisoner No.6 (Prisoner_adv_software_hints.txt)

PRISONER
Adventure Software
Spectrum 48

    * The objects unnecessary for your escape include the umbrella, the 
watch, the sunglasses, the map, the cape, the top hat, the jumper, the 
medallion, the pawn, the wallet.
    * The necessary objects are the key (to open the locker and get the 
badge), the badge (to enter the control room), the file (to give to your boss 
as proof), the torch (to go through the caverns), the raft, the tapestry (to 
make a sail), the axe (to cut some beams to complete the raft), the radio 
transmitter (to allow the escape). You also need to wander through the woods 
with the raft in order to find a way out to the beach without going through 
town.
    * In order to escape, you need to build and sail the raft, and have the 
file and radio transmitter with you.
    * One side trip involves getting the sunglasses (at the building, 
examining the rock, opening the box), then entering the town hall to get the 
watch. This allows you to enter the helicopter and try to escape, though you 
are brought back.
    * Taking the taxis can be helpful to minimize a few moves.
    * Pressing the various buttons in the subterranean control room: blue - a 
view of the village red - to the subterranean control room (not the only way 
to get there) yellow - you get gassed and sent to the hospital green - you 
get captured, beaten up, and sent back to your house.

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