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Chasing, The

Anssi Räisänen 2001

Language:
English
Authors:
Anssi Räisänen
Systems:
Alan info
Platforms:
Alan
Genres:
Fantasy, misc., IF Comp 2001, Magic
Entered by:
Garry, Mr Creosote
Added:
13-12-2010
Edited:
01-02-2017

Synopsis

Plot

You are woken by your servant, Julius, as he enters the bedroom and opens the curtains. He has some bad news. Your seven white horses have run away during the night. It looks like it's going to be a chasing-day today.

A little later, Julius tells you that it's presumed the horses haven't left the valley because of the terrain. If they have stuck to the roads and farms, then the locals may have seen them or have news of their whereabouts. Some of the servants are already out looking and will help you catch the horses and escort them back to the stable.

Notes

14th place (out of 51) in the 7th Annual Interactive Fiction Competition.

Version 1.0 was the competition release. Version 1.1 was an update released after the competition.

There are some nice references to your old friends who are fellow members of the local Guild of Adventurers. One of your tasks is to deliver invitations to three of them for the guild's next meeting at the village pub this Friday, where Gualtier will be giving a talk on an early adventure of his that contains a dragon, a bear, some nasty dwarfs and a maze. Sound familiar?

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Solution
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Solution
by Garry
Map
by Garry
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Chasing_2.png Chasing_1.png

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