Username: Password:
RegisterForgotten Password

King's Ransom

Commodore Format, Incentive Software 1986

Aka:
Ransom, Advin Man
Language:
English
Authors:
Sean Ellis info
Systems:
GAC info
Platforms:
Amstrad CPC info, BBC/Electron info, C64/128 info, Spectrum
Genres:
Fantasy, misc.
Entered by:
Alex, auraes, dave, Garry, Gunness, iamaran, Strident
Added:
10-05-2010
Edited:
05-05-2025

Synopsis

The king has been kidnapped by a band of marauding Picts, who are keeping him incarcerated in the dungeon of a fortress to the north. Your task is a simple one... retrieve the gold that will pay the king's ransom!

Notes

Extremely short and easy game which accompanied GAC as a tutorial to what that tool could accomplish. The "Advin Man" tutorial was included in the manual and also as a saved database on the system tape/disk.

Most releases of the GAC system included a version of the game, King's Ransom, with longer descriptions and showcasing graphics on the target platform. The solution to the adventure is identical.

The game was also published in 1992 on the Commodore Format Powerpack of issue 16 (together with GAC).

This game was unofficially ported and extended by Zeljko Juric, in the early 2000s, as a demonstration game, using his version of the Quill for TI-89 and TI-92+ graphical calculators.

There is an unofficial port of the game by The Glass Fractal that can be played online.

Paul Weller of Sunteam produced an unofficial port of the game for Spectrum Next, using Adventuron & DAAD. This can be downloaded from itch.io.

[+] Users who have solved this game

[+] Users currently playing this game

Images

Image
ccs9.png kings_ransom_incentive_bbc.png KingsRansom.gif advinman_cpc.png advin_man.png kings_ransom_cpc.png

Rating

Average User Rating: 5 (2 ratings)

Your Rating: —

User Comments

Exemptus (15-06-2025 11:35)

The code logic has an odd bug: the lamp gives perma-light. Once lighted in the cave, locations remain lighted, even if we turn the lamp off.