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Heist: The Crime of the Century

Andy Phillips 1997

Language:
English
Authors:
Andy Phillips
Systems:
Inform
Platforms:
PC info, Z-Machine info
Entered by:
iamaran, Strident
Added:
03-11-2020
Edited:
12-04-2022

Synopsis

Standing in an almost empty churchyard in a ghostly nondescript town, all the while being soaked by constant rainfall, would be bad enough at the best of times.

What makes it even worse is the very fact you're here. An all too often forgotten niece at her uncle's funeral. You're starting to wish you hadn't made the long journey up north after all. It's not like Uncle Henry actually cared about anything except his money and his ego, and you just wish the priest would get on with this tiresome ceremony.

After it's finished you could go home, emptying any lingering thoughts of the selfish, arrogant man from your mind.

Notes

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Solution
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Further Info:

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heist.png

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User Comments

Canalboy (03-07-2025 20:22)

You can certainly sink your teeth into an Andy Phillips creation. Or occasionally grit them. Attempting to speak to the jeweller (for instance "say yes to jeweller) sometimes elicits a game ending Frotz Fatal Error:

@Attempt to address illegal object-14011. This is normally fatal.

Canalboy (05-07-2025 11:56)

This is one of those games where, despite being programmed in Inform 5, it is necessary to LOOK UNDER, EXAMINE, SEARCH and LOOK ON the many non-takeable objects to thoroughly scrutinise them. Omitting just one option can be the difference between an impasse and progress.

I managed to solve Heroine's Mantle by the same author years ago without recourse to any hints, but I'd forgotten just how tough Andy Philips's games are.

Canalboy (06-07-2025 12:23)

To those who come after me - I have spent several hours playing time trying to solve the cuckoo clock problem in Henry Lambert's flat. I had already summised the input needed, but for some reason "10" on the clock face is equivalent to "0." Maybe it's just me but I would equate "12" on a clock face with "0." 2 o'clock has the minute hand pointing at the "12" on just about every horological face I've ever seen, not ten. If the random date you find doesn't contain a "0" then the problem should be much easier (i.e.numerically deducable). We are not dealing with decimals, it's a clock face.

Though sheer experimentation I finally solved it. This game is hard enough without logic wonks like that.