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Cyborg

Alpine Software 1992

Language:
English
Authors:
Philip Hawthorne
Platforms:
Archimedes info
Entered by:
ahope1, dave, iamaran
Added:
08-09-2010
Edited:
09-01-2020

Synopsis

Plot

While on an on-going mission for the Galactic Council, you receive a distress call from Arallax IV so you set course at once for the planet. Your ship, the Karellen, being the fastest ship in the Galaxy, accelerates you smoothly to 9 einsteins and you soon warp out from hyperspace to sub-light speed in the plane of the planet's orbit. You punch the orbital parameters into the computer and are about to attempt to contact the planet when suddenly the ship is hit by a powerful laser blast. A quick check of the controls soon confirms your worst fears - your power is fading fast. The Xylenium crystals that power your ship have been destroyed.

Fortunately, you manage to use the ships meagre reserve power to make a forced landing in a remote desert area on the planet. One thing's for sure: you won't be going anywhere until those crystals are replaced. With the last dwindling remains of your power you carry out a scan of the planet's surface, revealing several possible sources of the crystals but the power fades before you can pinpoint their exact locations.

You put on your GalCorp cybertronic suit, check the readouts and step out of the airlock door onto this strange alien world...


Notes

According to the author, the game was ""half-ALPS adventure and half Arcade game, the latter written with Creator II, the Alpine Software Arcade Games Designer""

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User Comments

ahope1 (21-01-2016 16:20)

Author comments here: http://www.stardot.org.uk/forums/viewtopic.php?f=32&t=10578#p129657

ahope1 (23-01-2016 12:19)

The author says that his game Cyborg was "half-ALPS adventure and half Arcade game, the latter written with Creator II, the Alpine Software Arcade Games Designer".