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Spider Mountain (Spider_Mountain_walkthrough_c64.txt)

Spider Mountain
Walkthrough by Alex Dijkstra for the c64

EXAMINE CAMPFIRE (you find a leather piece), EXAMINE LEATHER (there are runes writton on it), READ
LEATHER (there is something magic about home), GO WEST, GO WEST, GO NORTH, GO NORTH, OPEN ROUGH BAG,
EXAMINE ROUGH BAG, GET MATCHES, GO NORTH, GO NORTH, GET DIGTOOL, GO SOUTH, GO SOUTH, GO SOUTH,  GO
SOUTH, GO SOUTH, ENTER TAVERN, EXAMINE TABLE, GET TORCH, EXAMINE AMBROSIA BOTTLES (there is
something behind) , GET AMBROSIA, GET BOX (you find a trapdoor), PULL LEVER (a trapdoor opens), DROP
AMBROSIA, DROP BOX, LIGHT TORCH (with matches. you can use it 100 turns), DROP MATCHES, GO TRAPDOOR,
GO WEST (If you don't have a lit torch or a weapon you are killed by Shelob the spider), GO
WEST, GO WEST, GO WEST, GO WEST, GO WEST, GO WEST, GO SOUTH, GO SOUTH, DIG (you find a ring), DROP
DIGTOOL, GET #GOLD RING, EXAMINE #GOLD RING (if you say the magic word home you go to the location
at the campfire), GO NORTH, GO NORTH, GO NORTH, GO NORTH, GET *MYTHRILL, GO SOUTH, GO SOUTH, EXAMINE
LICHEN (you find a mesSage), GO EAST, READ NOTE (bring treasures to tavern and say score), GO EAST,
GO POOL, GET KEYS, GO WEST, GET *SACK OF GOLD, GO EAST, GO EAST, GO EAST, GO SOUTH, UNLOCK (oak door
with keys), GO OAK DOOR, DROP KEYS, EXAMINE COFFIN (you find a jewel, but the door closes), GET
#JEWEL, SAY HOME (with the magic from the ring you escape from the crypt),  GO WEST, GO WEST, GO
SOUTH, ENTER TAVERN, DROP #JEWEL, DROP *MYTHRILL, DROP *SACK, DROP #GOLD RING, SCORE.

You have 4 treasures, totaling 100%
You made it !!!


Some things you can do, but which aren't needed to solve the game:
-If you feed the beast munchies to the burdenbeast, you can ride him. He won't go inside the
tavern and enter the caves.
-If you give the ambrosia to the orcs you have a random chance to get rid of them or to be killed.
-If you shoot the orcs with the darts and the handweapon you have a random chance to get rid of them
or to be killed.