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Encounter Adventure (Encounter_Walter_Newton.txt)

ENCOUNTER
Written by Walter L. Newton
Walk Through by Dorothy Millard (C64 Version)

Walk Through
(Start in your car which has stopped after you saw a bright flash of light), LOOK CAR, GET
FLASHLIGHT, GET THERMOS (plastic), GET OUT OF CAR (if a blue ray hits you don't worry... off to
the east you see a glowing spaceship), E (forest clearing where you see the spaceship), READ
MARKINGS (says "T-Pug"), GET ROCK, HIT SPACESHIP WITH ROCK (a hatch opens in the side),
OPEN THERMOS, PUT FLASHLIGHT IN THERMOS, CLOSE THERMOS, ENTER SHIP (the hatch closes... you are in
the reception area - note everything is made of plastic, good job you put the metal torch in the
thermos otherwise it would get VERY hot).

SIT CHAIR (you feel a tingle), LOOK TABLE (on the table is a panel with five holes in it, arranged
in a small semi-circle), PUT FINGERS IN HOLES (a panel on the table glows and a plastic card pops
out of an un-noticed hole in the side of the table... the east and west doors suddenly open), GET
CARD (plastic), W (briefing room), INSERT CARD IN SLOT (the nine buttons light up), E, E (flight
room where countdown has begun), LAY ON COUCH, WAIT (until the engine comes to life and the ship
takes off... you fall asleep... an alien enters and removes all your clothes then confiscates your
possessions... when you awake the engines are silent... a hidden door opens to the east and six
strange little creatures enter, they unbolt the couch from the floor and carry you out to the
observation room where the aliens watch you), WAIT, WAIT, WAIT (you sneeze), WAIT, WAIT (the aliens
begin to sneeze, then they die), WAIT (it appears they died of a strange earth virus), GET WEAPONS.

N (storage room), GET CLOTHES, WEAR CLOTHES, GET THERMOS, GET FLASHLIGHT (make sure you do not
return to the ship carrying the flashlight), S, S (fuel bay where it's dark), LIGHT FLASHLIGHT,
GET ENERGY ROD, OPEN THERMOS, PUT ROD IN THERMOS, CLOSE THERMOS, N (back to observation room), DROP
FLASHLIGHT, N, W (engine room), PUT THERMOS IN ENERGY CORE (the plastic melts exposing the energy
rod to the core which energises the engines), E, S, W (flight room where countdown has begun), LAY
COUCH, WAIT (until you take off... you awaken next to your car), GET IN CAR, START CAR (you drive
off towards your destination... as you travel you wonder if your adventure was just a dream... as an
after thought you turn around to look on the floorboards... you could have sworn you had an old
thermos on the floor!)

Game is over
You are a FIRST CLASS Adventurer.






Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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