Before its publication by Artic, the adventure's author, former journalist Colin Smith apparently planned to sell his house to raise capital to launch the game. "I thought that participating in the game would bring home to people the horrors of nuclear war more powerfully than any film or book," Colin explained to a reporter at the time, with the game intended to highlight what he considered the 'inadequacies' of the Government Protect and Survive civil defence scheme.
This game was marketed for the C64, but was never released.
Thematically bleak, but the advanced concept and ideas offset the sloppiness of the implementation. This is a precursor of many later adventures where the player has to prepare for, and deal with, a change in the game's environment as main goal. In this sense, the game is relatively advanced and mature for its time. Difficulty is moderate to high, as it is tricky to find and then sequence the right steps within the time allowed (very tight). It's probably fair to solve it with clues on hand, as location descriptions are incomplete.
Thematically bleak, but the advanced concept and ideas offset the sloppiness of the implementation. This is a precursor of many later adventures where the player has to prepare for, and deal with, a change in the game's environment as main goal. In this sense, the game is relatively advanced and mature for its time. Difficulty is moderate to high, as it is tricky to find and then sequence the right steps within the time allowed (very tight). It's probably fair to solve it with clues on hand, as location descriptions are incomplete.