Sue Medley created an excellent fantasy quest here. Mapping the subterranean lake is a real head splitter however, with some one-way directions and areas where the boat spins around. I'm reminded of the oceans in the mainframe game Warp.
I wonder if anyone ever managed to finish this game. It is even tougher than I thought and very old school with innumerable soft and hard locks. Drop an object and...unwinnable. Leave an object inside a building and...unwinnable. A door slams shut and...unwinnable. A tight inventory limit, instadeaths and obscure riddles. It is absorbing however if you are of a stolid disposition.
Thirty-seven points and I have ground to a halt. Six marbles collected and a lot of travelling have led me to an impasse.....I would love to know how you can remove all three objects from the upstairs wardrobe. I suspect this is one of those puzzles that is either staring me in the face and I can't see the wood for the trees, or it is a real stinker. Either way the game is a determined slog, hamstrung by the inventory limit and the maximum number of times you can visit certain areas. It's still well-crafted, however.
Sue Medley created an excellent fantasy quest here. Mapping the subterranean lake is a real head splitter however, with some one-way directions and areas where the boat spins around. I'm reminded of the oceans in the mainframe game Warp.
I wonder if anyone ever managed to finish this game. It is even tougher than I thought and very old school with innumerable soft and hard locks. Drop an object and...unwinnable. Leave an object inside a building and...unwinnable. A door slams shut and...unwinnable. A tight inventory limit, instadeaths and obscure riddles. It is absorbing however if you are of a stolid disposition.
Thirty-seven points and I have ground to a halt. Six marbles collected and a lot of travelling have led me to an impasse.....I would love to know how you can remove all three objects from the upstairs wardrobe. I suspect this is one of those puzzles that is either staring me in the face and I can't see the wood for the trees, or it is a real stinker. Either way the game is a determined slog, hamstrung by the inventory limit and the maximum number of times you can visit certain areas. It's still well-crafted, however.