Whilst enjoying a fine meal with a friendly dwarf you find yourself transported to the guest room of a large castle. As you try to recover a glowing message appears in the air, 'Escape in five score turns or DIE!' As you watch the message melts away.
The castle is set out like a 3x3 cube. You have to collect three coins that you'll find on pink pedestals. Once you've collected all three, you have to drop them in three adjacent rooms that are set out in a straight line.
While you are attempting to do this, you have an opponent (a troll) who is trying to do the same thing, except that he has to collect jewels found on blue pedestals.
Just to keep you frustrated, there are a number of possible sudden-death scenarios and a wandering sprite that steals one of your coins and deposits it elsewhere in the castle. All of this is done in real time and the game must be completed within 100 moves.
It was ported to the Amstrad by Alan McLachlan and published in Computing with the Amstrad, issue 5, vol. 1, no. 5, May 1985, pp. 35–37.
The publishers are quite confused about the authors. The The Micro User article gives the authors as Marcus Adams & Michal [sic] Noels. The Computing with the Amstrad article gives the authors as Mark Smiddy & Michael Noels.
[+] Users who have solved this game